This ^^Toonman wrote:People want the experience that Live WAR provided and if you deviate too far from what people experienced on live, they aren't gonna stick around. The further you get from what Live provided, the less population remains. It's not rocket science and it's not a hard concept to understand.
Revolution
- footpatrol2
- Posts: 1093
Re: Revolution
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Re: Revolution
So, i want to ask a question about which version people staying for. AOR changed a lot in that 5 year and they were difderent from each other.
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
- wargrimnir
- Head Game Master
- Posts: 8398
- Contact:
Re: Revolution
This ^^Azarael wrote:- The live server for this project is both a general play server and the major test server. We can and will push untested code to the main server. Issues will arise as a result, and you must accept this. Complaints about this are not welcome.
- This project is it its alpha stage. This is not an excuse - it means that the server is not feature complete, that bugs exist and that major changes to aspects of the game may occur, including resets and rollbacks as and when necessary. Complaints about this are not welcome. Anyone stating that alpha status is an excuse will be moderated.
- The staff work to their own priority lists. This is because they have the right, as contributors, to do what they want and not what you might want them to do, and because they know better than you what can be fixed at any given time. Complaints about staff priorities are not welcome.
- Your viewpoint on the game and that of the staff may differ, and you must accept that. The general outlook of the team on the game leans progressive, not conservative. We intend to make changes to some areas of the game. We are not interested, at all, in hearing about how this violates your nostalgia or senses of traditionalism and conservatism. Much like the real world, there are wide differences of opinion in how we should progress, and we will not yield to those who disagree with us being disruptive in an attempt to change our way.
If you suffer from any of the following issues:
- Inability to reconcile the difference between the viewpoint of the team and your own viewpoint in a mature manner
- Inability to respect the team enough to accept their right to make changes
- Inability to criticise changes directly, instead complaining about changes having been made per se because you didn't want the original game to change at all, no matter how (appealing to tradition)
Re: Revolution
I don't think people play for nostalgia as much as they play to enjoy themselves. There are specific instances that are fun: fighting in scenarios that are not completely one sided, action in the RVR lake, the feeling of progressing a character, and for some there's a pve aspect and cool dungeons and mob interactions. There are specific instances that are not fun: getting stomped in scenarios or stomping your opponents, getting morale dumped with little counterplay, feeling like your time was wasted playing the game, not feeling you're progressing steadily to the things you want, etc. I don't agree with all of the people in the OP, but they are good places to start and if you dial it back from being radical to reasonable I think you can find good solutions. Thinking that everyone just wants a live copycat is incorrect.
<Salt Factory>
Re: Revolution
In fact, most players do not care what U, me or smb. personally think about it, including Haojin. However, what is really important is the image of the future. This topic, like many others, is devoted only to tactical issues. Tactics became an end in itself, including for our mutual friend. The whole discourse of these forums is reduced to a discussion of particulars. All innovations can and added new emotions, but the strategy was killed at the root. And the date of this death is February of 2016.ragafury wrote: Don't even think Hao means this Thread as: "listen to me, I know which direction." or that he want to tune the game to "more hardcore". He only posted suggestions for an test enviroment. We are playing in a test enviroment. EVEN IF HAO had the intention to push the game in a specific direction the devs just wouldn't listen because it's there game and they do what they think is right.
Not the first day on the forms of discussing who is steeper, who should be nerf, and whom to strengthen. But for what? Domination has no purpose or profit except for self-esteem. And of course this will not go far, which confirms the players' behavior every hour. You can not build a beautiful future if the image of the future is alienated from the players. And I ask:
How long will the players be satisfied with the situation in which they have no influence whatsoever?

- TenTonHammer
- Posts: 3806
Re: Revolution
Buran wrote:In fact, most players do not care what U, me or smb. personally think about it, including Haojin. However, what is really important is the image of the future. This topic, like many others, is devoted only to tactical issues. Tactics became an end in itself, including for our mutual friend. The whole discourse of these forums is reduced to a discussion of particulars. All innovations can and added new emotions, but the strategy was killed at the root. And the date of this death is February of 2016.ragafury wrote: Don't even think Hao means this Thread as: "listen to me, I know which direction." or that he want to tune the game to "more hardcore". He only posted suggestions for an test enviroment. We are playing in a test enviroment. EVEN IF HAO had the intention to push the game in a specific direction the devs just wouldn't listen because it's there game and they do what they think is right.
Not the first day on the forms of discussing who is steeper, who should be nerf, and whom to strengthen. But for what? Domination has no purpose or profit except for self-esteem. And of course this will not go far, which confirms the players' behavior every hour. You can not build a beautiful future if the image of the future is alienated from the players. And I ask:
How long will the players be satisfied with the situation in which they have no influence whatsoever?
That's not true
Every player in this server can have an influnce on the direction and balance on classes/the game provided they bother to show up on these fourms and create a compelling argument for the issue
If you create a good argument the devs are willing to listen
If you don't even bother to post in balance/change disscussion threads then you have no right to complain about changes made to the game

Re: Revolution
A good attempt to reduce the thread of discussion to the discussion of my personality. Respect. But I will not continue the discussion about the meaning of the scope imposed by you for me.TenTonHammer wrote:If you don't even bother to post in balance/change disscussion threads then you have no right to complain about changes made to the game

Re: Revolution
From what I've gathered in the last week or so is that - BO timers seem bizarre and mostly unintuitive, without any way for a leader to plan ahead of taking a point.
It could be from like 40seconds, which is nigh impossible to take back from a half-decent group unless you outnumber them 10 to 1 and immediately wipe them, even you if predict their attack and on your way to BO.
Or it could be almost 6minutes, which is slows the pace of rvr to a drag. People, especially pugs around you, just doze off, and the enemy has enough time to literally get everyone in the zone to the BO.
Yea, I got it that's this is some kind of another "zerg-busting" tools, but the point of this whole system eludes me, at least from a tactical perspective.
It could be from like 40seconds, which is nigh impossible to take back from a half-decent group unless you outnumber them 10 to 1 and immediately wipe them, even you if predict their attack and on your way to BO.
Or it could be almost 6minutes, which is slows the pace of rvr to a drag. People, especially pugs around you, just doze off, and the enemy has enough time to literally get everyone in the zone to the BO.
Yea, I got it that's this is some kind of another "zerg-busting" tools, but the point of this whole system eludes me, at least from a tactical perspective.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos

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- Suspended
- Posts: 715
Re: Revolution
i know that feeling Buran, just want you to know that im agreed with you. Na zdarowije !Buran wrote:A good attempt to reduce the thread of discussion to the discussion of my personality. Respect. But I will not continue the discussion about the meaning of the scope imposed by you for me.TenTonHammer wrote:If you don't even bother to post in balance/change disscussion threads then you have no right to complain about changes made to the game
- peterthepan3
- Posts: 6509
Re: Revolution
I'm sorry, but TenTon is right: if you moan about changes made here, citing the oh-so-used 'hurr but live was like x,y and z!' phrase - yet are nowhere to be seen in balance discussions/threads pertaining to potential changes/don't give your input - then don't expect to be taken too seriously.Dajciekrwi wrote:i know that feeling Buran, just want you to know that im agreed with you. Na zdarowije !Buran wrote:A good attempt to reduce the thread of discussion to the discussion of my personality. Respect. But I will not continue the discussion about the meaning of the scope imposed by you for me.TenTonHammer wrote:If you don't even bother to post in balance/change disscussion threads then you have no right to complain about changes made to the game

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