Collateral wrote:@Gatekeeper - I dislike the idea of 6v6 scs giving more rewards. Imo it means certain premades will get gear even faster, by stomping pugs in regular scs, and by beating other groups who are just far less experienced. If you think it would encourage people to form groups, I really doubt it. There are certain groups who can call themselves the best for a reason. Now imagine if people would continue to play if they are constantly stomped by those groups, while basicly feeding them even more rewards, I really don't think so. Maybe I'm completely wrong though, who knows, but from what I've heard happened to live, is skilled people who had good gear simply stomped everyone else and got even better gear, and other more casual players just got tired of not getting anything (I played live for like a year so I don't claim to know exactly what happened). With this idea it could happen even faster. Although lets not forget, a lot of things depend on the design of gear and how much it will impact the gameplay. Also, you are constantly saying that the 'casual' player should get some love, so I don't understand where this came from

Sorry, maybe I wasnt clear. I am not saying increase rewards for beating PUGs. I am saying take Caledoor woods, maybe another 1-2 maps, make them pre-made ONLY maps (no PUGs allowed) and then increase emblems for JUST those maps. So premades will only get these rewards for beating other premades.
This also removes some of the premades from the other ques, which are more friendly to casual players.
I think you need BOTH though. I mean frankly.... I would probably separate all SC ques into two groups:
6 man only maps
PUG maps (solo/duo Que only)
And throw them on rotations (with maybe 1-2 exceptions)>
So no more premade vs PUGs etc.
So for instance, you might see 1 week:
PREMADE ONLY (6v6): Caledoor, Serpents Passage, Nordenwatch, Tor Anroc
PUG SC: Reikland, Gates, Temple, Highpass.
The next week they may rotate around...
So ANY "premade" will verse other premades in the premade que (with increased rewards).
any solo/duo Que will verse other PUG teams.
There is obviously liability here like Sync Ques, and teams of 3 etc... but this would "wack" the bigger issue of premade vs PUGs.
I would try a system like this though... See what happens. Most premade crews run around RVR doing that anyways... so its not like they are usually sitting in IC waiting for pops (when I do 6 mans, Im not sitting around)...
This encourages more premade vs premade SCs and creates a more fun "casual" SC space for most people....
Sure, premades MIGHT be able to get rewards faster... but not any faster than they already get now, stomping pugs and winning game after game after game.... etc.