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Bug Report 21/05/2015 (Abilities)

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Vampire
Posts: 373

Re: Bug Report 21/05/2015 (Abilities)

Post#141 » Sat May 23, 2015 10:39 am

Azarael wrote:We haven't been told anything.
As in you did not know about this problem? (dont understand your answer :D)

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Tesq
Posts: 5713

Re: Bug Report 21/05/2015 (Abilities)

Post#142 » Sat May 23, 2015 10:49 am

Luth wrote:
Guard needs to be removed before you can apply it now to another char. The information is not pushed completely to the client atm afaik.
There's nothing wrong, guard cannot be istant swap it need to be removed then re-apply, work this way even on official.
Image

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#143 » Sat May 23, 2015 10:51 am

Vampire wrote:As in you did not know about this problem? (dont understand your answer :D)
The issue has been reported to those capable of dealing with it, but no information about progress towards a fix has been received.

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Vampire
Posts: 373

Re: Bug Report 21/05/2015 (Abilities)

Post#144 » Sat May 23, 2015 10:55 am

Azarael wrote:
Vampire wrote:As in you did not know about this problem? (dont understand your answer :D)
The issue has been reported to those capable of dealing with it, but no information about progress towards a fix has been received.
Okay :)

Luth
Posts: 2840

Re: Bug Report 21/05/2015 (Abilities)

Post#145 » Sat May 23, 2015 11:00 am

Tesq wrote:
Luth wrote:
Guard needs to be removed before you can apply it now to another char. The information is not pushed completely to the client atm afaik.
There's nothing wrong, guard cannot be istant swap it need to be removed then re-apply, work this way even on official.
I didn't write it is working wrong because it needs to be removed.

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murmelon
Posts: 43

Re: Bug Report 21/05/2015 (Abilities)

Post#146 » Sat May 23, 2015 11:02 am

General for RDDs
Shooting arc is 360 degrees (can shoot if turned back to the target)

Engineer
Improvised Upgrade - effect (increasing damage) works incorrect. Adds only 4% to dmg & doesn't fades/increases (with/without turrets). Indication is ok!
Last edited by murmelon on Sat May 23, 2015 2:40 pm, edited 1 time in total.

Deadzonestar
Posts: 1

Re: Bug Report 21/05/2015 (Abilities)

Post#147 » Sat May 23, 2015 11:03 am

The skill : Divine Mend : for Warrior Priest only seems to be able to target and heal the caster.

I have tried both in and out of scenarios,
solo and in party,
injured or full health,
clicking the character portrait and the character itself,

Checked the combat logs and on none of these occasions would the skill heal a friendly player.

I don't know if this is intended or not as pre-patch the ability could heal other players, and it seems odd to loose the one real focus heal the warrior priests have. (at this moment in time) and there's no mention of a mechanic change for this skill in the patch notes.

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Sook18
Posts: 106

Re: Bug Report 21/05/2015 (Abilities)

Post#148 » Sat May 23, 2015 11:41 am

When you use any skill it does effect when animation will done not in moment of using. And casters can't use ather abilities untill their just using skill get target. For for example you cast "Doombolt" throw it and wait untill it rush your target you can't do nothing untill animation of bolt will be done.

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Sinisterror
Posts: 1129

Re: Bug Report 21/05/2015 (Abilities)

Post#149 » Sat May 23, 2015 11:58 am

Hello. Not sure if this has been mentioned yet but Shaman's Bleed fer me, dot that heals defensive target for 150% damage isnt working correctly, it heals way too much. Check the combat log on this pic http://i.imgur.com/79WRV6D.jpg
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Azarael
Posts: 5332

Re: Bug Report 21/05/2015 (Abilities)

Post#150 » Sat May 23, 2015 12:07 pm

Deadzonestar wrote:The skill : Divine Mend : for Warrior Priest only seems to be able to target and heal the caster.

I have tried both in and out of scenarios,
solo and in party,
injured or full health,
clicking the character portrait and the character itself,

Checked the combat logs and on none of these occasions would the skill heal a friendly player.

I don't know if this is intended or not as pre-patch the ability could heal other players, and it seems odd to loose the one real focus heal the warrior priests have. (at this moment in time) and there's no mention of a mechanic change for this skill in the patch notes.
This was an error in the database. It should have been fixed in the hotfix...

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