Patch Notes 1/9/2017

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saupreusse
Former Staff
Posts: 2479

Re: Patch Notes 1/9/2017

Post#141 » Sat Sep 02, 2017 9:38 am

daniilpb wrote:A little feedback
Spoiler:
POV of bombing SW. So I spent 5 hours in ORvR lakes during yesterday evening. At first the action was great, so many people around, zerg versus zerg mostly, a lot of renown. So that was great, but only for two zones. After reboot when we arrived to Empire T2 it became quite boring. People had no real reasons for concentrating on capturing the zone because there weren't any valuable rewards except for some medals (I got a gold bag with devastator, it was funny and sad at the same time). Fights were mostly from one wc to another (reminds me the first days of T4). Simple swings.
So the idea is very good and fun to participate in but in practice it became boring pretty fast.
So if the main goal of this event is just a population test it is perfect but for the long term it may be unplayable. It separates people from T4 gold bags which are the main source of gear, medals are just meh. High lvl players will have no motivation to play in lower tiers until T4 will open. I personally know 3 people who had already said that they wouldn't play lower tiers during this event, only T4 (I know it is a bad argument but I can bet numbers will rise).
So this is my personal perception.
Hmm saying its bad because i dont like zone x is kinda a dull argument though ^^. Agreed on the zergy part somehow, but only after the keep is already taken. Ive played around five hours and ppl did play the objectives until the keep was taken and we were all just waiting for a horribly slow lock - raiding from warcamp to warcamp. So thats a point to improve on imo. Also keep in mind that once we have something to fight for (aka cities and forts) ppl will obviously try to get to them for their shinies. In addition we will try to open up more zones at once so the "its too zergy" part will wipe out itself sooner or later. Obvious flaw is our lootsystem where for 170 order players only 8 bags in total and 1 gold bag was rewarded. For 2 hours praag i won a white bag though i was pretty high up in the lootrolls :c ... But afaik this is being worked on too. Also id like to see reduced rp and influence for killing low lvl players. Ofc they are low lvl, but hell if i surf that zerg i want at least a small amount of rp for killing those nubs. Got to disagree with wargrim here -I dont think ppl will roflstomp lowbies again and again for easy rewards as long as the rewards are scaled on lvl.

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daniilpb
Posts: 591

Re: Patch Notes 1/9/2017

Post#142 » Sat Sep 02, 2017 9:46 am

saupreusse wrote:
daniilpb wrote:A little feedback
Spoiler:
POV of bombing SW. So I spent 5 hours in ORvR lakes during yesterday evening. At first the action was great, so many people around, zerg versus zerg mostly, a lot of renown. So that was great, but only for two zones. After reboot when we arrived to Empire T2 it became quite boring. People had no real reasons for concentrating on capturing the zone because there weren't any valuable rewards except for some medals (I got a gold bag with devastator, it was funny and sad at the same time). Fights were mostly from one wc to another (reminds me the first days of T4). Simple swings.
So the idea is very good and fun to participate in but in practice it became boring pretty fast.
So if the main goal of this event is just a population test it is perfect but for the long term it may be unplayable. It separates people from T4 gold bags which are the main source of gear, medals are just meh. High lvl players will have no motivation to play in lower tiers until T4 will open. I personally know 3 people who had already said that they wouldn't play lower tiers during this event, only T4 (I know it is a bad argument but I can bet numbers will rise).
So this is my personal perception.
Hmm saying its bad because i dont like zone x is kinda a dull argument though ^^. Agreed on the zergy part somehow, but only after the keep is already taken. Ive played around five hours and ppl did play the objectives until the keep was taken and we were all just waiting for a horribly slow lock - raiding from warcamp to warcamp. So thats a point to improve on imo. Also keep in mind that once we have something to fight for (aka cities and forts) ppl will obviously try to get to them for their shinies. In addition we will try to open up more zones at once so the "its too zergy" part will wipe out itself sooner or later. Obvious flaw is our lootsystem where for 170 order players only 8 bags in total and 1 gold bag was rewarded. For 2 hours praag i won a white bag though i was pretty high up in the lootrolls :c ... But afaik this is being worked on too. Also id like to see reduced rp and influence for killing low lvl players. Ofc they are low lvl, but hell if i surf that zerg i want at least a small amount of rp for killing those nubs. Got to disagree with wargrim here -I dont think ppl will roflstomp lowbies again and again for easy rewards as long as the rewards are scaled on lvl.
Oh I didn't mean exactly Empire T2 zone, it was just an example from yesterday. Btw I saw similar pattern in both T2 and T3 zones. Just simple swings from wc to wc after the keep was taken - that was my point.
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ghyntama
Posts: 13

Re: Patch Notes 1/9/2017

Post#143 » Sat Sep 02, 2017 10:15 am

t2 is too small to make large scale rvr
I think a good compromise is t1 + t2 + t3 or t1 + t2 and t3 + t4
unlocking the areas as in the event is great so you can play in all the maps.

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Jaycub
Posts: 3130

Re: Patch Notes 1/9/2017

Post#144 » Sat Sep 02, 2017 10:41 am

Having played a bit I really only have 2 suggestions.

Make all bags t4 bags

Increase xp gains in RvR, at least for sub 30's. They need to be streamlined into higher levels to compete, sure the bolster gives them the stats but most are just walking soap bars because of lack of abilities, tactics, and masteries. Pretty sure warbands will start kicking anyone under 30 that's not a healer if the population is high enough to be picky.
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qwerty113
Posts: 272

Re: Patch Notes 1/9/2017

Post#145 » Sat Sep 02, 2017 10:44 am

in new system chance that you will roll gold bag in t4 just zero, its a bad idea merge mid tir with t4. Old system was great !
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anarchypark
Posts: 2085

Re: Patch Notes 1/9/2017

Post#146 » Sat Sep 02, 2017 10:50 am

saupreusse wrote:
Spoiler:
daniilpb wrote:A little feedback
POV of bombing SW. So I spent 5 hours in ORvR lakes during yesterday evening. At first the action was great, so many people around, zerg versus zerg mostly, a lot of renown. So that was great, but only for two zones. After reboot when we arrived to Empire T2 it became quite boring. People had no real reasons for concentrating on capturing the zone because there weren't any valuable rewards except for some medals (I got a gold bag with devastator, it was funny and sad at the same time). Fights were mostly from one wc to another (reminds me the first days of T4). Simple swings.
So the idea is very good and fun to participate in but in practice it became boring pretty fast.
So if the main goal of this event is just a population test it is perfect but for the long term it may be unplayable. It separates people from T4 gold bags which are the main source of gear, medals are just meh. High lvl players will have no motivation to play in lower tiers until T4 will open. I personally know 3 people who had already said that they wouldn't play lower tiers during this event, only T4 (I know it is a bad argument but I can bet numbers will rise).
So this is my personal perception.
Hmm saying its bad because i dont like zone x is kinda a dull argument though ^^. Agreed on the zergy part somehow, but only after the keep is already taken. Ive played around five hours and ppl did play the objectives until the keep was taken and we were all just waiting for a horribly slow lock - raiding from warcamp to warcamp. So thats a point to improve on imo. Also keep in mind that once we have something to fight for (aka cities and forts) ppl will obviously try to get to them for their shinies. In addition we will try to open up more zones at once so the "its too zergy" part will wipe out itself sooner or later. Obvious flaw is our lootsystem where for 170 order players only 8 bags in total and 1 gold bag was rewarded. For 2 hours praag i won a white bag though i was pretty high up in the lootrolls :c ... But afaik this is being worked on too. Also id like to see reduced rp and influence for killing low lvl players. Ofc they are low lvl, but hell if i surf that zerg i want at least a small amount of rp for killing those nubs. Got to disagree with wargrim here -I dont think ppl will roflstomp lowbies again and again for easy rewards as long as the rewards are scaled on lvl.
opening T4 zone is reward itself? like opening city.
low rp from killing lowbies makes u focus on objectives, locking zone.
operating cannons, defending posterns, blocking supplies etc. some strategic things cuz u don't get rp from killing.
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Yaliskah
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Posts: 1985

Re: Patch Notes 1/9/2017

Post#147 » Sat Sep 02, 2017 11:20 am

qwerty113 wrote:in new system chance that you will roll gold bag in t4 just zero, its a bad idea merge mid tir with t4. Old system was great !
Ok, some people are totally unable to read anything :) (especially dev diary everybodies wants to see...).

1- DOOMSDAY EVENT :
A TEST to merge all 16+ players in the same campain, and give a try to open 3 pairings, solving low pop issues ( NA and Mid tiers). NOTHING MORE

2- NEW BAG ROLL SYSTEM :
Still a work in progress, which will be deployed when ready, probably before november if all is ok. This will completely change how a player will be able to earn a bag. Lvl related, Involvment related, and MORE IMPORTANT, non limited in quantities.

3- ORvR MECANIC REWORK :
Big piece of cake. Work in progress, many existant part of the ORvR will be a bit changed. You already know some ( T1 BO system), and you ignore most of them (BO control impact on factions during siege, lock conditions, keep ranks utilities, enemy kills impact, ...). NO ETA but if possible we will deploy it step by step.

Consider these 3 points as different modules of what will be ORvR in the futur. ATM, we are deploying Step 1 cause it is ready to be tested.

Is that clear enough :) ??

Sulorie
Posts: 7459

Re: Patch Notes 1/9/2017

Post#148 » Sat Sep 02, 2017 11:31 am

Yaliskah wrote:
Spoiler:
qwerty113 wrote:in new system chance that you will roll gold bag in t4 just zero, its a bad idea merge mid tir with t4. Old system was great !
Ok, some people are totally unable to read anything :) (especially dev diary everybodies wants to see...).

1- DOOMSDAY EVENT :
A TEST to merge all 16+ players in the same campain, and give a try to open 3 pairings. NOTHING MORE

2- NEW BAG ROLL SYSTEM :
Still a work in progress, which will be deployed when ready, probably before november if all is ok. This will completely change how a player will be able to earn a bag. Lvl related, Involvment related, and MORE IMPORTANT, non limited in quantities.

3- ORvR MECANIC REWORK :
Big piece of cake. Work in progress, many existant part of the ORvR will be a bit changed. You already know some ( T1 BO system), and you ignore most of them (BO control impact on factions during siege, keep ranks, Kill enemy impact, ...). NO ETA but if possible we will deploy it step by step.

Consider these 3 points as different modules of what will be ORvR in the futur. ATM, we are deploying Step 1 cause it is ready to be tested.
Is that clear enough :) ??[/size]
You should draw a picture for some people to understand basics. :D
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ghyntama
Posts: 13

Re: Patch Notes 1/9/2017

Post#149 » Sat Sep 02, 2017 11:37 am

is a test , this is ok :)
my opinion was a suggest for reborn low tier u.u

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Stickzy
Posts: 240

Re: Patch Notes 1/9/2017

Post#150 » Sat Sep 02, 2017 11:54 am

@Yali

Maybe bags should have all items in one?
Blue bags = pick which genesis item you wanna go and collect?
Purple bags = the same. Pick what item you need.
Gold= the same.
And so on.

I think this would help alot! I myself and so many others gets the same items over and over again. Would this be something we could see 1 day?

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