Sulorie wrote: ↑Sat Feb 27, 2021 10:02 am People stacked armor, because toughness is underperforming and now we reduce armor values to make people look for other defensive options? Most healers picked armor because the other options are actually not worth it. This isn't going to change. People
will just die faster.
The less base armor you have, the bigger the effect of debuffs and penetration will be, as it is percentage based reduction.
isn't it contrary ?
50% armor debuff is, 1000 to 500, 5000 to 2500
that's 500 vs 2500.
so, less base armor have less effected.
flat armor debuff is just same flat effect.
lyncher12 wrote: ↑Sat Feb 27, 2021 3:18 pmIts also hard/impossible to stack a meaningful amount of toughness on a healer other than Shaman. Even if you wanted to, not only would you gimp your stats by a lot, you probably wouldn't be able to get enough to notice it vs just slotting armor talismans. Only Invader has toughness on it and who wants to use 4 pieces of invader?roadkillrobin wrote: ↑Sat Feb 27, 2021 1:05 pm Armor being to high isn't the issue, but rather the toughness lacks utillity in general. It only serves as good mitigation against long casting spells, non AoE spells. I would rather look into increasing the utillity of toughness as a general feat then messing with armor classes.
Physical damage is the most common damage type a healers are the target of. Outcomes on armor talismans is imo really risky change. The fact that people flock towards armor talismans over other stats is in my opinion a symptom of a general problem with light armor healers survivalbility, rather then armor being to good of a stat. Armor stacking was simply the best fix to broader core issue.
i agree that it's hard to stack a meaningful amount of toughness on a healer.
but it was same for armor on a cloth. maybe little better.
problem was WP/dok armor stack,
with hardy concession it's unkillable.
i think high armors are more effected. low armors are less.