You get renown off the kills as a reward. You want to reward killing contributing to the final score. How does this effect the gameplay of 6 mans? Will they head out and play the campaign now and take BO's or will they continue to roam and hardly participate at all? I rather have a mechanic to force them to play the damn campaigndur3al wrote: ↑Wed Aug 15, 2018 3:48 amAurandilaz wrote: ↑Tue Aug 14, 2018 11:18 pm You really don't like the concept of REALM versus REALM warfare...
And screw the campaign, ganking lowbie soloplayers with a 6man should be the ultimate way to decide zone dominance...?
So many other games out there with good singleplayer/smallscale options... don't understand why RoR would have to be completely altered because "blobbing bad" "feel ashamed for using AoE" "how dare you run in a 24man guild warband" "why you holding that flag go queue for 6v6 dude" attitudes.![]()
Which part of "helping contribute towards the final score" you did not understand?
Which part of of "small fighting chance" did you not understand?
Which part of "both should contribute'" did you not understand?
dur3al wrote: ↑Tue Aug 14, 2018 9:36 pm This would potentially enable and push everyone to try and be more organized & better to increase their kill tally, while at the same time giving their side a small fighting chance, when completely outnumbered, to the campaign progression that you guys care so much. Not only that but how about the soloers or duos who would somewhat also contribute by ganking and killing enemies. Its really a no brainner change to me, but whatever, I've detailed much of this in that old thread I linked somewhere last year..
Nowhere I said "it should be ultimate way to decide zone dominance". Are you lying just because you cannot come with decent ideas and arguments into the topic? I'm not the one acting like a fool putting words where they were not written, trying to exaggerate what was said in order to make your side of the argument more favorable. The "attitudes" are coming from people like you.
Should 6man vs 6man matter in balance discussions?
Re: Should 6man vs 6man matter in balance discussions?

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- Aurandilaz
- Posts: 1896
Re: Should 6man vs 6man matter in balance discussions?
1. You get renown from killing players, far more so with AAO
2. You get medals from player kills, easily advancing you towards earning "campaign reward gear"
3. Killing players in RvR has chance to drop supply box, which you bring to keep so that even your small effort of having ganked someone will help supply status of your realm, potentially even being driving force behind zone lock.
4. You, one player alone can hold a flag, giving dmg boost to ram and helping your realm kill enemy keep lord.
5. You already have very generous defensive ticks for holding/killing on defended BO flag area.
6. Solo players, small groups, you can already send your mdps to sneak into keeps via posterns, damaging enemy siege weaponry should further increase your contribution.
7. Can't sneak in? ; bring a siege weapon, help your realm by shooting down enemy siege targets.
8. Running low on weapon ammo, help your realm by clearing enemy flag holders and delivering supplies to your own realm.
Already so many ways for small groups, soloers, 6mans to help your realm fight against the opposing realm - what else do you need?
If you have some grand redesign for RvR system, I'd be happy to read but I think you might need to open a new thread so more can see your thoughts on improving the system instead of derailing this thread further.
2. You get medals from player kills, easily advancing you towards earning "campaign reward gear"
3. Killing players in RvR has chance to drop supply box, which you bring to keep so that even your small effort of having ganked someone will help supply status of your realm, potentially even being driving force behind zone lock.
4. You, one player alone can hold a flag, giving dmg boost to ram and helping your realm kill enemy keep lord.
5. You already have very generous defensive ticks for holding/killing on defended BO flag area.
6. Solo players, small groups, you can already send your mdps to sneak into keeps via posterns, damaging enemy siege weaponry should further increase your contribution.
7. Can't sneak in? ; bring a siege weapon, help your realm by shooting down enemy siege targets.
8. Running low on weapon ammo, help your realm by clearing enemy flag holders and delivering supplies to your own realm.
Already so many ways for small groups, soloers, 6mans to help your realm fight against the opposing realm - what else do you need?
If you have some grand redesign for RvR system, I'd be happy to read but I think you might need to open a new thread so more can see your thoughts on improving the system instead of derailing this thread further.

- roadkillrobin
- Posts: 2773
Re: Should 6man vs 6man matter in balance discussions?
Spoiler:
Example: Zone flips either by capture the enemy keep and holding it OR the realm that raids the warpstone cave of X warpstones and deliver them to the warcamp.
What im against is making a kill X players to flip the zone coz it doesn't really add any deepth to strategies and just promotes 6v1 ganking, something I think is just as toxic as 32v6 is.
70% of skills arn't used in small scale rotations either. It's a really bad argument.

- altharion1
- Banned
- Posts: 321
Re: Should 6man vs 6man matter in balance discussions?
If you want 6mans to participate in helping to lock zones and pushing zones then they need a reason to do it.
Lets say there is praag open. Destro have 100aao. Why would any 6man want to log order to help lock the zone? There's less enemies so less action, more allies thus much easier fights, less renown profits, more zerging, you get to spend 30mins semi afk looking at a keep door health bar, then spend another 30mins in a laggy **** fest waiting to get past a tank wall, then spend another 30mins semi afk hitting a keep lord. Just to lock a zone to get a cow pie or your 7th genesis shard when you only need a fragment. Or you can log destro with AAO and have insane action.
There is currently no reason to help lock a zone. Give 6mans a reason to help lock a zone and they will (gear or renown). The reward has to be great enough in value to offset the boredom of helping a dominant realm lock a zone.
Lets say there is praag open. Destro have 100aao. Why would any 6man want to log order to help lock the zone? There's less enemies so less action, more allies thus much easier fights, less renown profits, more zerging, you get to spend 30mins semi afk looking at a keep door health bar, then spend another 30mins in a laggy **** fest waiting to get past a tank wall, then spend another 30mins semi afk hitting a keep lord. Just to lock a zone to get a cow pie or your 7th genesis shard when you only need a fragment. Or you can log destro with AAO and have insane action.
There is currently no reason to help lock a zone. Give 6mans a reason to help lock a zone and they will (gear or renown). The reward has to be great enough in value to offset the boredom of helping a dominant realm lock a zone.
Re: Should 6man vs 6man matter in balance discussions?
One way to simplify the balancing mode is to address the fundemental difference between the two styles.
Blobs : aoe spam
Small scale : targeted st
When looking at it the skill cap in small scale is much higher than blobs play style.
So why not raise the skill cap on blobs and address blobs aoe spamming so it becomes situational and needing timing and coordination to a higher level than now.
How: simply add immunities like cc immunities, spirit aoe immunity, elemental ..
We add a .3 (number is a detail) second immunity to each type of aoe so that it cannot be used mindlessly exactly the same as cc
Not sure if this is client or server or even doable but this would immediately bring the blob in to a non rewarding state and force the blob and small scale to be similar
Blobs : aoe spam
Small scale : targeted st
When looking at it the skill cap in small scale is much higher than blobs play style.
So why not raise the skill cap on blobs and address blobs aoe spamming so it becomes situational and needing timing and coordination to a higher level than now.
How: simply add immunities like cc immunities, spirit aoe immunity, elemental ..
We add a .3 (number is a detail) second immunity to each type of aoe so that it cannot be used mindlessly exactly the same as cc
Not sure if this is client or server or even doable but this would immediately bring the blob in to a non rewarding state and force the blob and small scale to be similar
Re: Should 6man vs 6man matter in balance discussions?
That's why you should be forced to choose 1 faction, not just swap between them based on AAO.altharion1 wrote: ↑Wed Aug 15, 2018 11:14 am If you want 6mans to participate in helping to lock zones and pushing zones then they need a reason to do it.
Lets say there is praag open. Destro have 100aao. Why would any 6man want to log order to help lock the zone? There's less enemies so less action, more allies thus much easier fights, less renown profits, more zerging, you get to spend 30mins semi afk looking at a keep door health bar, then spend another 30mins in a laggy **** fest waiting to get past a tank wall, then spend another 30mins semi afk hitting a keep lord. Just to lock a zone to get a cow pie or your 7th genesis shard when you only need a fragment. Or you can log destro with AAO and have insane action.
There is currently no reason to help lock a zone. Give 6mans a reason to help lock a zone and they will (gear or renown). The reward has to be great enough in value to offset the boredom of helping a dominant realm lock a zone.
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- peterthepan3
- Posts: 6509
Re: Should 6man vs 6man matter in balance discussions?
I'm sorry, Vayra, but you've gone off on tangents several times when people have replied to your posts/made posts pertinent to the OT. You completely missed the point, and forcing people to stick on a dominant side = boredom (one side dominating the other is usually in the guise of a zerg, which means jack all to do as a 6-man) = people logging off.Vayra wrote: ↑Wed Aug 15, 2018 11:20 amThat's why you should be forced to choose 1 faction, not just swap between them based on AAO.altharion1 wrote: ↑Wed Aug 15, 2018 11:14 am If you want 6mans to participate in helping to lock zones and pushing zones then they need a reason to do it.
Lets say there is praag open. Destro have 100aao. Why would any 6man want to log order to help lock the zone? There's less enemies so less action, more allies thus much easier fights, less renown profits, more zerging, you get to spend 30mins semi afk looking at a keep door health bar, then spend another 30mins in a laggy **** fest waiting to get past a tank wall, then spend another 30mins semi afk hitting a keep lord. Just to lock a zone to get a cow pie or your 7th genesis shard when you only need a fragment. Or you can log destro with AAO and have insane action.
There is currently no reason to help lock a zone. Give 6mans a reason to help lock a zone and they will (gear or renown). The reward has to be great enough in value to offset the boredom of helping a dominant realm lock a zone.
Good points. I wouldn't mind seeing SC play more of a role in zone efforts (as they once did).Eathissword wrote:For example, if a player kill counts for 1 point, a scenario win could count for 50 points, as it takes more efforts/time. By making everything count, we are giving a clear vision for balance : everything counts. It would put an end to this never ending WB vs 6 man balance waste of time.

- roadkillrobin
- Posts: 2773
Re: Should 6man vs 6man matter in balance discussions?
Well it creates just as many problems as it solves by allowing realm swapping. A good fix would be to have a system that punish the realm as a whole for not participating. Now people don't coz they don't have to and swtch sides or log iff instead coz there is no downside to doing so. Scenarios could play into this system aswell Thats how the game was intended with the city ranking system.peterthepan3 wrote: ↑Wed Aug 15, 2018 11:32 amI'm sorry, Vayra, but you've gone off on tangents several times when people have replied to your posts/made posts pertinent to the OT. You completely missed the point, and forcing people to stick on a dominant side = boredom (one side dominating the other is usually in the guise of a zerg, which means jack all to do as a 6-man) = people logging off.Vayra wrote: ↑Wed Aug 15, 2018 11:20 amThat's why you should be forced to choose 1 faction, not just swap between them based on AAO.altharion1 wrote: ↑Wed Aug 15, 2018 11:14 am If you want 6mans to participate in helping to lock zones and pushing zones then they need a reason to do it.
Lets say there is praag open. Destro have 100aao. Why would any 6man want to log order to help lock the zone? There's less enemies so less action, more allies thus much easier fights, less renown profits, more zerging, you get to spend 30mins semi afk looking at a keep door health bar, then spend another 30mins in a laggy **** fest waiting to get past a tank wall, then spend another 30mins semi afk hitting a keep lord. Just to lock a zone to get a cow pie or your 7th genesis shard when you only need a fragment. Or you can log destro with AAO and have insane action.
There is currently no reason to help lock a zone. Give 6mans a reason to help lock a zone and they will (gear or renown). The reward has to be great enough in value to offset the boredom of helping a dominant realm lock a zone.

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Re: Should 6man vs 6man matter in balance discussions?
So, give a huge reward so some players don't feel bad for being bored for hours by playing on the dominant/zerg side? Sounds like terrible game design.altharion1 wrote: ↑Wed Aug 15, 2018 11:14 am
There is currently no reason to help lock a zone. Give 6mans a reason to help lock a zone and they will (gear or renown). The reward has to be great enough in value to offset the boredom of helping a dominant realm lock a zone.
Sometimes people forget that this is a game and some people are just looking for fun. If your side is zerging and you want your premades to stay and help (even though this would mean zerging) then you have to make it FUN to them. How? No clue.
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