Population
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- Collateral
- Posts: 1494
Re: Population
Might as well lock the thread now, since Ragah summed it up so politely. If people start getting interested in the game again for whatever reason they will come back, if not, well they won't come back. Simple as that.
- shaggyboomboom
- Posts: 1230
Re: Population
correctedragafury wrote:if somebody is looking for a definition of "derailment".
tip:Awnsers are already combined in this thread.Spoiler:
1. summertime sadness
2. lack of new content / repetive content / RvR not "meaningfull" enough
3. RvR gear which is hard to archieve, demotivating if you are not playing organized / "puggish"
4. to some degree perhabs "single bans", don't need detail this I think
5. BL disabled which hinders a lot of toons to get there stuff / so no PvE atm.
6. T4 campaign slowed down with "mini rework" (but keeplord is way cooler now!), so more dead and even more time consuming
7. splitting pop to T3, but this will stop at somepoint when everybody got his stuff, still, always ppl missing in T4 which are otherwise there
8. no event atm. active so game is really "default" atm.
9. ppl perhabs waiting for gear shortcuts / new stuff to get back to game cause they decided to not attend the farm marathon
10. some guilds split up
11. endless sc grinds
12. ppl are pissed because balance
13. muh 6 man, but nobody plays 6 man, so EC CW dead, last players who played that are pissed cause no pops
14. windows VISTA of course
15. lack of new players, so fluctuation which can't get compensated fast cause niche game
16. dungeon / city sieges / fortress / lotd, #when?
do I need to continue?
is it bad for me, nope.
in general for the server pop, yep.

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