Morf wrote:freshour wrote:I'm kinda curious if it is the gear that made people zerg as much and not really play for the fun of it?
This is the case for some, cant say how many but i know for myself i couldnt do whats fun for me on my shaman............
I feel like many decisions in this game are made with the intention of keeping things more "hardcore" but often times this comes at the loss of "FUN". I think its important to realize that underneath it all FUN is what people want. People dont want second jobs. People want to get online with friends, and on this server - PVP.
People will do what they are incentivized to do. I keep saying this over and over. So all the activity you see right now, is all BECAUSE of the RVR campaign. You have guilds re-scheduling their RVR times so that they DONT fight opposition - because they want easier/faster bags because the gear system is RNG and makes people frustrated.
You have people NOT wanting to defend zones, because there is no reward for defending, but there IS a loser "zone lock roll" for bags. So you have people willing to lose a zone once a Lord goes down, merely trying to grab contribution for themselves for a higher chance at loot - They are not taking BOs to actually STOP the zone locking...
You have RVR being a massive RDPS fest to the point it killed some of MY desire to log in, because all everyone ever wanted to do was roam as a 6 man RDPS group... melee doesnt seem to have much use outside a coordinated warband.
For me:
1) RVR Campaign needs a rework. Its not fun. Even back in T3 days of locking BOs, and zerging to a keep take seemed more fun than this (not saying it was ideal). You could "ninja" behind a big zerg and back cap a BO, and make it hard for them to take a keep. The Lord kill seemed like an "epic finale" in the RVR lake battle. I dont know if this system would have worked as well in t4 maps, I think what honestly kills T4 maps is the sheer size of the map - designed for ALOT more players than play ROR. This is why I was a big advocate for faster run speed - although that comes at a cost due to people getting "stuck" on stuff. But I would still take faster mounts to cover the large RVR lakes and frankly, I would give all melee classes a "sprint" ability but thats just me...
2) RVR Loot system. As much as it pains me to say this, I think the loser loot needs to scale better based on actual performance. The winner loot as well. There is too much "free loot" for taking undefended zones and losing in zones you didnt defend. This coupled with the RNG factor (that everyone seems to hate but the DEVs seem to love) just KILLS RVR. Its what has created the toxic system we have now. Defending a zone and re-spawning a Lord needs a defense tick. The loot system needs to be changed to a RUIN system or a pure "medallions" system where you buy EVERYTHING via medallions.
3) I would also say that if possible, what needs to be addressed is the death blow = medallion thing. I dont know if its possible to change that, but iot screws over tanks and healers and incentives players to solo roam and steal DBs.
4) Promote warband play. This is a HUGE one. Right now everyone wants to 6 man to que for SCs while doing RVR. This is what also contributes to the toxic environment. Enable queing for SCs in a warband, and ENCOURAGE warbands. Right now you get kills and everyone gets like 5 renown or you can hop in a 6 man, get a kill and get a few hundred renown. You also SEEM to get more contribution. The entire thing is "rigged" against warband play. So this is why people run 6 mans, outside warbands.
All this stuff, and more, is what is killing the RVR scene IMO. I am NA times, but talk to many guys in Phalanx and EU players etc, and seems that MANY people are all on the same page (looking at this thread, the responses, and the traction it has gained in just a few short days confirms all this).
The focus of this game should be on FUN. What people FOUND fun when this game was made =/= what people FIND fun today IMO. I would take a step back, and not ask "how can we make this game the best game we can" but rather ask "how can we make this game the most FUN game we can".
Doing this, will allow you to move AWAY from the "gear grind carrot" and make it better for everyone.