I see where this change is coming from, but +1 in a tree as you said, its arguable helping you in build diversity, perhaps it'll be very good for rr60+ players, but not for most players.adei wrote:So, switching a more powerful stat bonus to a 5 piece is bad because it gives you less diversity, when a +1 to a skilltree arguable also gives you diversity in the builds you can run without having high RR. It seems all this discussion just reinforces that crit should be a stat that is harder to attain with set bonus'. You can say diversity all you want but you would just go back to using 4 piece crit and an inf/ruin piece for crit, that seems like a flawed argument when its basically, I want more crit.dur3al wrote:I also agree that switching set bonus 5 with 4 makes no sense, you could at least reduce the 5% bonus to 3% and keep the gear variety for the 5th piece.
As Theo said, with this change you're not making crit less important, you're actually making even more important and funnelling everyone into using 5 piece bonus.
And seriously, are Devs suggesting to remove crit altogether? Please let me know how BWs/Sorcs will function, how WE/WHs will function and how you will be able to balance everything so much easier by doing it so.. stuff I read here.. Jeez.
Also the fact that crit is so sought after is just reinforcing the problem again about how much of a messed up stat it is. Crit will be changed and has been squashed for the time being. Also bear in mind what gear sets we are currently on, this is basically starter gear in the long run, there are plans to address these issues in a more diverse way.
As I mentioned, changing the bonus from 5% to 3% you are essentially keeping the same amount of crit with 1 extra INF reward that we have now? So I'm basically saying to keep the crit you guys want now (overall less 5% crit) while opening a slot for the 5th piece, and for the rr60+ players they'll probably go for full set to make use of that +1.
I don't understand why this change would not go along with your view on the issue, and making people work for INF rewards also puts back the effort in oRvR no? Currently as it is, I can simply do scenarios 100% of the time and get all the gear I possibly need, isn't pushing people to do both scenarios & oRvR a good thing? Shouldn't be fighting to reach a reward level 3 in a pairing zone rewarding?