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Changelog 28/07/2015 (SC Weapons)

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Tesq
Posts: 5713

Re: Changelog 28/07/2015 (SC Weapons)

Post#121 » Thu Aug 06, 2015 12:15 pm

Azarael wrote:It was posted earlier in the thread. The losing side has a chance proportional to points scored (up to 75%) to get an emblem.
it is certain something, dont like it but we need to see how it work.
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Glorian
Posts: 5002

Re: Changelog 28/07/2015 (SC Weapons)

Post#122 » Thu Aug 06, 2015 12:23 pm

Imo better than looser getting nothing.
If points increase propability to receive emblems that is enough to try at least to fight back and stay in the SC.

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Azarael
Posts: 5332

Re: Changelog 28/07/2015 (SC Weapons)

Post#123 » Thu Aug 06, 2015 12:29 pm

The implementation is functionally very close to 6:5 handling of live server. It's the best I can do unless weapon costs are scaled, which would allow live handling.

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Bozzax
Posts: 2616

Re: Changelog 28/07/2015 (SC Weapons)

Post#124 » Thu Aug 06, 2015 2:01 pm

Deleted
Last edited by Bozzax on Thu Aug 06, 2015 2:21 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Tklees
Posts: 675

Re: Changelog 28/07/2015 (SC Weapons)

Post#125 » Thu Aug 06, 2015 2:12 pm

Freegun wrote:
SigmarPriest wrote:droprate is around 20% but however we start very slow we can raise it if we see it take to Long but please Keep in mind that t2 is at the Moment our end Content t3 release will Need time
When the seller in order to work ? I have collected 200 medals and I can not spend it
Can we get an answer to this? Because a lot of us are ready to buy but the vendor is not well vending
Tklees Chatoullier
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Dana
Former Staff
Posts: 2300

Re: Changelog 28/07/2015 (SC Weapons)

Post#126 » Thu Aug 06, 2015 2:16 pm

Very soon.
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Glorian
Posts: 5002

Re: Changelog 28/07/2015 (SC Weapons)

Post#127 » Thu Aug 06, 2015 2:23 pm

Dana wrote:Very soon.
Duke Nukem Soon. :) :D

herrmarek
Posts: 155

Re: Changelog 28/07/2015 (SC Weapons)

Post#128 » Thu Aug 06, 2015 2:43 pm

still think that you could make drop 3em. on win/1 on loose sc
i dont play every day, have 10 toons, and have about 3-15 emblems on each.
so, devs, you wanna make this game just for core players or big comunity? :)
1emblem on win/0 on loose is making game for 24/7 h. players
day before yesterday i played 3 hours. more than 2 hours we loosing/order/
at random drop i get pure 0 emblems/ some ppl get random 2 - 3 / and at this 50 mins of winning i get 4 emblems/hurray/
i dont like this system

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Tamarlan
Posts: 209

Re: Changelog 28/07/2015 (SC Weapons)

Post#129 » Thu Aug 06, 2015 3:14 pm

Some players actually have 200+ medals already? Hope devs do not design costs for endgame items around those types of players. Have like 30 medals and obviously too many kids consuming my time
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drmordread
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Posts: 916

Re: Changelog 28/07/2015 (SC Weapons)

Post#130 » Thu Aug 06, 2015 4:35 pm

Costs are the same as they were in the Pay Game. I too have commitments of real life so I feel your pain, but lowering the costs is not really going to help. The full time players will still have theirs before me and you.
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