[Bright Wizard] Combustion / Career Mechanic

Knight of the Blazing Sun, Bright Wizard, Witch Hunter, Warrior Priest
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
User avatar
TenTonHammer
Posts: 3805

Re: [Bright Wizard] Combustion / Career Mechanic

Post#161 » Mon Feb 01, 2016 6:48 pm

10/12 classes get boned because of a slightly over rated tactic

What if we just removed run away and make it so that gobbos lose morale when every a HE is is nearby :^)
Image

Ads
User avatar
Tklees
Posts: 675

Re: [Bright Wizard] Combustion / Career Mechanic

Post#162 » Mon Feb 01, 2016 8:10 pm

Ridduk wrote:
Tklees wrote:
I am a proponent of the removal of RKD actually.
Ok....but its not going to happen.
You know it isn't going to happen? I sure as hell don't know that. It most certainly could happen. If the community supports it and gives hard evidence as to why it should be removed. If you are such a proponent of its removal, get your facts together assemble them into a post and put it on the balance forum when it opens. If you can't be bothered to do that then stop complaining about it.
Tklees Chatoullier
Gagirbinn

User avatar
Arbich
Suspended
Posts: 788

Re: [Bright Wizard] Combustion / Career Mechanic

Post#163 » Mon Feb 01, 2016 10:43 pm

Tklees wrote:
Arbich wrote:
Tklees wrote: 2. We disagree on the risk of playing rdps vs the risk of playing mdps it seems and I would love to take the time to convince you otherwise but I don't currently have it. So we can disagree there.
Please take the time to explain this. I am also very interested in your opinion.
I experience that most groups (if they are obedient to success) run in 2mdps,2heal,2tank.
Why did they do this, if there are other group-options with better risk-reward-ratio?
In a group setup currently 2-2-2 is the meta you are correct. However the risk I am speaking about in my post is risk of damage, focus, etc. A properly positioned rdps is much safer from the enemies that create its greatest risk, the melee train, than the melee whose greatest risk is either in the melee pit with them, the melee train, or can target them, the rdps. Again I used the words properly positioned. An Rdps who gets caught with thier pants down too close to the melee train should expect only one result and its self evident. It's called prekiting and situational awareness.
Ok, right. An unguarded mdps is a nr. 1 victim for range-dps, especially in group-rvr.

About the RKD. I doubt it will be removed, because it concerns the mayor balance issue - the melee-train.
If I could decide, I would let the classes unchanged until t4 and then implement only slightly skill-changes (lower AoE, lower group-heal).

But if changes happen earlier, then it should be obvious all about the melee-train (at least if you want to balance the game around group-play). One way could be increasing (not removing) crowd control for rdps.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

User avatar
Ridduk
Posts: 333

Re: [Bright Wizard] Combustion / Career Mechanic

Post#164 » Tue Feb 02, 2016 2:25 am

Tklees wrote:
Ridduk wrote:
Tklees wrote:
I am a proponent of the removal of RKD actually.
Ok....but its not going to happen.
You know it isn't going to happen? I sure as hell don't know that. It most certainly could happen. If the community supports it and gives hard evidence as to why it should be removed. If you are such a proponent of its removal, get your facts together assemble them into a post and put it on the balance forum when it opens. If you can't be bothered to do that then stop complaining about it.
Hehe...im not a proponent of removing rkds. The amount of tears that would ensue from that would cause Noah's Flood 2.0. However i probably would be in favor of giving sorcs a rkd but not SH's(b/c, you know, run away and that ****)

As far as your comment in regards to "complaining"...wasnt doing that, i simply pointed out the flaws in your statements as it pertains to Sorcs

User avatar
TenTonHammer
Posts: 3805

Re: [Bright Wizard] Combustion / Career Mechanic

Post#165 » Tue Feb 02, 2016 2:29 am

The real question is not if sorcs need rkd its if BW needs one

BW rkd is from a bygone age when they had no boiling blood

do they still need one now
Image

User avatar
Ridduk
Posts: 333

Re: [Bright Wizard] Combustion / Career Mechanic

Post#166 » Tue Feb 02, 2016 4:36 am

TenTonHammer wrote:The real question is not if sorcs need rkd its if BW needs one

BW rkd is from a bygone age when they had no boiling blood

do they still need one now

Ever had to deal with Terrible Embrace in T4 as a BW? If so, then you probably know the answer to that question.

User avatar
Jaycub
Posts: 3130

Re: [Bright Wizard] Combustion / Career Mechanic

Post#167 » Tue Feb 02, 2016 4:41 am

TenTonHammer wrote:The real question is not if sorcs need rkd its if BW needs one

BW rkd is from a bygone age when they had no boiling blood

do they still need one now
That bygone age BW's had some pretty nifty toys they don't have now :^) would gladly roll my BW back to the good old patches before BB.
<Lords of the Locker Room> <Old School>

Who is online

Users browsing this forum: Drexxik, Google Adsense [Bot] and 1 guest