[Engineer,Magus]Keg,Aegis change v.2

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Tankbeardz
Posts: 629

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#151 » Mon Dec 19, 2016 2:34 pm

Grunbag wrote:Maybe some destro should try def support magus (if there is some magus playing that spec?) and they'll see that what's make tinkerer great is not his keg heal but all support tools / Cc /buff debuff he could gives to his own team ?
I have lots of experience in both...but I would never limit myself to being a pull pinata...you don't NEED to use the disrupt pet. I do agree that Aegis is superior and keg is mainly just fluff / RP leech, at best (not including 1v1 situations).

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Glorian
Posts: 5004

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#152 » Mon Dec 19, 2016 2:35 pm

Grunbag wrote:Maybe some destro should try def support magus (if there is some magus playing that spec?) and they'll see that what's make tinkerer great is not his keg heal but all support tools / Cc /buff debuff he could gives to his own team ?
Grunbag. It is ok. Noergl, you and I have said what we think of an full-tinkerer-engi-wb holding of an destro warband in lord room and only there.

The Keg-is-OP faction have now its say how an engie wb fights vs a destro wb.

Daknallbomb
Posts: 1781

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#153 » Mon Dec 19, 2016 2:39 pm

I Just dont understand not one comment against let keg Just heal grp members gimme Just one
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Tankbeardz
Posts: 629

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#154 » Mon Dec 19, 2016 2:48 pm

Daknallbomb wrote:I Just dont understand not one comment against let keg Just heal grp members gimme Just one
I'm not sure what you are looking for here...making it party only would actually be a buff since it would allow you to focus the keg on your party. I'm not sure any engi would be against that and I'm sure that it wouldn't appease all the nerf-keggers either.

I really need to pull away from this thread again.

Daknallbomb
Posts: 1781

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#155 » Mon Dec 19, 2016 2:54 pm

Y Sure would IT bei a buff.... Hell dudes Just read one time what iam saying. My opinion is keg a skill that lucky heals ppl in and out grp.. And that stackable.. Dat makes no sense. I cried not one time for Aaah uhhh nerf keg... I want that 1 engi can use IT to heal hisself or his grp. I want that there is no possibility to place 50 kegs on one point and all who run trou are Instant full of life. I Just want that keg can be used for that what IT should be
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Tankbeardz
Posts: 629

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#156 » Mon Dec 19, 2016 4:06 pm

Daknallbomb wrote:Y Sure would IT bei a buff.... Hell dudes Just read one time what iam saying. My opinion is keg a skill that lucky heals ppl in and out grp.. And that stackable.. Dat makes no sense. I cried not one time for Aaah uhhh nerf keg... I want that 1 engi can use IT to heal hisself or his grp. I want that there is no possibility to place 50 kegs on one point and all who run trou are Instant full of life. I Just want that keg can be used for that what IT should be
You are speaking about a hypothetical situation, and yes, you are asking to nerf an ability...regardless of whether you cried or not. Have you ever seen "50 kegs on on point" healing anyone to "instant full of life"? If so, I would like to see the video because you would then have actual proof of it's effectiveness.

Daknallbomb
Posts: 1781

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#157 » Mon Dec 19, 2016 4:09 pm

... Iam asking for buff not for nerf hell WhatsApp wrong u Just See that an changes would be nicht nerf and u rly dont read or understand what i mean. Wy The hell schuld an engi have an abbility that cost ap and there is a chance that He or his Group dont benefit from IT.....
Last edited by Daknallbomb on Mon Dec 19, 2016 4:12 pm, edited 1 time in total.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Tankbeardz
Posts: 629

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#158 » Mon Dec 19, 2016 4:10 pm

Daknallbomb wrote:... Iam asking for buff not for nerf hell WhatsApp wrong
I'm having trouble understanding what you are looking for exactly...possibly a language barrier. I will remain silent.

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Daknallbomb
Posts: 1781

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#159 » Mon Dec 19, 2016 4:18 pm

Aww my english isnt good But i Cant try IT better... Hmmmm. What about that a six man and a wb are deffing a lord room or a flag. In tue six man grp there are two engi. They place a keg an noone gets healed from IT in the six man cause The heals go to random ppl in the wb.. Where is the sense? And Sure i never seen 50 kegs on one place But there is a possibility to do that. Say with 20 kegs on a door entrance where Nine ppl Block The way and get 6000 life all three sec without a healer. Not rly realistic But possibel. But much greater is the fact that When it heals outside from Group that The possibility is high that noone from the grp get a heal from IT. I think If u use a cast u or youre Group have to Profit not some one mayb
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Sigimund
Posts: 658

Re: [Engineer,Magus]Keg,Aegis change v.2

Post#160 » Mon Dec 19, 2016 5:05 pm

Limiting to party only would be a buff some of the time, when all six are standing in a tight circle around the keg and need a hot. It would be a nerf the rest of the time. 9 random dudes in range is better than 6 mostly out of range.

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