Hmm saying its bad because i dont like zone x is kinda a dull argument though ^^. Agreed on the zergy part somehow, but only after the keep is already taken. Ive played around five hours and ppl did play the objectives until the keep was taken and we were all just waiting for a horribly slow lock - raiding from warcamp to warcamp. So thats a point to improve on imo. Also keep in mind that once we have something to fight for (aka cities and forts) ppl will obviously try to get to them for their shinies. In addition we will try to open up more zones at once so the "its too zergy" part will wipe out itself sooner or later. Obvious flaw is our lootsystem where for 170 order players only 8 bags in total and 1 gold bag was rewarded. For 2 hours praag i won a white bag though i was pretty high up in the lootrolls :c ... But afaik this is being worked on too. Also id like to see reduced rp and influence for killing low lvl players. Ofc they are low lvl, but hell if i surf that zerg i want at least a small amount of rp for killing those nubs. Got to disagree with wargrim here -I dont think ppl will roflstomp lowbies again and again for easy rewards as long as the rewards are scaled on lvl.daniilpb wrote:A little feedbackSpoiler:
Patch Notes 1/9/2017
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- saupreusse
- Former Staff
- Posts: 2479
Re: Patch Notes 1/9/2017
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Re: Patch Notes 1/9/2017
Oh I didn't mean exactly Empire T2 zone, it was just an example from yesterday. Btw I saw similar pattern in both T2 and T3 zones. Just simple swings from wc to wc after the keep was taken - that was my point.saupreusse wrote:Hmm saying its bad because i dont like zone x is kinda a dull argument though ^^. Agreed on the zergy part somehow, but only after the keep is already taken. Ive played around five hours and ppl did play the objectives until the keep was taken and we were all just waiting for a horribly slow lock - raiding from warcamp to warcamp. So thats a point to improve on imo. Also keep in mind that once we have something to fight for (aka cities and forts) ppl will obviously try to get to them for their shinies. In addition we will try to open up more zones at once so the "its too zergy" part will wipe out itself sooner or later. Obvious flaw is our lootsystem where for 170 order players only 8 bags in total and 1 gold bag was rewarded. For 2 hours praag i won a white bag though i was pretty high up in the lootrolls :c ... But afaik this is being worked on too. Also id like to see reduced rp and influence for killing low lvl players. Ofc they are low lvl, but hell if i surf that zerg i want at least a small amount of rp for killing those nubs. Got to disagree with wargrim here -I dont think ppl will roflstomp lowbies again and again for easy rewards as long as the rewards are scaled on lvl.daniilpb wrote:A little feedbackSpoiler:

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Re: Patch Notes 1/9/2017
t2 is too small to make large scale rvr
I think a good compromise is t1 + t2 + t3 or t1 + t2 and t3 + t4
unlocking the areas as in the event is great so you can play in all the maps.
I think a good compromise is t1 + t2 + t3 or t1 + t2 and t3 + t4
unlocking the areas as in the event is great so you can play in all the maps.
Re: Patch Notes 1/9/2017
Having played a bit I really only have 2 suggestions.
Make all bags t4 bags
Increase xp gains in RvR, at least for sub 30's. They need to be streamlined into higher levels to compete, sure the bolster gives them the stats but most are just walking soap bars because of lack of abilities, tactics, and masteries. Pretty sure warbands will start kicking anyone under 30 that's not a healer if the population is high enough to be picky.
Make all bags t4 bags
Increase xp gains in RvR, at least for sub 30's. They need to be streamlined into higher levels to compete, sure the bolster gives them the stats but most are just walking soap bars because of lack of abilities, tactics, and masteries. Pretty sure warbands will start kicking anyone under 30 that's not a healer if the population is high enough to be picky.
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Re: Patch Notes 1/9/2017
in new system chance that you will roll gold bag in t4 just zero, its a bad idea merge mid tir with t4. Old system was great !
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- anarchypark
- Posts: 2085
Re: Patch Notes 1/9/2017
opening T4 zone is reward itself? like opening city.saupreusse wrote:Spoiler:
low rp from killing lowbies makes u focus on objectives, locking zone.
operating cannons, defending posterns, blocking supplies etc. some strategic things cuz u don't get rp from killing.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
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BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Patch Notes 1/9/2017
Ok, some people are totally unable to read anythingqwerty113 wrote:in new system chance that you will roll gold bag in t4 just zero, its a bad idea merge mid tir with t4. Old system was great !

1- DOOMSDAY EVENT :
A TEST to merge all 16+ players in the same campain, and give a try to open 3 pairings, solving low pop issues ( NA and Mid tiers). NOTHING MORE
2- NEW BAG ROLL SYSTEM :
Still a work in progress, which will be deployed when ready, probably before november if all is ok. This will completely change how a player will be able to earn a bag. Lvl related, Involvment related, and MORE IMPORTANT, non limited in quantities.
3- ORvR MECANIC REWORK :
Big piece of cake. Work in progress, many existant part of the ORvR will be a bit changed. You already know some ( T1 BO system), and you ignore most of them (BO control impact on factions during siege, lock conditions, keep ranks utilities, enemy kills impact, ...). NO ETA but if possible we will deploy it step by step.
Consider these 3 points as different modules of what will be ORvR in the futur. ATM, we are deploying Step 1 cause it is ready to be tested.
Is that clear enough

Re: Patch Notes 1/9/2017
You should draw a picture for some people to understand basics.Yaliskah wrote:Is that clear enoughSpoiler:??[/size]

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Re: Patch Notes 1/9/2017
is a test , this is ok 
my opinion was a suggest for reborn low tier u.u

my opinion was a suggest for reborn low tier u.u
Re: Patch Notes 1/9/2017
@Yali
Maybe bags should have all items in one?
Blue bags = pick which genesis item you wanna go and collect?
Purple bags = the same. Pick what item you need.
Gold= the same.
And so on.
I think this would help alot! I myself and so many others gets the same items over and over again. Would this be something we could see 1 day?
Maybe bags should have all items in one?
Blue bags = pick which genesis item you wanna go and collect?
Purple bags = the same. Pick what item you need.
Gold= the same.
And so on.
I think this would help alot! I myself and so many others gets the same items over and over again. Would this be something we could see 1 day?
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