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Patch Notes 12/02/2026

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ince
Posts: 30

Re: Patch Notes 12/02/2026

Post#111 » Fri Feb 13, 2026 8:19 pm

I dont know anymore. Been inactive for a long time now. Still appreciate the work thats been done by devs/ volunteers. But for me it steps further and further away from the game i fell in love with. Happy weekend all , and enjoy the new event, looks cool i must say.💕

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Florian90210
Posts: 216

Re: Patch Notes 12/02/2026

Post#112 » Fri Feb 13, 2026 8:43 pm

barbazul wrote: Fri Feb 13, 2026 7:16 pm Premade players solo queue and make premade on sc to farm pugs as always.
Mix realms on sc to avoid abuse.
No, we don't need mixed realms. I hope working MMR will be next improvement and also not allowing same people in SCs everytime.

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Brakh
Posts: 135

Re: Patch Notes 12/02/2026

Post#113 » Fri Feb 13, 2026 9:21 pm

Florian90210 wrote: Fri Feb 13, 2026 8:43 pm
barbazul wrote: Fri Feb 13, 2026 7:16 pm Premade players solo queue and make premade on sc to farm pugs as always.
Mix realms on sc to avoid abuse.
No, we don't need mixed realms. I hope working MMR will be next improvement and also not allowing same people in SCs everytime.
Yes, we do

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Serbiansword
Posts: 134

Re: Patch Notes 12/02/2026

Post#114 » Fri Feb 13, 2026 9:28 pm

I have an honest question: What is the intention behind the "Make love, not War" (de)buff?

Image

I fail to see the wisdom in having this effect right on top of the Battle Objectives in RvR. It basically slows down and even breaks the fights. What am I missing?
Image

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vanbuinen77
Posts: 383

Re: Patch Notes 12/02/2026

Post#115 » Fri Feb 13, 2026 9:30 pm

Dont fight on bos perhaps
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Goryak
Posts: 211

Re: Patch Notes 12/02/2026

Post#116 » Fri Feb 13, 2026 9:46 pm

ReturnOfReckoning wrote: Thu Feb 12, 2026 7:45 am Dungeons
Spoiler:
This patch has some sizable improvements and quality-of-life additions to a number of Dungeons:


Bastion Stair
The Bastion Stair re-work is now finished, and with it, a new Secret Boss can be challenged by parties who make the appropriate offerings of Skulls and Blood. Hints to challenging the secret boss can be found by reading the short unlocks granted by the 3 Game Objects in the lobby room. It is not an easy fight; good luck to all warriors brave enough to try!


Sigmar's Crypts
Sigmar's Crypts has been fully moved over into Lua, allowing us to add improvements and fix up some bugs caused by old code:

- The first Boss in Crypts was a bit too simple and took too long to kill. We've reduced its HP significantly, and added new unique mechanics for each Archetype to do.

- Tobias' Burning Oil can no longer damage Tobias himself, fixing a rare bug where Tobias would die without granting quest credit. Additionally, his enrage distance has been slightly increased so it doesn't trigger in his room.

- The Lector Twins have moved into Lua and now have code ensuring that Verrimus dies first. This should finally squash that bug preventing some players from getting quest credit.


Mount Gunbad

- Garrolath Da Poxbearer's healing from Nurglings has been slowed to make this fight a little faster.

- The 90-Day Eastern Wyvern Mount has been added as a super-rare drop from Mount Gunbad bosses. Like other dungeons, this has ~1% chance of dropping, and any party that hits the jackpot will get two mounts to roll for instead of one.


Lost Vale

- Lost Vale bosses can now drop Purple Seeds. These charge-based Purple Seeds can be grown into ~1,000 Liniments per seed for those lucky enough to get one.

- New Bags of Vale Seeds have also been added to the Champion's Mark vendors in each Capital City. These award 2 random blue seeds from either Lost Vale or Hunter's Vale, and in very rare cases (~1%), may grant a charged Purple Seed from Lost Vale.

- Exclusive Capes for killing Lost Vale Wing Bosses 100 times have been added to the game. (The Trophies for 75 kills will arrive in the future.) Cape designs can be viewed here on the RoR Wiki. These capes (and any future 100 Dungeon Boss kill capes) are account-bound, meaning a player can unlock it on one character and then mail the design to any of their other characters in the same faction, without needing to repeat the 100 kills.


Bilerot Burrows

- The 90-day Rotbeast Mount has been added as a super-rare drop from Bosses within Bilerot Burrows. This has ~1% chance of dropping per boss, and any party that hits the jackpot will get two mounts to roll for instead of one.


Sigmar's Crypts

- The 90-day Zombie Horse Mount has been added as a super-rare drop from Bosses within Sigmar's Crypts. This has ~1% chance of dropping per boss, and any party that hits the jackpot will get two mounts to roll for instead of one. There are five possible color variants for this mount, which are randomly rolled if a party hits this jackpot.


Dragonback Pass

- The 90-Day Battle Ram Mount has been added as a super-rare drop from Bosses within Dragonback Pass. This has ~1% chance of dropping per boss, and any party that hits the jackpot will get two mounts to roll for instead of one.

Hunter's Vale the ugly duckling of dungeons it seems...

It is such a pleasant dungeon to run, but really no reason to ever re-run it once you get the set.
The event slot item from the gold bag just isn't worth the large amount of time spent trying to form groups for it.

Any plans to make it worth re-running like Gunbad, BB, Crypts?
NUMBER 1 SHR :shock: O :shock: O :shock: O :shock: O :shock:O :shock: O :shock: MIES CONSUMER!!!
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nat3s
Posts: 536

Re: Patch Notes 12/02/2026

Post#117 » Fri Feb 13, 2026 10:42 pm

My goodness, thank you for all that you do RoR team, keeping this game we all hold close continuing into the future. Kudos and respect <3

We don't say it but we all feel it.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

gebajger
Posts: 226

Re: Patch Notes 12/02/2026

Post#118 » Sat Feb 14, 2026 12:31 am

Haven't commented on anything in a while so....

I very much liked "the unmotivated" title for killing 1k guild leaders, had it for years. Now its called 'the moral drainer'
I think its unimaginative and way worse sounding.

All in all both the community and the devs are doing a horrible job.

Thats all for now.
Rioz

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gisborne
Posts: 87

Re: Patch Notes 12/02/2026

Post#119 » Sat Feb 14, 2026 1:37 am

salazarn wrote: Fri Feb 13, 2026 5:34 pm
Melee healers are fine. The problem is normal healers healing too much without heal crit or wp
This is just factually untrue.

Compare these 2 AE abilities:

Whirling Axe with 0 strength: 273 damage
Whirling Axe with 1000 strength: 445 damage (a 63% increase)

Blessing of Valaya (RP group heal) with 0 willpower: 765 healing
Blessing of Valaya with 1000 willpower: 1365 (a 78% increase)

Healing scales as much or more from the main stat as damage. Healers who gear for defensive stats will have lower relative healing than a DPS who geared defensively would have damage.

gisborne
Posts: 87

Re: Patch Notes 12/02/2026

Post#120 » Sat Feb 14, 2026 1:40 am

barbazul wrote: Fri Feb 13, 2026 7:16 pm Premade players solo queue and make premade on sc to farm pugs as always.
Mix realms on sc to avoid abuse.
It was bannable for premades to do that in discordant, so I'm curious if that's the case here as well.

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