vitriol wrote:Luth wrote:
Dunno if bad troll attempt or rly no clue.
Festering arrow and flame arrow do resistance damage. Reading the whole entry in the patchnotes or the linked career builder may have been helpful.
Btw 50% of an absolute value is still 50%, regardless if the value is higher or lower. Ignoring a fixed value would be way worse for low resistance characters.
As for me, armor is the same thing as resistance. What's the difference how to name. The meaning is clear. I know that Festering Arrow do corporeal damage.
vitriol wrote:- Enchanted Arrows now causes Festering Arrow and Flame Arrow to ignore 50%
It will help only tanks! Only they have enough armor.
This means that those who have a lower resistance will not feel the difference. they will continue to suffer

only for tank damage caused decreased from 1200-1100 to 700-600 per shot.
"as fo me..." bad excuse.
Resistanses are the same for all arcgetypes.
Resists cap is 40% only - that's a big problem. And not because of SW, but because a tons of mages at the both sides.
So far I've got hit by BW's Fiery Blast (AOE attack) for ~800 and ~900 mitigated - and I was at Chosen with ~600 TOU and overcapped resists (nearly 50% against all types)
So typical DPSer will be hit for something like 1k-1,5k by this attack. Or it will be me if I'll guard him: ~700 to me from guard and ~800 to me from this AOE.
50% resits ignore instead of 100% doesn't mean Fester Arrow becomes 2 times weaker. It's only 25% weaker in the worst case for SW - if target buffed with Chosen aura and Shaman/Zealot buff
But in the most cases that "nerf" means only 10-20% lowering damage of the Fester Arrow.