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Changelog 20/12

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Luth
Posts: 2840

Re: Changelog 20/12

Post#141 » Wed Dec 23, 2015 4:50 am

vitriol wrote:- Enchanted Arrows now causes Festering Arrow and Flame Arrow to ignore 50%
It will help only tanks! Only they have enough armor.
Dunno if bad troll attempt or rly no clue.

Festering arrow and flame arrow do resistance damage. Reading the whole entry in the patchnotes or the linked career builder may have been helpful.
Btw 50% of an absolute value is still 50%, regardless if the value is higher or lower. Ignoring a fixed value would be way worse for low resistance characters.

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Euan
Posts: 416

Re: Changelog 20/12

Post#142 » Wed Dec 23, 2015 6:16 am

Interesting.
Is this a shitpost? Let me know through personal message.

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Bozzax
Posts: 2636

Re: Changelog 20/12

Post#143 » Wed Dec 23, 2015 9:03 am

Jaycub wrote:Just make encouraged aim require 2h
This would be a reasonable change or move both EA and DT to 11 points (2h is better though)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

vitriol
Posts: 5

Re: Changelog 20/12

Post#144 » Thu Dec 24, 2015 7:36 am

Luth wrote: Dunno if bad troll attempt or rly no clue.

Festering arrow and flame arrow do resistance damage. Reading the whole entry in the patchnotes or the linked career builder may have been helpful.
Btw 50% of an absolute value is still 50%, regardless if the value is higher or lower. Ignoring a fixed value would be way worse for low resistance characters.
As for me, armor is the same thing as resistance. What's the difference how to name. The meaning is clear. I know that Festering Arrow do corporeal damage.
vitriol wrote:- Enchanted Arrows now causes Festering Arrow and Flame Arrow to ignore 50%
It will help only tanks! Only they have enough armor.
This means that those who have a lower resistance will not feel the difference. they will continue to suffer :twisted: only for tank damage caused decreased from 1200-1100 to 700-600 per shot.

Luth
Posts: 2840

Re: Changelog 20/12

Post#145 » Thu Dec 24, 2015 8:13 am

vitriol wrote: As for me, armor is the same thing as resistance. What's the difference how to name. The meaning is clear. I know that Festering Arrow do corporeal damage.
Tanks have the highest armor values, but the (base-) resistance values are not higher compared to other archetypes.
So they suffer the same as any DD or healer when hit by a resistance based attack (without any thoughness involved).

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SilverWF
Suspended
Posts: 606

Re: Changelog 20/12

Post#146 » Thu Dec 24, 2015 11:26 am

vitriol wrote:
Luth wrote: Dunno if bad troll attempt or rly no clue.

Festering arrow and flame arrow do resistance damage. Reading the whole entry in the patchnotes or the linked career builder may have been helpful.
Btw 50% of an absolute value is still 50%, regardless if the value is higher or lower. Ignoring a fixed value would be way worse for low resistance characters.
As for me, armor is the same thing as resistance. What's the difference how to name. The meaning is clear. I know that Festering Arrow do corporeal damage.
vitriol wrote:- Enchanted Arrows now causes Festering Arrow and Flame Arrow to ignore 50%
It will help only tanks! Only they have enough armor.
This means that those who have a lower resistance will not feel the difference. they will continue to suffer :twisted: only for tank damage caused decreased from 1200-1100 to 700-600 per shot.
"as fo me..." bad excuse.

Resistanses are the same for all arcgetypes.

Resists cap is 40% only - that's a big problem. And not because of SW, but because a tons of mages at the both sides. So far I've got hit by BW's Fiery Blast (AOE attack) for ~800 and ~900 mitigated - and I was at Chosen with ~600 TOU and overcapped resists (nearly 50% against all types)
So typical DPSer will be hit for something like 1k-1,5k by this attack. Or it will be me if I'll guard him: ~700 to me from guard and ~800 to me from this AOE.

50% resits ignore instead of 100% doesn't mean Fester Arrow becomes 2 times weaker. It's only 25% weaker in the worst case for SW - if target buffed with Chosen aura and Shaman/Zealot buff
But in the most cases that "nerf" means only 10-20% lowering damage of the Fester Arrow.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

vitriol
Posts: 5

Re: Changelog 20/12

Post#147 » Thu Dec 24, 2015 2:03 pm

SilverWF wrote: "as fo me..." bad excuse.
because it's hard for me to speak English. But I'm trying)

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Tesq
Posts: 5713

Re: Changelog 20/12

Post#148 » Thu Dec 24, 2015 8:05 pm

@silverWF the point is that IF you want nerf damage you also need to nerf heals.

And global nerf to both damage and heals is something everyone always refuse.
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SilverWF
Suspended
Posts: 606

Re: Changelog 20/12

Post#149 » Thu Dec 24, 2015 8:11 pm

Tesq wrote:@silverWF the point is that IF you want nerf damage you also need to nerf heals.

And global nerf to both damage and heals is something everyone always refuse.
I'm really didn't get this: what a point in nerfing damage if heals will be nerfed too?
basically, nothing will be changed!
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Hargrim
Former Staff
Posts: 2465

Re: Changelog 20/12

Post#150 » Thu Dec 24, 2015 10:13 pm

Thanks for the changes to the Engineer, looking for more in the future :).
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