Who will you blame, when lockout is in place and nothing changes?PartizanRUS wrote:8 hours like in original and its minimum. Players who play mostly 1 side won't be affected at all.Alfinnete wrote:Simple: After logging in, you have 5 min to switch factions. After 5 min, you receive a temporary lock of 2 hours.
If you are vane who switching sides every time battle turns, only then you won't like this lockout. There is 175 such players on this forum.
Any Lockout will improve integrity of the faction. There is nothing more to discuss other than devs don't want to or can't improve rvr pvp with simple and working lockout.
Permanent Realm Lockouts
Re: Permanent Realm Lockouts
Dying is no option.
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Re: Permanent Realm Lockouts
I always pick one side, stick to it and play as that side entire time spent on that game.
I make friends and "enemies" such way. Makes my time spent in game more fun and immersive.
But that's just me...
I make friends and "enemies" such way. Makes my time spent in game more fun and immersive.
But that's just me...
- Aurandilaz
- Posts: 1896
Re: Permanent Realm Lockouts
Having a small server population and possible locking people to the same side, could have disastrous results. Instead of letting people switch sides to diminish the mass of the zerg, you would lock them in the zerging side. And thats how servers kept dying one after another back on live.
As for "enemies" and friends, pretty sure I hate my realm "mates" more than enemies, who earn respect for putting up the hard fight.
As for "enemies" and friends, pretty sure I hate my realm "mates" more than enemies, who earn respect for putting up the hard fight.
Re: Permanent Realm Lockouts
This debate about xrealming and lockout is very trivial distraction to be honest
Because you can have 133 Order in a zone during primetime (Praag)... and if only CNTK go and defend the keep the outcome is inevitable when their allies disappear for whatever their individual/collective reasons
How can only 24 (maximum out of 133) be playing the game on one side...
133 vs 100 or so was the highest pop I saw (not sure if it was buggy add on... or one of the numbers Druin linked in Orvr, but his numbers which are accurate was very high pop on both sides)
I remember when order use to bunker into keeps and make things almost impossible to take... now they don't even bother showing up to defend lal... just 700 - 2k... 4 k renown ticks on keeps compared to 15-40k ticks of past from keeps when they was defended properly...
So where did the 109 order go? they didn't all "xrealm"... they didn't all "log" even if only 50% of that showed up at keep and helped CNTK could of made a difference in defence.
Because you can have 133 Order in a zone during primetime (Praag)... and if only CNTK go and defend the keep the outcome is inevitable when their allies disappear for whatever their individual/collective reasons
How can only 24 (maximum out of 133) be playing the game on one side...
133 vs 100 or so was the highest pop I saw (not sure if it was buggy add on... or one of the numbers Druin linked in Orvr, but his numbers which are accurate was very high pop on both sides)
I remember when order use to bunker into keeps and make things almost impossible to take... now they don't even bother showing up to defend lal... just 700 - 2k... 4 k renown ticks on keeps compared to 15-40k ticks of past from keeps when they was defended properly...
So where did the 109 order go? they didn't all "xrealm"... they didn't all "log" even if only 50% of that showed up at keep and helped CNTK could of made a difference in defence.
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]
Wamizzle Guild Leader [The Unlikely Plan]
Spoiler:
Re: Permanent Realm Lockouts
they were mostly don't like stalement. the reasons:Wam wrote:This debate about xrealming and lockout is very trivial distraction to be honest
Because you can have 133 Order in a zone during primetime (Praag)... and if only CNTK go and defend the keep the outcome is inevitable when their allies disappear for whatever their individual/collective reasons
How can only 24 (maximum out of 133) be playing the game on one side...
133 vs 100 or so was the highest pop I saw (not sure if it was buggy add on... or one of the numbers Druin linked in Orvr, but his numbers which are accurate was very high pop on both sides)
I remember when order use to bunker into keeps and make things almost impossible to take... now they don't even bother showing up to defend lal... just 700 - 2k... 4 k renown ticks on keeps compared to 15-40k ticks of past from keeps when they was defended properly...
So where did the 109 order go? they didn't all "xrealm"... they didn't all "log" even if only 50% of that showed up at keep and helped CNTK could of made a difference in defence.
-keep lord is weak - i prefer this instead of 5 k per sec keep lord tbh -
-no defence tick
-loser bags
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
Re: Permanent Realm Lockouts
My first ever comment - this seems to be a topic that always generates boiling blood... and not only from BWs (rubbish pun, but hey)
My take on xrealming is as follows:
If someone relogs a different toon on the opposite faction, it shouldn't be any issue as long as logs onto a different TIER.
When people opportunistically relog on the opposite faction and the same tier and zone thats seems to upset more than anything else.
So how about giving those who stay true to their realm some fun in those situations - if Xrealmer relogs toon on other side and jumps back into the lake - trigger a zone wide announcement on the screen of their toon name, and killing that toon gives double renown and influence for the duration of their stay in this zone as long as it is active. I for one would love to see some people jump ship then.. so I can chase them down
have good day!
My take on xrealming is as follows:
If someone relogs a different toon on the opposite faction, it shouldn't be any issue as long as logs onto a different TIER.
When people opportunistically relog on the opposite faction and the same tier and zone thats seems to upset more than anything else.
So how about giving those who stay true to their realm some fun in those situations - if Xrealmer relogs toon on other side and jumps back into the lake - trigger a zone wide announcement on the screen of their toon name, and killing that toon gives double renown and influence for the duration of their stay in this zone as long as it is active. I for one would love to see some people jump ship then.. so I can chase them down

have good day!
Re: Permanent Realm Lockouts
Permanent realm lockouts has more harm potential than posibilities of fix problems
I only play in one faction and voted no.
I only play in one faction and voted no.
Re: Permanent Realm Lockouts
lockout wouldn't fix anything.
ppl would create a 2nd account and wouldn't lose much cause gear progression is so flat and gear is so irrelevant, only a time loss on the grinded RR.
besides all that:
devs can't fix lack of fighting mentallity / bad attitude.
and I don't understand why you would xrealm anyway. no bags, no enemies to fight, hurting your own realm and allies, no renown... you don't get anything if you xrealm in the middle of an active zone.
Offtopic:
CNTK balls status: [✔]
ppl would create a 2nd account and wouldn't lose much cause gear progression is so flat and gear is so irrelevant, only a time loss on the grinded RR.
besides all that:
devs can't fix lack of fighting mentallity / bad attitude.
and I don't understand why you would xrealm anyway. no bags, no enemies to fight, hurting your own realm and allies, no renown... you don't get anything if you xrealm in the middle of an active zone.
Offtopic:
CNTK balls status: [✔]
--- inactive ---
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- PartizanRUS
- Posts: 612
Re: Permanent Realm Lockouts
Permanent realm lockouts has more harm potential than posibilities of fix problems
lockout wouldn't fix anything.
Bullshit.Having a small server population and possible locking people to the same side, could have disastrous results. Instead of letting people switch sides to diminish the mass of the zerg, you would lock them in the zerging side.
And thats how servers kept dying one after another back on live.
Servers died because people stopped eating cactus.
Lockout was fine and working solution until people started to making up bs against it because they want to xrealm. Weather vanes.
+ You can't justify absense of lockout because its how original WHO was working and it was proper solution to avoid current xrealming shitfest.
Last edited by PartizanRUS on Tue Jul 11, 2017 2:42 pm, edited 4 times in total.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Re: Permanent Realm Lockouts
Their midgets at times reach Rumba-esque k/d's, but they atleast fight on and apply proper pressure.ragafury wrote: Offtopic:
CNTK balls status: [✔]
I have seen them cash in quite alot of bags lately, partially because most order is engaging in fairweather play like crazy or are disgustingly reluctant if they stay in a zone, so reluctant in fact that they might aswell xrealm to even out the odds by the means of clogging up chokes with their reluctance-powered bodyblocking.
BTT:
I, too, would opt for peer pressure and manhunts, like they have been suggested throughout the thread. If people mess with the balance for shinies and roflstomps, they might aswell should make for proper RR/medallion pinatas - to even out the odds through stats longterm - and feel shite in the process, or should be pressured to log right back/off.
I'd rather see a lower population, than an uneven population with permanent ping-pong.
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Abbd.:
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Last edited by Darosh on Tue Jul 11, 2017 5:04 pm, edited 8 times in total.
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