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Vaul
Posts: 353

Re: Addons

Post#151 » Wed Mar 25, 2015 8:20 pm

Last edited by Vaul on Wed Mar 25, 2015 8:25 pm, edited 1 time in total.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

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Elven
Former Staff
Posts: 5161

Re: Addons

Post#152 » Wed Mar 25, 2015 8:22 pm

Can find a long list of addons in the client download topic.

It's in big, bold writing.

http://www.returnofreckoning.com/forum/ ... ?f=11&t=16

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castlecreeps
Posts: 11

Re: Addons

Post#153 » Sun Apr 05, 2015 7:01 pm

jonathanmurphy3 wrote:Anyone got Pure?

https://drive.google.com/folderview?id= ... sp=sharing

I was able to find pure and buffhead in here among others. I will install and see if they work within the hour.

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Musica
Posts: 71

Re: Addons

Post#154 » Mon May 11, 2015 8:36 pm

Anyone knows a good addon for making party members more visible? Enemy doesn't work properly
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Dana
Former Staff
Posts: 2300

Re: Addons

Post#155 » Mon May 11, 2015 8:40 pm

Musica wrote:Anyone knows a good addon for making party members more visible? Enemy doesn't work properly
Luth created a great Addon. + he fixed the Enemy party window.

http://www.returnofreckoning.com/forum/ ... f=8&t=3526
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

Luth
Posts: 2840

Re: Addons

Post#156 » Tue May 12, 2015 8:01 am

I have just altered/inserted textures and created rules for career mechanics in effigy and enemy GUI. While i changed some stuff for optics, others created the addons (so all kudos go to the addon creators :D ).
Musica wrote:Enemy doesn't work properly
Enemy is working very good atm. It is working better than any other group frame addon i know (e.g. range/location is correct, class/career filters work, etc.).

Groups don't work work correctly, because the group-coding is not yet finished on the server. So if you see anything not working on enemy atm, it's high likely because of this.

I also inserted the IDs of:

- all guard abilities
- all morales
- all detaunts
- all healdebuffs (in and out)

to buffhead, so that they are always shown on players. I have to test it first; seems like it's not working yet (probably after next patch).

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Musica
Posts: 71

Re: Addons

Post#157 » Tue May 12, 2015 12:42 pm

Yeah but what i need is the part where symbols show on the head of the party members so that you can see where they are when we do mass orvr, i've seen your work and even if it looks great is not really what i am looking for, but maybe what i look for doesn't work for the reason you said, that groups aren't fixed on the server. Or am i wrong?
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Luth
Posts: 2840

Re: Addons

Post#158 » Tue May 12, 2015 12:53 pm

Enemy has group icons, but all group icons work unreliable atm (sometimes showing and sometimes not), because of not enough info from the server. the icons update when the character with the icon is mouseovered as it seems.
I don't think you can do anything else at the moment, except waiting. :)

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Musica
Posts: 71

Re: Addons

Post#159 » Tue May 12, 2015 12:54 pm

Alright, thanks anyway for the infos :P
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Elratie
Posts: 107

Re: Addons

Post#160 » Tue May 12, 2015 12:58 pm

What you looking for seems is groupiconsSG but it is not working correctly, it shows the icons but only if you have it as a target
Elratie Frinaba Linera Telsir Skigg Knecht

Elements/z noob

http://www.returnofreckoning.com/forum/ ... =20&t=3593 Old War Screen´s
http://www.returnofreckoning.com/forum/ ... 54&t=11901 Elements Video´s
Artstation: https://www.artstation.com/elratie

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