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Incredibly long group SC pops

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Aurandilaz
Posts: 1896

Re: Incredibly long group SC pops

Post#121 » Fri Jun 30, 2017 7:32 pm

peterthepan3 wrote:Again, can you name and shame the premades/players that are actively doing this?
why would he want to break forum rules?
just take screens and send them to mods, get those who break the PUG sc rules banned.

If you want to kill people as a premade, do so in normal scenario queue. If you want random pug fights in pug sc, join solo and see what random chaos reigns today in the land of pugs.

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Jaycub
Posts: 3130

Re: Incredibly long group SC pops

Post#122 » Fri Jun 30, 2017 7:48 pm

peterthepan3 wrote:Again, can you name and shame the premades/players that are actively doing this?
It doesn't even take a more than 2 good players to destroy a pug sc anyways, your brother was getting 30+ kills every KE on his sorc pretty much with 1 pocket, a lot of other players doing similar. Order side /advice and /3 was calling him a hacker or accusing him of getting a full 6 in for like a week straight.

Last thing this server needs is to police something that's gonna be near impossible to, and ban more players for grey area stuff. really late NA is pretty much over thanks to Russian exodus. And I'm seeing guilds hemorrhage players due to compounding effects of lower population deincentivising people who would otherwise be playing.
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peterthepan3
Posts: 6509

Re: Incredibly long group SC pops

Post#123 » Fri Jun 30, 2017 7:50 pm

^ Pretty much why I asked the question. I have a funny feeling that these 'premades' are, in fact, duos of strong players that are just tearing apart the pug scenarios.
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Daknallbomb
Posts: 1781

Re: Incredibly long group SC pops

Post#124 » Fri Jun 30, 2017 9:20 pm

Yes i can Name them... And yes i have some Videos inklude The ts speech about it...
And no i dont Make IT public...
I speaked with them myself about it in the hope that they are done with it.
No they are not Duos.
They explixit try to join As five in pug scs ! And sometimes it worked.
And plz dont try to Make that is something New... Was since the First day of pug sc a Problem! A small because its not often!
And all good premates i know dont do it
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Rida
Posts: 121
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Re: Incredibly long group SC pops

Post#125 » Fri Jun 30, 2017 9:39 pm

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Ridaleth aka Rida aka Whuky Boi
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Kragg
Posts: 1788

Re: Incredibly long group SC pops

Post#126 » Sat Jul 01, 2017 9:46 am

peterthepan3 wrote:^ Pretty much why I asked the question. I have a funny feeling that these 'premades' are, in fact, duos of strong players that are just tearing apart the pug scenarios.
You just defend anything with a 6 in it to the death. It happens. There is one pug scenario where pugs can play, the rest is all open game for premades. Yet, still they rather attack pugs.
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Tesq
Posts: 5713

Re: Incredibly long group SC pops

Post#127 » Sat Jul 01, 2017 10:26 am

you go from 1 extremism to another one, all of you just defend your position, is pretty clear some groups of ppl (maybe not 6 but at least 3-5 ppl ) are being saw using pug queue and then be puth togheter in other sc aswell every time togheter; i saw an out of guild group doing this once.

The point is IF:

-only 1 sc pop at time because there are only 24 player then they should not recive nothing as even syncro the queue is useless as even not syncro and stuff they would still happen to enter in the same sc as that sc which are they queue for is the only one that will pop in a x ammount of time

-or if multiple sc could pop at the same time and so not sync queue and such would had prevent them to end togheter

it's not easy fix this till the sc population is so low all the day as is pretty much hard to call for someone when you know the pop are very long for any type of queue combination you wanna try and it could both of the case and probable is the first as im sure otherwise some sort of check server side would block them somehow.

Main point you cant force ppl to not queue 1 sc or at least if there would be a more complex pug system with multiple sc, this would reduces the chance that any kind of group could just queue for 1 sc and make it in. As if multiple sc would be queuable for pugs this would results in also split the ppl better while if just 1 sc start then it's hard get the opposite results ; but this always lead back to sc population problem and have more than 1 sc pop every x ammount of time.
The sc population need primary to be increased to have these problem solved and not ban ppl, then if the problem still persist then ye some ppl should get some warning/ban.
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Bozzax
Posts: 2636

Re: Incredibly long group SC pops

Post#128 » Sat Jul 01, 2017 10:52 am

There are a number of things that can be done

1. Give pugs 12v6premade SCs (numerical adv). (Love how premades obbjected to this in the past)
2. shrink 12v12 scs and make them both 6v6 or 12v12 depending on pop.
3. disable 18v18 maps or reduce them to 12v12 if pop is low
4. Never field teams with 0 heal vs reasonable oppo setups. If one side lacks heals both sides get no heal.

So smaller scs make it easier for pugs avoid scs that field impossible comps
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2636

Re: Incredibly long group SC pops

Post#129 » Sat Jul 01, 2017 10:54 am

Or increase rewards for winning ;)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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peterthepan3
Posts: 6509

Re: Incredibly long group SC pops

Post#130 » Sat Jul 01, 2017 10:54 am

Bozzax wrote:There are a number of things that can be done

1. Give pugs 12v6premade SCs (numerical adv). (Love how premades obbjected to this in the past)
2. shrink 12v12 scs and make them both 6v6 or 12v12 depending on pop.
3. disable 18v18 maps or reduce them to 12v12 if pop is low
4. Never field teams with 0 heal vs reasonable oppo setups. If one side lacks heals both sides get no heal.

So smaller scs make it easier for pugs avoid scs that field impossible comps

I like all of those suggestions :)
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