Patch Notes 1/9/2017
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Before posting on this forum, be sure to read the Terms of Use
- peterthepan3
- Posts: 6509
Re: Patch Notes 1/9/2017
Just for clarification, is it deemed an 'exploit' if you cap the Talabec Dam bomb in your own side? People have been making wild accusations saying it warrants a ban, and I just want to see what the team's official response to this. Iirc, it was changed recently and it seems that you could only cap the bomb off at your side?

Ads
Re: Patch Notes 1/9/2017
I would def call that an exploit, never knew that was a thing though.peterthepan3 wrote:Just for clarification, is it deemed an 'exploit' if you cap the Talabec Dam bomb in your own side? People have been making wild accusations saying it warrants a ban, and I just want to see what the team's official response to this. Iirc, it was changed recently and it seems that you could only cap the bomb off at your side?
In regards to any punishments thats up up Wargrimnir and the GM team
- anarchypark
- Posts: 2085
Re: Patch Notes 1/9/2017
when u plant bomb at goal location, there is an action bar.Natherul wrote:Spoiler:
if that bar is interrupted by any means ( moving yourself, damage, CC etc. )
u can't mount/stealth.
in this case, msg of 'X planted bomb successfully' don't pop. but you still score points.
you score points immediately when u right click goal barrel.
action bar comes after.
interrupted - bug, complete - no bug.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Patch Notes 1/9/2017
Thanks, thats the kind of information I need. Ill look into it tomorrow!anarchypark wrote:when u plant bomb at goal location, there is an action bar.Natherul wrote:Spoiler:
if that bar is interrupted by any means ( moving yourself, damage, CC etc. )
u can't mount/stealth.
in this case, msg of 'X planted bomb successfully' don't pop. but you still score points.
you score points immediately when u right click goal barrel.
action bar comes after.
interrupted - bug, complete - no bug.
-
- Posts: 43
Re: Patch Notes 1/9/2017
Exactly what he said is what happened with me. Haven't had a chance to test other cases.anarchypark wrote:when u plant bomb at goal location, there is an action bar.Natherul wrote:Spoiler:
if that bar is interrupted by any means ( moving yourself, damage, CC etc. )
u can't mount/stealth.
in this case, msg of 'X planted bomb successfully' don't pop. but you still score points.
you score points immediately when u right click goal barrel.
action bar comes after.
interrupted - bug, complete - no bug.
Vajazzle <Montague> 40/48 WL
Vajazzlezz <Montague> 40/35 IB
Equinsu Ocha <Molon Labe> 40/54 WE (currently playing)
Vajazzlezz <Montague> 40/35 IB
Equinsu Ocha <Molon Labe> 40/54 WE (currently playing)
Re: Patch Notes 1/9/2017
Fun fact - players wants to play more in T2/T3 zones, no, I'm not even kidding, even me.
Why's that the case? Instant action, you don't need to waste 5mins running across to another point, then to another like in T4. Yes, they are smaller, yes, zerg might be more significant there, but in my observations only after the keep have been taken.
Otherwise... In T2 you just leave the warcamp and after 10s you will find players to play with.
I'd suggest a slight modification towards the next change - those 3 zones open at the same time. Could we make it into a scheme that looks like this:
-T2 zones - 3 opened at once.
-T3 zones - 2 opened at once (first two of T2 that locks will be the open)
-T4 zones - 1 opened at once (the zone open would be in a pairing, that was excluded from T3 open zones - the closed one).
Additionally, after just ONE lock of the T4 zone, Campaign will return back to T2.
Reasoning behind this? T4 zones are the longest to ever lock and they can fit servers population easily. Current T4 Section takes too long to proceed back to T2, it hurts lowbie players with 30% or 50% mounts with longer travelling distances and discourages them to play in T4.
And I don't think we've got enough players to fill up even remotely three T4 zones at once.
Why's that the case? Instant action, you don't need to waste 5mins running across to another point, then to another like in T4. Yes, they are smaller, yes, zerg might be more significant there, but in my observations only after the keep have been taken.
Otherwise... In T2 you just leave the warcamp and after 10s you will find players to play with.
I'd suggest a slight modification towards the next change - those 3 zones open at the same time. Could we make it into a scheme that looks like this:
-T2 zones - 3 opened at once.
-T3 zones - 2 opened at once (first two of T2 that locks will be the open)
-T4 zones - 1 opened at once (the zone open would be in a pairing, that was excluded from T3 open zones - the closed one).
Additionally, after just ONE lock of the T4 zone, Campaign will return back to T2.
Reasoning behind this? T4 zones are the longest to ever lock and they can fit servers population easily. Current T4 Section takes too long to proceed back to T2, it hurts lowbie players with 30% or 50% mounts with longer travelling distances and discourages them to play in T4.
And I don't think we've got enough players to fill up even remotely three T4 zones at once.

Re: Patch Notes 1/9/2017
If this new systems stays, isnt the way T1 works going to be implemented? It solves the problem with travel times because you can travel to held battle objectives. But maybe the keep should be involved in that selection as well.Reesh wrote:Fun fact - players wants to play more in T2/T3 zones, no, I'm not even kidding, even me.
Why's that the case? Instant action, you don't need to waste 5mins running across to another point
Ads
Re: Patch Notes 1/9/2017
One BUG I have notices: I have jumping HP in the Open Realm PvP. My orginal HP are 6810 with my lvl 37char, I get boosted to something like 7300HP when I go to the realm pvp, then a couple of times it Drops to 6870, then it Drops down to 5200 and back to 6200, then 6810 then 7300. I have no clue why. But most of the time my HP are not correct and down to something else far away from my orginal hp.
AS far I can tell iam not the only one with jumping HP. If I see the Display of the helthbars of my WB I can see there are others as well with this.
AS far I can tell iam not the only one with jumping HP. If I see the Display of the helthbars of my WB I can see there are others as well with this.
- Collateral
- Posts: 1494
Re: Patch Notes 1/9/2017
It's diminishing rations most likely, or when you are switching zones in t2/t3 maybe.
Who is online
Users browsing this forum: No registered users and 2 guests