Patch Notes 12/02/2026
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
Re: Patch Notes 12/02/2026
We released a hotfix today which should address an issue people encountered when trying to complete live event credit for the weekend warfront.
Max Hayman
Ads
Re: Patch Notes 12/02/2026
Odd, I came here specifically to give praise for the SC changes.zulnam wrote: Thu Feb 12, 2026 7:20 pm We've been here before, but here we are yet again. Trying to make matches more "balanced" in terms of comps for a game where the average playerbase is so small as in RoR will inevitably lead to longer queues.
This exact, literal, solution was tried before 3-4 years ago. And it has the exact same effect. Longer queues for a majority of players; sometimes even Healers or tanks, when the other utility archetype was missing.
- Queue times, especially on the weekend seems a lot better.
- Raising the information visibility of the what roles are queued is a huge QoL improvement alone.
- Adding in estimated queue time is also very valuable.
- Matches feel more balanced.
I've been here a long time too, this is better as far as I can tell.
Re: Patch Notes 12/02/2026
I would love this. I think I heard there's a technical block to that. Something around objects and memory. I could be mixing it up with something else, though.dassmouse wrote: Fri Feb 13, 2026 9:54 am Can you expand players' personal banks by adding at least one tab in each of the capital city banks, similar to the guild bank?
Edit: LoL and Max answered later in the thread.
Last edited by ShadowWar on Sat Feb 14, 2026 2:33 pm, edited 1 time in total.
Re: Patch Notes 12/02/2026
It negates Destro's Morale advantage, and Order's healing advantage, while reducing overall damage and making fights last longer. Isn't that what people wanted?Serbiansword wrote: Fri Feb 13, 2026 9:28 pm I have an honest question: What is the intention behind the "Make love, not War" (de)buff?
I fail to see the wisdom in having this effect right on top of the Battle Objectives in RvR. It basically slows down and even breaks the fights. What am I missing?
At the very least it's a good way to test changes in a short term, and isolated manner.
Re: Patch Notes 12/02/2026
Here are my thoughts after playing last night:
Mentor rewards: Not only do I think you missed the mark completely, but you actually managed to make me feel insulted. Here's what new (or sub-40s) players ask for help with in LFG or the new player guild chat, in no particular order of priority:
1. Dragonback Pass
2. Sewers
3. Mayhem
4. Ruin
Yet you only reward for helping with the first 2.
The insulting part is that you give out rewards for "helping" sub-40's in RvR by doing nothing more than happening to be in a party with one. So anyone who joins an open warband, putting in no special effort, will get the rewards.
What are you trying to accomplish with this system? As it stands it makes me, who was perfectly happy helping new players for no reward at all, not want to help any more. Since I spend a significant portion of my playtime with that, I'll probably end up playing less.
Scenario queues were very long. So long, in fact, that I ended up just playing one of them and did RvR instead.
Mentor rewards: Not only do I think you missed the mark completely, but you actually managed to make me feel insulted. Here's what new (or sub-40s) players ask for help with in LFG or the new player guild chat, in no particular order of priority:
1. Dragonback Pass
2. Sewers
3. Mayhem
4. Ruin
Yet you only reward for helping with the first 2.
The insulting part is that you give out rewards for "helping" sub-40's in RvR by doing nothing more than happening to be in a party with one. So anyone who joins an open warband, putting in no special effort, will get the rewards.
What are you trying to accomplish with this system? As it stands it makes me, who was perfectly happy helping new players for no reward at all, not want to help any more. Since I spend a significant portion of my playtime with that, I'll probably end up playing less.
Scenario queues were very long. So long, in fact, that I ended up just playing one of them and did RvR instead.
Who is online
Users browsing this forum: No registered users and 6 guests




