And have the arena condensed after a minute like Battlerite to prevent endless kiting. Would be interesting to see which class comes out on top more often.Aurandilaz wrote:another ONE thing that would be awesome:
Free for all arena battle where everyone fights everyone to death with only one winner.
Could have players from both sides queue up, and you get only Emblems for kills or something.
Might works as 6 people fighting each other to death, or 12 or 18.
And to prevent people healing their way to victory, maybe something like permanent 50% outgoing and 50% incoming healdebuffs on every player in that sc.
Maybe you would have temporary alliances before everyone stabs each other to death and until finally 2 tanks turtle each other to death.
If you could change/add ONE thing to the game
Re: If you could change/add ONE thing to the game
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Re: If you could change/add ONE thing to the game
Spoiler:
a) Huge disadvantage to Witch Elf and Witch Hunter (they can still win, but they lose a large feature of the class)
b) Huge advantage to Witch Elf and Witch Hunter (they could stealth for 30s and wait for everyone else to kill each other, then just pick off the remaining players, letting them bypass probably 50-75% of the combat)
You'd have to make Stealth only 5-10 seconds, probably. In addition to nerfing healing, otherwise (great) healers would just outheal their 1v1 damage while slowly widdling down with dots.
Re: If you could change/add ONE thing to the game
Good point on stealthers, or you could make it so that if you don't deal or take damage in 10-15s you'll lose.Axerker wrote:Unfortunately, this would have one big issue. You'd either need to a) prevent Stealth or b) allow Stealth.Spoiler:
a) Huge disadvantage to Witch Elf and Witch Hunter (they can still win, but they lose a large feature of the class)
b) Huge advantage to Witch Elf and Witch Hunter (they could stealth for 30s and wait for everyone else to kill each other, then just pick off the remaining players, letting them bypass probably 50-75% of the combat)
You'd have to make Stealth only 5-10 seconds, probably. In addition to nerfing healing, otherwise (great) healers would just outheal their 1v1 damage while slowly widdling down with dots.
On the healers, I'm not sure you would need to do that, or even decrease healing effectiveness. You could just make it in the case of a tie between two people, whoever dealt the most damage wins the arena.
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Re: If you could change/add ONE thing to the game
It would just be people queuing at the same time as their buddies amd then ganging up on solo players, i.e. every ffa mode in every game ever.
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Re: If you could change/add ONE thing to the game
Hmm. The problem with that would be that the non-healer would always win then, since they'd deal more damage (since the healer is just spamming heal while the (assuming DPS) is just wailing on them. It'd be like 300k healing vs 299k damage (or much more, if considering their damage on other players).dansari wrote: On the healers, I'm not sure you would need to do that, or even decrease healing effectiveness. You could just make it in the case of a tie between two people, whoever dealt the most damage wins the arena.
I think eventually one would die off, even if it took 2 minutes. (This would mainly be annoying for the players who died already) It would be a really good check on skill and gear. However there are even more issues, now that I think about it:
1) This would force the Dev team to focus on balance in 1v1 situations, rather than strictly group play - whether they would want to or not, this would clash a lot. You can't balance a class for 1v1, 2v2, 6v6, and 24v24 without conflict.
2) This would cause a lot more whining about "OP Classes", even though there is already a lot
3) This would definitely need to be only Lv 40 vs Lv 40
4) People would want to be matched based on RR, or they'll whine every time they die to someone who is at least 10+ RR over them
5) Morales would probably need to be disabled, just because certain ones would give certain classes too much of an advantage over others
6) Players would bypass queue to "group" and gang up on people, then just kill each other for the reward
Re: If you could change/add ONE thing to the game
Spoiler:

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Re: If you could change/add ONE thing to the game
dansari wrote:
I think you're thinking about it too much. This is just a fantasy "what if" thread
Its a curse, I can't turn it off. :/ Anyone who reads my posts sees that most are unnecessarily long-winded, lol. I definitely over-analyze.
Re: If you could change/add ONE thing to the game
GW2 is pretty meh with thisTelen wrote:A third faction. Not having three was the biggest mistake.
2 is enough
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Re: If you could change/add ONE thing to the game
GW2 has nameless, faceless, souless factions that are nothing more than fighting shadows of mirrored classes. They messed that implementation up badly.bichka wrote:GW2 is pretty meh with thisTelen wrote:A third faction. Not having three was the biggest mistake.
2 is enough
Re: If you could change/add ONE thing to the game
3 factions can be an advantage. but they don't have to be necessarily.
U****** 2.0 was at leas at launch and few weeks after that a mess.
1 faction dominating, 1 trying to hold against it but losing big time, 3rd faction straight irrelevant.
can't comment on GW2 RvR too much. I dislike the mechanics and quitted shortly after leveling 2 chars to max.
U****** 2.0 was at leas at launch and few weeks after that a mess.
1 faction dominating, 1 trying to hold against it but losing big time, 3rd faction straight irrelevant.
can't comment on GW2 RvR too much. I dislike the mechanics and quitted shortly after leveling 2 chars to max.
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