Recent Topics

Ads

Patch Notes 1/12/2017

Forum rules
Before posting on this forum, be sure to read the Terms of Use
worldismine
Posts: 13

Re: Patch Notes 1/12/2017

Post#121 » Mon Dec 04, 2017 9:06 pm

Reesh wrote:
Nabaro wrote:I do not see any problems with Riposte. Available to all mdd, not high damage. As for me, the imbalance skill is Rampage, Which gives a colossal advantage over all classes in close combat.

The mara nerf is sad, why the lions pounce not go for 13 points?
Actually, I'd call that a buff.

Ofc if you look closely.

Nerf what nerf? you still can have everything in on path, armor debuff, wounds debuff, inc healbuff tactic plus AP debuff, you still can have all goodies at rr70, why not split CC and TB to different paths? and like Middlefinger said if you check carefully, it's more like a buff than nerf.

Ads
Penril
Posts: 4441

Re: Patch Notes 1/12/2017

Post#122 » Mon Dec 04, 2017 9:19 pm

worldismine wrote: why not split CC and TB to different paths?
Not until we have client control. It's mostly a tooltip's thing.

worldismine
Posts: 13

Re: Patch Notes 1/12/2017

Post#123 » Mon Dec 04, 2017 9:22 pm

Penril wrote:
worldismine wrote: why not split CC and TB to different paths?
Not until we have client control. It's mostly a tooltip's thing.
I see, thanks for the answer.

Atropik
Posts: 708

Re: Patch Notes 1/12/2017

Post#124 » Tue Dec 05, 2017 12:34 am

Scrilian wrote:Was there really an ICD tho? My memory of live days fails me on this one and the evidence attached to the bugtracker post about it is not that convincing.
I'm pretty sure I had Riposte proc on things like both of Sacrificial Stab WE (Flail, Furious Chopping-into-Slasha and a few other) hits into Untouchable in duels but that was like ages ago and I could be just imagining things at this point.
I have the same feeling, but to be honest, if we have no ICD on riposte every hit on enemy may cause him to recieve, lets say, 2k dmg (1k ability+aa+aa+proc), you may recieve 2k dmg on every of your gcd instead if he has 4 parry. That way the offence is getting punished much more to defence, this system based on luck only and looks pretty stupid.
Penril wrote:But all 6 mdPS classes have access to Riposte. I don't see the problem; if you are getting owned by a Riposte-spec enemy, make a Riposte spec of your own.
Unless you may have "Click/press X, now you have you attacks may not be defended aganist for 10-20 seconds", and unless you may have m1 10s root.
peterthepan3 wrote:riposte is a complete nonissue in group play
lets say group play is a complete nonissue in a Realm vs Realm zerg fest this game was designed once, thats going to be №1 reason why 6vs6 scene is dead. It was always built on friendship and someones ego but never had any kind of reward.
Nicelook | Obey

User avatar
Haojin
Posts: 1066

Re: Patch Notes 1/12/2017

Post#125 » Tue Dec 05, 2017 12:55 am

Torquemadra wrote:
Haojin wrote:
Spierron wrote: I'm not sure about it, where is mara nerf ? Hulking Brute buff good news for WB play no ? Thunderous Blow don't require mutation>>no synergise with Piercing Bite and BG have better wound debuff and we gain Draining Swipe. Mara Sava/Bruta is always OP
If you have a BG with you yeah, TB is useless.
About the "Hulking Brute" buff, it's awesome.
Scrilian wrote:Yea, not seeing much of a nerf here besides a slightly lower value of TB, which I'd say is off set by roughly 8 talismans worth of Ini for Monstro.
agree, hulking brute buff is too much tbh.
360 stat point for a tactic in a particular stance is too much for one stance but not 2 others?
the thing is : PB - GI - FoF is must for most of the times and 4th tactic is generally optional like DC-DI-BF-FL ; simply there is no spot for that sweet ST-CE tactics for marauder cause the other 4 tactic is better than them. Maybe an exception for ST tho, 160 init buff is so good.

about the hulking brute : toughness buff become awesome after you changed stacking rules for it, simply 360 toughness buff with tactic + ferocious assault. now same rules with 160 (from tactic) +160 initiative (from black orc) , so total 680 stat buff for single tactic.

another note : it's personal but hulking brute wasn't a core tactic for warband spec for marauder, mostly using by solo monstro ones like me; marauders base damage is too low, you simply can't leave your offensive tactics for extra defense; otherwise you'll hit like a wet noodle.
Last edited by Haojin on Tue Dec 05, 2017 9:45 am, edited 1 time in total.
Guildmaster of Phalanx

K8P - Karak Norn

User avatar
wargrimnir
Head Game Master
Posts: 8398
Contact:

Re: Patch Notes 1/12/2017

Post#126 » Tue Dec 05, 2017 1:29 am

Haojin wrote: the thing is : PB - GI - FoF is must for most of the times and 4th tactic is generally optional like DC-DI-BF-FL ; simply there is no spot for that sweet ST-CE tactics for marauder cause the other 4 tactic is better than them. Maybe an exception for ST tho, 160 init buff is so good.

about the hulking brute : toughness buff become awesome after you changed stacking rules for it, simply 360 toughness buff with tactic + ferocious assault. now same rules with 160 (from tactic) +160 initiative (from black orc) , so total 720 stat buff for single tactic.

another note : it's personal but hulking brute wasn't a core tactic for warband spec for marauder, mostly using by solo monstro ones like me; marauders base damage is too low, you simply can't leave your offensive tactics for extra defense; otherwise you'll hit like a wet noodle.
So it was a significant buff to a tactic that will never be taken anyway because all your other tactics are too good?
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

User avatar
Darosh
Banned
Posts: 1197

Re: Patch Notes 1/12/2017

Post#127 » Tue Dec 05, 2017 3:04 am

Offtopic, an example of how to collect and examine data, aswell as present balance-related issues:

User avatar
Dalgrimar
Posts: 922
Contact:

Re: Patch Notes 1/12/2017

Post#128 » Tue Dec 05, 2017 3:31 am

wargrimnir wrote:
So it was nificant buff to a tactic that will never be taken anyway because all your other tactics are too good?
More like other tactics are needed if you want to stay a dps class.
Dalgri - Ftp/Sens - Sadboi - Fanboy
Image

utube
twitch

Ads
User avatar
Nabaro
Posts: 111
Contact:

Re: Patch Notes 1/12/2017

Post#129 » Tue Dec 05, 2017 7:19 am

worldismine wrote:
Nerf what nerf? you still can have everything in on path, armor debuff, wounds debuff, inc healbuff tactic plus AP debuff, you still can have all goodies at rr70...
How many maraders at rr70? 12? This is not a argument. Low lvl maradeur has nerfed. Yes, the marauder does not have the variability of the builds. But instead of changing useless skills and tactics, they complicates the obtaining of useful ones.

And still Draining Swipe =\= Pounce, when nerf WLs?
Triv, Nabari \ Nbr, Virt
https://www.twitch.tv/nabaro

User avatar
Hargrim
Former Staff
Posts: 2465

Re: Patch Notes 1/12/2017

Post#130 » Tue Dec 05, 2017 7:22 am

Nabaro wrote:And still Draining Swipe =\= Pounce, when nerf WLs?
WL was nerfed already and not once. Go read the past change logs.
Image

Who is online

Users browsing this forum: No registered users and 1 guest