Post#164 » Thu Jul 07, 2016 9:13 pm
I dunno, SH/SW heal debuff has more issues then it being a certain type of debuff.
Like 10 point spamable from range 50% incoming heal debuff screams bat **** OP to me, but what do I know.
I mean, lets look at some of the 14 point abilities on healers and compare them to a far more attainable ability for said DPS classes
WP and DoK
AoE heal that has one of the lowest co-effecient healing ratio in the game, and randomly targets 6 people, full health or not.
RP/Zealot
Best thing they get is the stagger, and maybe winds on a zealot. 0 healing related spec abilities.
AM/Sham
AMs get funnel, that's pretty solid for a heal, not amazing past 1 or two tics but still better then WP DoK joke channeled heal
Sham get a small hot with a toughness buff, not amazing, but not a total waste either.
Are these 14 point abilities going to save your life against spamable incoming heal debuffs? Nope, I'd argue they are light years behind how strong rotten arrer and shadow sting are.
There are other crazy good 10 point spec abilities in the game as well, Im not going to start picking through all the classes and saying this and that is way broken like a butt hurt child, but I do feel like over all healers have been given almost no counter play options other hide your ass around a corner, or under a bridge, or behind a wall. The tank train rushes in, AoE snares you, hopefully its your debuff type of you are F'd. Then you get CC'd perma snared and trained down.
Wow skill, the class with the most viable escape options are RP/Zeal.
Why? Because they get to stat swap, so their meager CC at least lands and gives them a few seconds to not get butt raped.
How the F do marauder pulls even land on a disrupt check when I can count on one hand the amount of times my full WP heal spec AM has managed to mini punt people off her, or my WP for that matter.
I could go on and on about the crap healer mains have to put up with, or how often I hear people ask in voice chat about why we aren't getting kills in some SCs when we are facing healers with clear counters to our debuffs and have a brain to remove them at the right times.
If you guys think a 5 second cool down ability will break the game if its given some buffs, how can you not argue that a ranged 50% incoming heal debuff is not already breaking it when it has no cooldown?
I'm done now, this post will be my last about cleanse.
And Jay, Magus not being viable in 6v6 isn't because Magus is in a bad spot, other classes in destro are just way to broken to not have in a 6v6 situation.
could a Magus be used, sure, they could lock down the other teams healer while the rest spike out the other healer while his dots tick away on the assist. They can use the pet as a peel for their healers if they get in trouble.
They have option, but it takes a lot more skill then just face rolling your keyboard like certain other classes can, and most people don't want to put the time in to git gud at it.