Recent Topics

Ads

witch elf build aka Rip your spine before action

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Nanji
Posts: 312

Re: witch elf build aka Rip your spine before action

Post#111 » Wed Jan 06, 2016 10:01 pm

Genisaurus wrote:
Nanji wrote:So how does this nerf thing work? Everything should be like on live, just not when people cry to much?
We had several changes already because of whine not because of actual reasons.
It's not a question of nerfing or crying. We default to using the live implementation, unless the community formally discusses and agrees that it shouldn't be. If you count those discussions as "crying," that's your prerogative. Where you see discrepancies is when...
  1. People initially fail to correctly report how something worked in live, so it is implemented incorrectly.
  2. People report something as working a certain way on live, unaware that it changed at a later date.
  3. People notice an inconsistency, but don't report it hoping to take advantage of it
  4. All of the discovered resources were outdated before WAR shut down
  5. Some ability has a special exception to when/how it worked that is not widely known
...or any combination of those.

A default internal cooldown on procs is probably a result of 1 and 3. Morale snares are probably a result of 1, 3, and 5.

Yet the dev team insists on fixing skills/tactics that were bugged on live (which is a good thing). I dont see any ICD on WB tooltip. Fixing piercing bite or pounce means also to leave WB as it is.
inactive on forums to avoid final ban

class imbalance = l2p issue

Ads
User avatar
SilverWF
Suspended
Posts: 606

Re: witch elf build aka Rip your spine before action

Post#112 » Wed Jan 06, 2016 10:13 pm

Patch 1.2.0 http://www.zam.com/wiki/WAR_Update_1.2.0
Witch Brew: The damage done by this ability has been slightly increased, will now do Corporeal damage, and will be affected by the target's resists. The damage will no longer be able to critical hit or gain benefit from stats

Patch 1.3.2 http://www.zam.com/wiki/War_Update_1.3.2
Witch Brew: This ability will now cause your next attacks to do additional damage to your target. The number of attacks affected increases with Frenzy.

Can't find anything else about this ability in Google.
But I didn't remeber ICD on my WE back on live. Honestly, I didn't used this spec too much...
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

User avatar
Genisaurus
Former Staff
Posts: 1054

Re: witch elf build aka Rip your spine before action

Post#113 » Wed Jan 06, 2016 10:19 pm

Nanji wrote:Yet the dev team insists on fixing skills/tactics that were bugged on live (which is a good thing). I dont see any ICD on WB tooltip. Fixing piercing bite or pounce means also to leave WB as it is.
In this case, the information that was missing is not specific to WB. A default internal cooldown on procs impacts tactics and abilities across every class, and even item procs (which aren't working yet anyway, but could have been seriously broken by this). We wouldn't be changing the code for Witch Brew specifically, but rather how everything is handled.

Fixing obvious bugs is also (mostly, probably) an exception to the community discussion part. Unless we get a massive amount of pushback on the topic (like Pouncing back from a knockback), those will be handled as we see them. But any changes that we do revert due to that sort of reaction will be made again when we open up balance discussions in the future. Which is to say, you can pounce in midair from a knockback now, but it's a non-negotiable fix in the future when we're talking about changes to the White Lion specifically.

Penril
Posts: 4441

Re: witch elf build aka Rip your spine before action

Post#114 » Wed Jan 06, 2016 10:46 pm

noisestorm wrote: If you look a bit closer you can see it proccing 1x for 347 at dagger throw , again 1x for 347 when he comes in melee range and then 2x for 396(15% bonus from flanking!) in quick succession after the short delay yes. For me it looks like a classic mythic inconsitency like it having 2 proccs and THEN an ICD. Also visible in the fight with the AM/IB on the IB at 22 seconds, where he gets hit 3x for 293 in 2 seconds.
There is at least 1.5 seconds between the dagger throw and the WB proc you mention. So it could indeed be that there was a ICD on live. But, i cant guarantee it, nor do i care tbh.

Anyway, i think WB is fine as it is now in RoR, regardless of if it worked the same (or not) on live.

User avatar
Tklees
Posts: 675

Re: witch elf build aka Rip your spine before action

Post#115 » Wed Jan 06, 2016 11:17 pm

Penril wrote:
noisestorm wrote: If you look a bit closer you can see it proccing 1x for 347 at dagger throw , again 1x for 347 when he comes in melee range and then 2x for 396(15% bonus from flanking!) in quick succession after the short delay yes. For me it looks like a classic mythic inconsitency like it having 2 proccs and THEN an ICD. Also visible in the fight with the AM/IB on the IB at 22 seconds, where he gets hit 3x for 293 in 2 seconds.
There is at least 1.5 seconds between the dagger throw and the WB proc you mention. So it could indeed be that there was a ICD on live. But, i cant guarantee it, nor do i care tbh.

Anyway, i think WB is fine as it is now in RoR, regardless of if it worked the same (or not) on live.
Sorry I got to this party late but WB procced on every ability and AA used until it ran out of procs on live there was no ICD on it.
Tklees Chatoullier
Gagirbinn

User avatar
Euan
Posts: 416

Re: witch elf build aka Rip your spine before action

Post#116 » Wed Jan 06, 2016 11:31 pm

Witch Brew will never be too strong and Witch Elf has crap mobility.
Is this a shitpost? Let me know through personal message.

User avatar
Nemoel
Posts: 63

Re: witch elf build aka Rip your spine before action

Post#117 » Wed Jan 06, 2016 11:34 pm

There was no ICD on WB on live.
Nemoel - dok
Knusperliesel - we -> renamed to Paranoia
Fiennez - wl

User avatar
TenTonHammer
Posts: 3806

Re: witch elf build aka Rip your spine before action

Post#118 » Thu Jan 07, 2016 12:13 am

Sorry to break up this discussion on WB but im wondering when should i use HRT and when i should use puncture to blow my frenzy?

Due to the wounds debuff dosnt HRT technically do more "dmg" than puncture?
Image

Ads
nydig
Posts: 118

Re: witch elf build aka Rip your spine before action

Post#119 » Thu Jan 07, 2016 12:23 am

Hrt does the dmg first then the debuff so unless your target is going to be alive for a while do whatever does the most dmg. On live I never even had hrt on my bars since puncture did more but if you are high middle tree with nothing in right it might actually be higher delve atm would have to look.

User avatar
TenTonHammer
Posts: 3806

Re: witch elf build aka Rip your spine before action

Post#120 » Thu Jan 07, 2016 12:41 am

so HRT for tanks, puncture for everything else?
Image

Who is online

Users browsing this forum: Bing [Bot], neonlol and 8 guests