it is certain something, dont like it but we need to see how it work.Azarael wrote:It was posted earlier in the thread. The losing side has a chance proportional to points scored (up to 75%) to get an emblem.
Changelog 28/07/2015 (SC Weapons)
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Re: Changelog 28/07/2015 (SC Weapons)

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Re: Changelog 28/07/2015 (SC Weapons)
Imo better than looser getting nothing.
If points increase propability to receive emblems that is enough to try at least to fight back and stay in the SC.
If points increase propability to receive emblems that is enough to try at least to fight back and stay in the SC.

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Re: Changelog 28/07/2015 (SC Weapons)
The implementation is functionally very close to 6:5 handling of live server. It's the best I can do unless weapon costs are scaled, which would allow live handling.
Re: Changelog 28/07/2015 (SC Weapons)
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Last edited by Bozzax on Thu Aug 06, 2015 2:21 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Changelog 28/07/2015 (SC Weapons)
Can we get an answer to this? Because a lot of us are ready to buy but the vendor is not well vendingFreegun wrote:When the seller in order to work ? I have collected 200 medals and I can not spend itSigmarPriest wrote:droprate is around 20% but however we start very slow we can raise it if we see it take to Long but please Keep in mind that t2 is at the Moment our end Content t3 release will Need time
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Re: Changelog 28/07/2015 (SC Weapons)
Very soon.
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Re: Changelog 28/07/2015 (SC Weapons)
Duke Nukem Soon.Dana wrote:Very soon.



Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: Changelog 28/07/2015 (SC Weapons)
still think that you could make drop 3em. on win/1 on loose sc
i dont play every day, have 10 toons, and have about 3-15 emblems on each.
so, devs, you wanna make this game just for core players or big comunity?
1emblem on win/0 on loose is making game for 24/7 h. players
day before yesterday i played 3 hours. more than 2 hours we loosing/order/
at random drop i get pure 0 emblems/ some ppl get random 2 - 3 / and at this 50 mins of winning i get 4 emblems/hurray/
i dont like this system
i dont play every day, have 10 toons, and have about 3-15 emblems on each.
so, devs, you wanna make this game just for core players or big comunity?

1emblem on win/0 on loose is making game for 24/7 h. players
day before yesterday i played 3 hours. more than 2 hours we loosing/order/
at random drop i get pure 0 emblems/ some ppl get random 2 - 3 / and at this 50 mins of winning i get 4 emblems/hurray/
i dont like this system
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Re: Changelog 28/07/2015 (SC Weapons)
Some players actually have 200+ medals already? Hope devs do not design costs for endgame items around those types of players. Have like 30 medals and obviously too many kids consuming my time
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Re: Changelog 28/07/2015 (SC Weapons)
Costs are the same as they were in the Pay Game. I too have commitments of real life so I feel your pain, but lowering the costs is not really going to help. The full time players will still have theirs before me and you.

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