Post#190 » Thu Jul 23, 2020 12:44 am
I personally think part of the reason why it "feels" worse that a 60-40 winrate is because of how some Orderlings are manipulating the luxary possition of how you can pick your enemies.
As long as Tibdum and pugfriends keep taking one for the team and going in early instead of playing it smart and queueing late, to not get against TUP. The smarter Orderlings will spend the sweet lazy time and wait till more manageable known destro premades are in.
You search and see who is in from the top warbands, and depending on who you have in your order comp you try to target aim to go for a fight you find yourself more suited for.
"oh **** we got everyone on alts and have to fill 2parties with puggies, ok lets super late queue"
"oh we have people on mains and events event night, alright lets queue for the top3 destro and go early"
"oh its 5star and we are pussies, let's go late and be greedy"
You just dont see that culture on destro. They build, they queue and they fight.
I am to blame, because Im doing nothing to better the situation, my guild is to blame, and all of order is to blame for our culture. We have grown used to how it is and we are not trying to change it. Now do we have a problem with our orvr guilds not upprioritizing cities? Aboslutely, I personally lost interest for both the campaign and cities after I noticed ill never get my full 24stack in as I cant plan for when they happend. I attend when I can, I help guildies get their crests and hope they dont quit after they get some pieces. But yet till this day still never manged to queue with the same 23other guys for two instances, ever!.
If Order couldnt manipulate the instances like we are, I strongly suspect we would see the 80-20% winrates. The matter of a fact that Fenryls slashfive warband has been the best order-main force to fight, speaks volume for our realm. I even had periods of time in the past where I went and joined that to see the toptier citymeta, learn observe and experience how its done.
Solution for this? Well.. the yoloqueu instance1 puggies still get their crests while having no intention on improving. The guilds and premades are still struggling to even get their people online to put up a fight and will continue latequeueing, and in the middle there are all the decent fights who we dont menion. The close ones, both sides having pugfill, 300 to 150 kill instances where people enjoy themselves no matter who PVE's down the lord in stage3 faster.
The devs can throw buffs towards the overrepresented order-pug classes, stop enemies from searching for guildtags for enemyrealm, or do something to the matchmaking. But the mentality of Order still remains, and will still be the issue.
Bombling 93BW