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[Discussion/Feedback] The Armor Project

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Daknallbomb
Posts: 1781

Re: [Discussion/Feedback] The Armor Project

Post#191 » Sun May 14, 2017 9:10 pm

Dabbart wrote:Correct. According to my tests, and every single test posted, with the exception of robins in this thread. I don't understand how robin failed to get a single crit with the AAs. Maybe it functions different on AAs. But abilities can still crit, when according to the formula they shouldn't. This supports every single test, except for the one robin posted here...

Thats a idea Mayb negativ numbers are working against Auto attacks. Hmm need more testing!! Because If it works against Auto attacks it mayb can be good against some Things mayb.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#192 » Sun May 14, 2017 9:21 pm

Actually i peformed one test before the last one, Luth asked to give me more headroom. So I gave an aditional 5% headroom. First try was against -14.9 chance against 15% + Wich resaulted in a crit after just a couple of seconds when it should have been 1/1000 hits. So maybe I was just unlucky with the 0.1% chance there.

Second try I added 5% more crit reduction so, -19.9 vs +15. Wich didn't resault in a single crit and we stopped trying after 6mins.

Running with 30% crit reduction and 5% base to be crit from intitive on my Shaman for an entire WB night today. And moast dps classes was at around 5-6% to crit me wich indicates an averge of 40 base crit on order. BW ofc, was averge around 20-30% crit rate wich also kinda indicates that it does indeed working. BW should averege around 60% if it didn't work. Not even counting order crit stacking tactics into this equation wich would bring em up to around 80% on averge. Wich also kinda indicate that it is indeed working.
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Daknallbomb
Posts: 1781

Re: [Discussion/Feedback] The Armor Project

Post#193 » Sun May 14, 2017 9:51 pm

Bäm and iam confused again :( i stop asking and wait () :)
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

Dabbart
Posts: 2251

Re: [Discussion/Feedback] The Armor Project

Post#194 » Sun May 14, 2017 10:03 pm

roadkillrobin wrote:Actually i peformed one test before the last one, Luth asked to give me more headroom. So I gave an aditional 5% headroom. First try was against -14.9 chance against 15% + Wich resaulted in a crit after just a couple of seconds when it should have been 1/1000 hits. So maybe I was just unlucky with the 0.1% chance there.

Second try I added 5% more crit reduction so, -19.9 vs +15. Wich didn't resault in a single crit and we stopped trying after 6mins.

Running with 30% crit reduction and 5% base to be crit from intitive on my Shaman for an entire WB night today. And moast dps classes was at around 5-6% to crit me wich indicates an averge of 40 base crit on order. BW ofc, was averge around 20-30% crit rate wich also kinda indicates that it does indeed working. BW should averege around 60% if it didn't work. Not even counting order crit stacking tactics into this equation wich would bring em up to around 80% on averge. Wich also kinda indicate that it is indeed working.

The rate you get crit is irrelevant though, since unless you test it 10k times with static numbers you wont get the proper avg. Again though, you tested with AAs only correct? I'll see if I can run an AA test tonight. I'll also test melee abilities. It is also possible that the Z crit tactic is "bugged" and overrides crit reduction. I'll further my tests, but still Robin. That 6min is the only test where anyone has seen 0 crits due to crit reduction....

And the crit rate from roaming is 100% irrelevant. You can't say this class should have X when you don't know if you are fighting PUGs, premades, gear, spec, etc. Also, seeing as you aren't actively testing, you can't say what your chance to crit was due to buffs/debuffs at any given time. Also, Order has so many ways to increase crit rate or chance to be crit, that it's impossible to get a true reading like that. Not to mention, we can't see how "focus'd" you where. That is why you test in a static environment.

I'll do some more tonight, to test a few variables. But if you get crit once when you should be in negative(like everyone has shown, except for that 1 test) then it simply doesn't work that way.

Now, SHOULD it work that way, is an entirely different point..
Azarael wrote: It's only a nerf if you're bad.

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Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Dabbart
Posts: 2251

Re: [Discussion/Feedback] The Armor Project

Post#195 » Sun May 14, 2017 10:14 pm

SO, just tested with a BO smashing my Z. With base 1% crit, he crit me with an AA and an ability. I had the exact same setup as I illustrated on page 17.

Robin, you did something wrong on your test. See if you can reproduce it. But I consider this closed. Negative crit does NOT stop your opponents crit rate.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#196 » Mon May 15, 2017 4:10 am

I did nothing wrong tbh.
I tripple checked numbers. Either Witch Elf didn't have tactic slotted or .getstats is not relieble.
Option two is that some tactics and stat crit works diffrently and just doesn't stack the crit stat. Will check with a Chosen next time.
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Dabbart
Posts: 2251

Re: [Discussion/Feedback] The Armor Project

Post#197 » Mon May 15, 2017 4:17 am

I meant, you missed a crit somewhere in the 6minutes. Don't trust the damage calculators, just watch your combat log. At 1% crit it took all of 30 seconds for one to appear, and less than a minute to confirm on AA and Ability.

So, I don't know how or why you saw 6minutes of continuous 0 crits. The specific numbers, as long as the theoretical negative is higher, don't matter. My Z just had -20% chance against an enemy with 1% crit chance, and was crit. That is all the confirmation I need. let me know if you are able to recreate a toon that sees 0 crits though.

Edit: Hmm... Upon rereading your post maybe? I dunno. I have confirmed the Z crit tactic isn't affected by your reduced chance to be crit. Nor is the crit rate the attacker receives from equipment. I guess we could test RR, and each and every specific tactic. But first, you need to try again with the SAME classes you had before, and recreate it.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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roadkillrobin
Posts: 2773

Re: [Discussion/Feedback] The Armor Project

Post#198 » Mon May 15, 2017 4:25 am

I checked the hits manually and enemy dmg log.
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Bozzax
Posts: 2689

Re: [Discussion/Feedback] The Armor Project

Post#199 » Mon May 15, 2017 4:58 am

Dabbart wrote:SO, just tested with a BO smashing my Z. With base 1% crit, he crit me with an AA and an ability. I had the exact same setup as I illustrated on page 17.

Robin, you did something wrong on your test. See if you can reproduce it. But I consider this closed. Negative crit does NOT stop your opponents crit rate.
Did have statsteal on? Or used the +crit tactic (guuud, best plan)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Daknallbomb
Posts: 1781

Re: [Discussion/Feedback] The Armor Project

Post#200 » Mon May 15, 2017 5:12 am

Someone has the time to Check it without any Tactics procs and something? Just clear dmg one time AA one time spells one time cast ( magic) ? Today EU evening? Makes me all confused need to See it with my eyes
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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