I agree the two pounces are far too powerful for a high-bursting DPS class, that also got stealth and escape tools to set the fight's pace as they wish.
Consider removing the pounces entirely, making on par with the WH (which got none, and also lost the speed increase on Oil), and give WE an AoE opener just like the WH to be able to exit from stealth with generated combo points (I remember it was this specific point which led to the infamous pounce opener on the WE)...
And yes, make self-absorb to 400, 600 is just insane for a core tactic (same value as the 8-points tree tactic on the SM, which also need avoidances investment, unlike the WE tactic which need zero investment to work well).
About double HD, I consider it should stay, because 1.Need to invest into Mastery skill and 2.Game need a class to really counter healing, since with detaunt it's actually the only way to defeat a healer and counter the huge heal output.
No other class got access to this, and it's way harder to kill a healer without 75% heal debuff.
I also encountered such defensive builded healers with my WH, that even with double HD they outhealed my damage without a sweat. In this case, the AP steal bullets is needed, but then I still dont know if that would had worked well...
WE and WHs changes made the game booring any fixes?
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