
Incredibly long group SC pops
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- Posts: 1781
Re: Incredibly long group SC pops
Well can be Hard in pug to solve who is heal and who not 

Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
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Re: Incredibly long group SC pops
Not really.Daknallbomb wrote:Well can be Hard in pug to solve who is heal and who not
Pretty much always afk or tabbed out.
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- Posts: 1781
Re: Incredibly long group SC pops
Not? Than its a cool idea
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Incredibly long group SC pops
Unless I'm mistaken, I don't think the queue is able to tell the difference between DPS healers and healer healers. It doesn't seem to be able to tell the difference between me, in full strength gear, a 2 hander, and almost entirely wrath specced, and a different WP who has a book, willpower gear, and is full salvation.
- anarchypark
- Posts: 2085
Re: Incredibly long group SC pops
more rewards = more group play? nope.
groups already yield more rewards than solo.
that option is already in place and ppl still don't group up.
there are hundreds of reasons ppl doing pug SC.
i think major reasons are :
1. freedom to do whatever they want.
2. quick easy access to fight.
3. language.
it's the problem of human preference. can't really solve that.
some ppl like strategic objective play. some don't.
some likes assist killing, some don't.
my preference is not others.
it's hard to make team with same taste. maybe because player pool is small
penalizing pug or solo queue may encourage grouping.
would it help server? i don't know.
groups already yield more rewards than solo.
that option is already in place and ppl still don't group up.
there are hundreds of reasons ppl doing pug SC.
i think major reasons are :
1. freedom to do whatever they want.
2. quick easy access to fight.
3. language.
it's the problem of human preference. can't really solve that.
some ppl like strategic objective play. some don't.
some likes assist killing, some don't.
my preference is not others.
it's hard to make team with same taste. maybe because player pool is small
penalizing pug or solo queue may encourage grouping.
would it help server? i don't know.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
- peterthepan3
- Posts: 6509
Re: Incredibly long group SC pops
Penalising pug play would just result in a huge uproar from said pugs/arguments about how inherently important pugs are to keeping the server up. Not worth the hassle.
More rewards would = more group play. Spoken to several groups who queue scenarios and they echo those thoughts.
Lair bosses: pre-rewards/BL, noone did; introduction of BL/rewards, everyone doing them.
RvR: golden bags dropping conqueror/subjugator = more groups and warbands coordinating.
It's all about carrots, amigo. But I shan't carry on prodding as War/Torque have already shown (with patch yday) that they are listening (which we appreciate), so we'll see how it goes.

More rewards would = more group play. Spoken to several groups who queue scenarios and they echo those thoughts.
Lair bosses: pre-rewards/BL, noone did; introduction of BL/rewards, everyone doing them.
RvR: golden bags dropping conqueror/subjugator = more groups and warbands coordinating.
It's all about carrots, amigo. But I shan't carry on prodding as War/Torque have already shown (with patch yday) that they are listening (which we appreciate), so we'll see how it goes.


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