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[Discussion/Feedback] The Armor Project

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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#151 » Thu May 11, 2017 8:28 pm

Yeah but all i'm saying is thats is to much rng on all those hits. Tanks, mdps, even some healer hits. Need to be tested against static crit.
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Luth
Posts: 2840

Re: [Discussion/Feedback] The Armor Project

Post#152 » Thu May 11, 2017 8:34 pm

roadkillrobin wrote:No it was 5 Base to be crit vs 15 base to critical hit and i had 20 points reduction on top of that
There could be also rounding issues; it could be close to 0 but not exactly. I suggest to test it with at least -1% chance to be crit left. As it was tested on a WE, i suggest also to double check that "kiss of agony" is off and there is really no bonus from gear (goes very quick with .getstats), so that there is really only CriticalHitRate 15 from the tactic.

Edit: and there must be only equal level characters involved, no overbolstered level 42 vs 40 or unbolstered level 35 vs 40 etc.

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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#153 » Thu May 11, 2017 8:52 pm

We checked all that.
Duel was in IC. Both classes lvl 40.

The crit rate was at 5.1 tho, and not 5. So the WE, if anticrit would work as you say, would have 1/1000 chance to crit. We saw around 11% moast on AW and around 8% if i remeber correctly on AA. There were ofc alot more hits on AA so that vallue should be more relible. But we would have to test around 1000 hits to be absolute sure. But it's pretty close to those 15.1%.
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Bozzax
Posts: 2690

Re: [Discussion/Feedback] The Armor Project

Post#154 » Thu May 11, 2017 8:57 pm

A bit unscientific but still

My control run with 9 eduction (+3) 2-3 SCs or somthing
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vs 30 reduction (-18%) also 2-3scs. If you remove the BW, Engie, SM there pretty much were no crits

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Some more 30reduction (-18%) 2-3 scs one WH I think had high crits in last one
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Last edited by Bozzax on Fri May 12, 2017 5:22 am, edited 3 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

freshour
Banned
Posts: 835

Re: [Discussion/Feedback] The Armor Project

Post#155 » Thu May 11, 2017 9:46 pm

Officially have 4300 armor with near max pot on my melee dok... it is "freaking unbelievable" (in halo 2 voice)

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footpatrol2
Posts: 1115

Re: [Discussion/Feedback] The Armor Project

Post#156 » Fri May 12, 2017 3:41 am

Dueling is a really bad way to test mechanic's. Especially in the city. it is better to test in RvR against the opposition as that will give real results. Just send a tell to the opposition and don't kill each other and say your testing mechanic's. Dueling is buggy as hell. I got different results testing in the field then dueling in the city.

@Luth
I did light testing on the initiative months ago and sub 50 initiative was around 50% chance to be crit. I used .getstats to gather my information and not the paperdoll addon. Looks like my information is incorrect I guess.

All you really need to know is that having less then 250 initiative is hideously bad for you and you should always have at least 250 iniative if not more. If you don't have 250 iniative then you need to get it. It is better then having a hard crit reduction stat. After 250 initiative then think on getting crit reduction if you even want too.

@bozzax
FoF on the BG or the old version of it made it so the BG doesn't have to stack initiative and you can basically become semi immune to initiative debuff's due to FoF. Or your 50% of the time immune to initiative debuff's due to FoF. Combine FoF and crush the weak and you basically have a tank that can roughly become immune to being crit with little investments into stats that other tanks have to worry on. Pro's/Con's.

@freshour
There are ways in this game to get a tank to 9k armor and a zealot to 5k armor. Defensive morale cycle's. There are some still left in this game.

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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#157 » Fri May 12, 2017 4:00 am

Well, testing a thesis is one thing and ressault another. Right now i just wanna know if Crit reduction actually have an reduceing effect on attackers flat crit ratio using this formula.

Base crit + attackers crit - crit reduction

Or this one.

Base crit - crit reduction (caps at 0) + attackers crit
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Dabbart
Posts: 2251

Re: [Discussion/Feedback] The Armor Project

Post#158 » Fri May 12, 2017 4:02 am

As far as I understand, it's the 2nd. You would stack to negative in case of imo debuff, or one of the many "increases targets chance to be crit" effects.
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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#159 » Fri May 12, 2017 4:13 am

Yeah my few tests also indicates on last one. But i will conduct another test tonight with more headroom. Last test had 0 headroom at all andcactually was 0,1 to little so.
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Bozzax
Posts: 2690

Re: [Discussion/Feedback] The Armor Project

Post#160 » Fri May 12, 2017 5:25 am

Bozzax wrote:Talk to a guy in game and they tested it last week

DOK with +15% crits and CoC beats on Zele with 8% to be crit and with full FS @-16%
Result: no CoC procs

So
8 + 15 - 24 = 0*

* well -1 but there are no negative % to be crit I guess
Was coherrent with my crude uscientiffic testruns

Last sc had Bodhi in it and I suspects it is his crits we see in that last screenie (expect him to be over +18)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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