Genisaurus wrote:It's not a question of nerfing or crying. We default to using the live implementation, unless the community formally discusses and agrees that it shouldn't be. If you count those discussions as "crying," that's your prerogative. Where you see discrepancies is when...Nanji wrote:So how does this nerf thing work? Everything should be like on live, just not when people cry to much?
We had several changes already because of whine not because of actual reasons....or any combination of those.
- People initially fail to correctly report how something worked in live, so it is implemented incorrectly.
- People report something as working a certain way on live, unaware that it changed at a later date.
- People notice an inconsistency, but don't report it hoping to take advantage of it
- All of the discovered resources were outdated before WAR shut down
- Some ability has a special exception to when/how it worked that is not widely known
A default internal cooldown on procs is probably a result of 1 and 3. Morale snares are probably a result of 1, 3, and 5.
Yet the dev team insists on fixing skills/tactics that were bugged on live (which is a good thing). I dont see any ICD on WB tooltip. Fixing piercing bite or pounce means also to leave WB as it is.