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Patch Notes 12/02/2026

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Thorvz
Posts: 1

Re: Patch Notes 12/02/2026

Post#141 » Sun Feb 15, 2026 2:35 pm

I'm not sure the SC change is very good for a low-population MMO.
Before the patch, we could do SC (it was a hard fight with no balance spec), but we could still play.
Now SC doesn't work and we can't play anymore.

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ShadowWar
Posts: 222

Re: Patch Notes 12/02/2026

Post#142 » Sun Feb 15, 2026 3:17 pm

Thorvz wrote: Sun Feb 15, 2026 2:35 pm I'm not sure the SC change is very good for a low-population MMO.
Before the patch, we could do SC (it was a hard fight with no balance spec), but we could still play.
Now SC doesn't work and we can't play anymore.
Make sure to submit any issues as a bug report and be as specific as possible to help fix why you can't play. I'm sure it would prove useful to the health of the matchmaker!

Lescargo
Posts: 42

Re: Patch Notes 12/02/2026

Post#143 » Sun Feb 15, 2026 3:45 pm

borc1 wrote: Sun Feb 15, 2026 11:09 am
Lescargo wrote: Sun Feb 15, 2026 8:23 am Having really hard time to complete bonfire kills goal as a solo player, gotta camp the BOs, gotta spend kindling to light up the bonfire, get a chance someone is coming in the 6 minutes to make a kill without getting added by destro, and if some orders are around they can killsteal the credits..

This is terrible.
not a solo game so thats on you bud

Not because it's an online game mean that you have to do everything grouped with others. The problem here is you don't get credits when you're not grouped with others, but not being grped ≠ playing a solo game without interacting and helping your faction.

Alubert
Posts: 701

Re: Patch Notes 12/02/2026

Post#144 » Sun Feb 15, 2026 4:59 pm

After playing for two days and testing the new matchmaking system, I must say that I am very impressed.
The queue time is quite short (I expected it to be much longer).
The games are very balanced.
It is rare for one side to be completely destroyed quickly.
Surrender is very rare.
Of course, sometimes someone will complain about the lack of balance, but this is not due to a difference in the SC setup, but to the quality of the players on both sides at a given moment.

There are bugs. But technical issues such as only part of the group receiving sc pop, receiving sc pop while already in sc, receiving a quitter debuff, or being unable to save for unknown reasons can certainly be resolved over time.

Congratulations on the result. Everyone I talk to says this is the best and most important patch in the game.
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Baaldr
Posts: 83

Re: Patch Notes 12/02/2026

Post#145 » Sun Feb 15, 2026 5:23 pm

Alubert wrote: Sun Feb 15, 2026 4:59 pm After playing for two days and testing the new matchmaking system, I must say that I am very impressed.
The queue time is quite short (I expected it to be much longer).
The games are very balanced.
It is rare for one side to be completely destroyed quickly.
Surrender is very rare.
Of course, sometimes someone will complain about the lack of balance, but this is not due to a difference in the SC setup, but to the quality of the players on both sides at a given moment.

There are bugs. But technical issues such as only part of the group receiving sc pop, receiving sc pop while already in sc, receiving a quitter debuff, or being unable to save for unknown reasons can certainly be resolved over time.

Congratulations on the result. Everyone I talk to says this is the best and most important patch in the game.
I will echo this, very impressed also!

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Xameleon
Posts: 35

Re: Patch Notes 12/02/2026

Post#146 » Sun Feb 15, 2026 6:21 pm

New SCs - probably top 1 change since live servers. Exceptional! Played more then 12 weekend SCs, some soloQ SCs. Not a single one of them was truly bad. Previously, 2 of 3 SCs were pure pain and just unfun. In weekends sometimes 10 SCs in a row were pugs vs premades, absolutely awful. I see queue time increase, but I will gladly wait for more balanced and fun experience, much better then insta pop into double premade vs pugs. Thank you devs, awesome work. RvR redesign next in line I hope =)

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Brakh
Posts: 136

Re: Patch Notes 12/02/2026

Post#147 » Sun Feb 15, 2026 7:15 pm

Just wonder what is up with this GM manually granting quitter debuffs for players who doesn't want to be farmed by premades?

gisborne
Posts: 89

Re: Patch Notes 12/02/2026

Post#148 » Sun Feb 15, 2026 7:32 pm

I am surprised that ppl are saying they get short queues. As a healer in the US I queued Friday night, Saturday morning, Saturday night, and Sunday morning and have never had a scenario pop in less than 5 minutes and most of them were 15 minutes+. That's in T4.

Also I've noticed many times that there would be something like 9 dps, 7 tanks, 2 healers and there would be no bonus for healers joining. One time there was even a bonus for dps when there were 0 healers in queue.

Also, to the person commenting that there are less surrenders, that's because you can't surrender any more until the scenario timer is half way done. By then the scenario is usually over if it's one-sided.

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gisborne
Posts: 89

Re: Patch Notes 12/02/2026

Post#149 » Sun Feb 15, 2026 7:36 pm

Xameleon wrote: Sun Feb 15, 2026 6:21 pm New SCs - probably top 1 change since live servers. Exceptional! Played more then 12 weekend SCs, some soloQ SCs. Not a single one of them was truly bad. Previously, 2 of 3 SCs were pure pain and just unfun. In weekends sometimes 10 SCs in a row were pugs vs premades, absolutely awful. I see queue time increase, but I will gladly wait for more balanced and fun experience, much better then insta pop into double premade vs pugs. Thank you devs, awesome work. RvR redesign next in line I hope =)
We could have had this without forcing compositions just by separating premades from solo queues, but apparently they want to preserve premades and they know that those will not exist if they have separate queues (see ranked).

Detrytus
Posts: 32

Re: Patch Notes 12/02/2026

Post#150 » Sun Feb 15, 2026 8:56 pm

New SC matchmaking system working very good. No more double premade farming unbalanced pug. Great job devs.
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