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Gear "grind"

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th3gatekeeper
Posts: 952

Re: Gear "grind"

Post#141 » Thu May 11, 2017 4:12 pm

Aurandilaz wrote:
Nefarian78 wrote:
I think that is the biggest issue of RvR atm. You spend hours and hours and then get rewarded with absolutely nothing. A few days ago when Destro somehow managed to get into Reikland and capped the zone it took more than 6hrs. I was there all of the 6+hrs since start to end. After having finally locked the zone i managed to reach +600 contrib, just to be rewarded with a completely useless green bag. 6+hrs wasted. That day i decided that i won't be doing RvR seriously anymore until the RNG is gone or diminished.

THAT is the problem. Why should i bother spending almost 7hrs to lock a zone knowing that i could be rewarded with nothing? I wasted 7hrs that could have gone into SCs, where i know the time spent there is rewarded.
correct

I have downsized my play hours simply because of how awful of an experience T4 currently is. Now I only venture to T4 orvr when it is daily guild WB time, apart from that, I'd rather sit on the mailbox and watch grass grow than go alone or pugging into the lakes, where despite all possible effort, I usually just get roflstomped and if not, RNG keeps pissing on me and makes pursuit of contri a waste of time.

However Scenarios keep providing a doable alternative, where your own efforts are actually rewarded. I have easily 60-75% chance of winning when PUGging Scs, and losses can mostly be attributed to enemy simply having better setup in relation to ours.

Scs provide doable progression, ORvR RNG and killstealing circus (yup, weird game design there, the greatest killsteal masters often end up contributing little to the overall fight, but walk away with the greatest amount of medals, Working as Designed?) just leave a bad taste to your mouth, even if you do 6manning and gank soloers with your heroic fotm boisband or if you play in a proper WB or in a pug WB... the best attitude towards earning Conq gear and staying sane is "I have no chance anyway, so best just ignore it and focus on being a meatshield so the pros can killsteal the medals, this is totally fun".
Yeah this is very sad and I feel the same way... I dont know what it will take for them to re-evaluate the current situation and want to make changes... They seem fixated on the idea that the RNG loot system in RVR is a good thing, and anyone who tries to say otherwise is seen as merely "wanting loot faster" which is not true...

I feel discouraged to play frankly... to the point that I have stopped logging in during my shorter bursts of time available for video games and started to dabble in other games... Which is not a good thing frankly.... People should be able to get on for 30 minutes, play, have fun, and walk away feeling like it was worth it.

I really think that rather than focus on the game... they need to take a step back and evaluate the "player experiences" I have listed above. Soft vs Hard touch and short vs long play sessions.

There should be something in the game for all these game types and it should feel FUN and rewarding too.
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Ugle
Posts: 590

Re: Gear "grind"

Post#142 » Thu May 11, 2017 4:27 pm

Tbh I preferred multiple open zones a lot better than the forced zergfest that is now. Ninja capping and empty zones could be sorted far better than forcing everyone into one zone. This opened for more solo-, party- and wb roaming and thereby more varied experiences. Population numbers not supporting this is not a good explanation because the major part of the pop would congregate in the most active zone anyways. /2 cents
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dansari
Posts: 2524

Re: Gear "grind"

Post#143 » Thu May 11, 2017 4:32 pm

Ugle wrote:Tbh I preferred multiple open zones a lot better than the forced zergfest that is now. Ninja capping and empty zones could be sorted far better than forcing everyone into one zone. This opened for more solo-, party- and wb roaming and thereby more varied experiences. Population numbers not supporting this is not a good explanation because the major part of the pop would congregate in the most active zone anyways. /2 cents
Eh, I gotta disagree. When all the zones were open, it was common practice to knock the first door down in one zone, and while the defenders were waiting on the lock tick, the opposing realm would go flip another zone. It was PvD everywhere because, as it's been stated, players will find the easiest means through which to gain renown/gear.

Edit: this would especially hurt the NA population. Maybe when sieges are made available this will change, but I think locking to one zone was a good idea that has helped initiate fighting. We simply need to discuss ways to break up the zerg, not allow the zerg to move to multiple zones.
Last edited by dansari on Thu May 11, 2017 4:34 pm, edited 1 time in total.
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Ugle
Posts: 590

Re: Gear "grind"

Post#144 » Thu May 11, 2017 4:33 pm

Read again. Especially sentence no. 2 :)

Answer edit:
There is no way to "break up the zerg".
The zerging exist because of player mentality.

Opening multiple zones gives the non zergers a place to roam without having to dodge the train or even worse, forcing them to answer with an even bigger zerg.
Last edited by Ugle on Thu May 11, 2017 4:39 pm, edited 1 time in total.
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dansari
Posts: 2524

Re: Gear "grind"

Post#145 » Thu May 11, 2017 4:35 pm

I read it. Asking me to read a false statement again does not change the validity of said statement.
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Ugle
Posts: 590

Re: Gear "grind"

Post#146 » Thu May 11, 2017 4:46 pm

Read but did not comprehend ;)
Also as I said I preferred, how can this be a false statement?
And yes, there is a number of methods to prevent ninja capping or dodging fights. Forced zergfest is one of the worst methods IMO.
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K13R
Posts: 120

Re: Gear "grind"

Post#147 » Thu May 11, 2017 4:57 pm

The easist way to stop thw zerg is through bottlenecking it (think 300 and the hot gates) where they can't bring there superior numbers to an advantage. Keeps used to be this mechanism but i think that was changed by mythic for faster zone flips and city seiges requested by the player base.(must farm sov and purple bags).

Which was counter to the design docs of the game as it was supposed to be super rare to have a piece and almost impossible to have a full set.(anni for orvr, conq from forts, invader st1,warlord st2, sov st3)


So both sides wanted city segies so token rr farm defense was given along with interior changes to the keep made defensive stands impossible.


Now gear literary drops from everywhere and people still complain about the grind. Same people that destroyed warhammer orginal vision with thier give loot now 1111111 Wow mentality

I say this as i remember defending a keep/fort for hours, in renown greens back when defence didnt give you ****. I was there cause that where the fight was and there was some sort of realm pride not the wheres my gear dude mentality.

Some of those defenses end up in warhammer online server lore.
Last edited by K13R on Thu May 11, 2017 5:39 pm, edited 6 times in total.

dansari
Posts: 2524

Re: Gear "grind"

Post#148 » Thu May 11, 2017 5:11 pm

Haha I hear you, I just disagree with the mentality. I've seen it firsthand -- the zerg will not fight a defended keep. They would much rather flip an empty keep. The constant flights to the next zone that the zerg was attacking because they didn't want to face any defenders was super annoying. You can break up the "zerg" by either encouraging or forcing players to hold multiple points in the zone.
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Daknallbomb
Posts: 1781

Re: Gear "grind"

Post#149 » Thu May 11, 2017 5:27 pm

dansari wrote:Haha I hear you, I just disagree with the mentality. I've seen it firsthand -- the zerg will not fight a defended keep. They would much rather flip an empty keep. The constant flights to the next zone that the zerg was attacking because they didn't want to face any defenders was super annoying. You can break up the "zerg" by either encouraging or forcing players to hold multiple points in the zone.
danarsi is right here ! the Player mentality is like that if they can cap an empty Keep /Zone with getting rewards instead of a defended Keep /Zone the zerg will go 100 % to empty
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Collateral
Posts: 1494

Re: Gear "grind"

Post#150 » Thu May 11, 2017 5:34 pm

Yes, that's why BOs need a redesign badly. I think everyone in this thread, and hell almost everyone in the game would agree with that. Do an experimental mode for a couple of weeks, this is a test server and ALPHA server, it says it in big red letters. You can also post a message upon login to the players, you know the stuff you see in the chat. That might also encourage people to actually think about this, and who knows what kind of ideas we would get.

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