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Patch Notes 13/1/2017

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mogt
Posts: 476

Re: Patch Notes 13/1/2017

Post#141 » Thu Jan 18, 2018 3:55 am

Hargrim
- Draws won't happen if at least one of the doors is damaged and keep is not in 'Safe' or 'Locked' state.[/quote]


is that means, if a door is destroyed, the draw timer dont lock the zone? i hope i misunderstand that, because, then many players destroy the first gate, and then they can stay 5.6.7.8 .... hours in one zone,, the idea with the draw timer, was very beautiful, but many players avoid this mecanic, for holding the zone many hours open. ( that are the memories, if the draw timer was implemented and start with beginnging, if the first door was under 20 %) in this time, noone attack the keep over 5-6 hours, and at the end, the zone was open for 9 hours.

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wargrimnir
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Re: Patch Notes 13/1/2017

Post#142 » Thu Jan 18, 2018 5:33 am

mogt wrote:Hargrim
- Draws won't happen if at least one of the doors is damaged and keep is not in 'Safe' or 'Locked' state.


is that means, if a door is destroyed, the draw timer dont lock the zone? i hope i misunderstand that, because, then many players destroy the first gate, and then they can stay 5.6.7.8 .... hours in one zone,, the idea with the draw timer, was very beautiful, but many players avoid this mecanic, for holding the zone many hours open. ( that are the memories, if the draw timer was implemented and start with beginnging, if the first door was under 20 %) in this time, noone attack the keep over 5-6 hours, and at the end, the zone was open for 9 hours.
I believe the intent here is to not interrupt a keep battle. Once doors repair and the keep is safe, it should continue. This should provide incentive for the losing realm to sally forth from the keep, disrupt the Ram from being delivered, and get the draw lock instead of turtling at the keep until an arbitrary timer ticks down.
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mogt
Posts: 476

Re: Patch Notes 13/1/2017

Post#143 » Thu Jan 18, 2018 6:15 am

but you know waht the people do, you see that in the past, eg 24 hours kv, or 10 hours praag, because the most palyers, log out from the one side and log in to the other side. and the players do that how often they will, they zerg with one side, get rr and medals, then they log to other side and then they get rr and medals too, this players go the easiest way to get maxime the rr and medals. the best way, ( i hpe the devs can tested it), if you get 1 rr and no medals, for zerging, the medals and high rr, get if you eg take a keep or something other, away from this zerging, eg in praag, with the ms bo, ms bo, go wc, then back, and then continue and contine hours over hours,

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rmpl
Posts: 766

Re: Patch Notes 13/1/2017

Post#144 » Thu Jan 18, 2018 6:21 am

mogt wrote: because the most palyers, log out from the one side and log in to the other side. and the players do that how often they will, they zerg with one side, get rr and medals, then they log to other side and then they get rr and medals too, this players go the easiest way to get maxime the rr and medals,
you're just chatting **** without any proof

mogt
Posts: 476

Re: Patch Notes 13/1/2017

Post#145 » Thu Jan 18, 2018 6:54 am

i see the rvr areas and what the players do, that is not ... chat, i see the facts in the zones

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Natherul
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Re: Patch Notes 13/1/2017

Post#146 » Thu Jan 18, 2018 8:56 am

in regards to the nullref from lockouts:
did a quick fix this morning with a restart and seems to work now without a single error (I had intentionally infected one of my own characters with the issue).

So I hope its fixed for everyone now

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Osred
Posts: 412

Re: Patch Notes 13/1/2017

Post#147 » Thu Jan 18, 2018 9:00 am

Nobody gonna pick up the fact you cant duel anymore? What were the exploits to justify removing the system entirely.
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker

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Hargrim
Former Staff
Posts: 2465

Re: Patch Notes 13/1/2017

Post#148 » Thu Jan 18, 2018 9:15 am

Osred wrote:Nobody gonna pick up the fact you cant duel anymore? What were the exploits to justify removing the system entirely.
What's to pick up here? It's gone for now.
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Hargrim
Former Staff
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Re: Patch Notes 13/1/2017

Post#149 » Thu Jan 18, 2018 9:23 am

Well, RvR draw for defending realm should now look like this:
- destroy ram
- cap at least 2 BOs
- Make keep safe
- ...
- profit (zone drawn)
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Osred
Posts: 412

Re: Patch Notes 13/1/2017

Post#150 » Thu Jan 18, 2018 9:54 am

Hargrim wrote:
Osred wrote:Nobody gonna pick up the fact you cant duel anymore? What were the exploits to justify removing the system entirely.
What's to pick up here? It's gone for now.
No I was surprised nobody was asking why it was removed. What exploits were players able to do?
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker

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