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[Magus] How to rift effectively - guide

Discuss Chosen, Magus, Marauder, and Zealot.
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footpatrol2
Posts: 1093

Re: [Magus] How to rift effectively - guide

Post#21 » Mon Apr 11, 2016 11:48 pm

What there's talk of organized play higher then 6 man? Impossible. Never happened in this game. This game was based around 6 man play only. Noyone's ever done anything organized ever higher then 6 man organized play. Anything higher then 6 man play isn't considered competitive and is just zergfest. /sarcasm.

@peterthepan3
I hope one day you do realize this game can be played higher then the 6 man level. 12 man is so much more tactically interesting.

Back on point of the post. Take a close range change magus with demonic contract tactic slotted in one 6 man. Take a rift magus in 2nd 6 man. Now you have a slow moving Bomb group where you'll melt things that get close.

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peterthepan3
Posts: 6509

Re: [Magus] How to rift effectively - guide

Post#22 » Tue Apr 12, 2016 12:58 am

You will never bring a Magus into a WB for anything other than Rift (coupled with the PBAOE burst capabilities a Magus has in the demonology tree). A 'close range change magus' will not melt anything whatsoever. Dissolving Mist is only good for chokepoints.
Please trust me on this.

And the game can be played higher than the 6man level - I never said it couldn't. I just prefer 6man level. But you can go ahead and do your 12v12s :)
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footpatrol2
Posts: 1093

Re: [Magus] How to rift effectively - guide

Post#23 » Tue Apr 12, 2016 6:25 am

You make disolving mists important in the open by stacking your group in the mists. If melee wants to attack you they are fighting in the mists. If range wants to AoE you down you've got hold the line. Its not just the change magus but the combination of the change magus plus the Rift magus that makes players melt. Your focusing a dumb amount of AoE in one small location.

I've done this in 12 man so please trust me in this.

The playstyle does shine at chokepoints thou.
Last edited by footpatrol2 on Tue Apr 12, 2016 7:22 am, edited 1 time in total.

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Sigimund
Posts: 658

Re: [Magus] How to rift effectively - guide

Post#24 » Tue Apr 12, 2016 6:40 am

footpatrol2 wrote:You make disolving mists important in the open by stacking your group in the mists.
Mist was very important tactically. I used to stand my WP in it so he could not be staggered :twisted:

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Glorian
Posts: 5004

Re: [Magus] How to rift effectively - guide

Post#25 » Tue Apr 12, 2016 8:39 am

Good Read. I simply Substitute rift for magnet. :)

But the engie has no aoe knockdown.
Or better said none that comes to my mind.
Need to check abilities.

Self destruct on turret is 2 sec aoe knockdown
or Concussive mine which increases builuptimes for them.

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Renork
Posts: 1208

Re: [Magus] How to rift effectively - guide

Post#26 » Tue Apr 12, 2016 9:01 am

Sigimund wrote:
footpatrol2 wrote:You make disolving mists important in the open by stacking your group in the mists.
Mist was very important tactically. I used to stand my WP in it so he could not be staggered :twisted:

LOL! Well said Sigimund :^)

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Renork
Posts: 1208

Re: [Magus] How to rift effectively - guide

Post#27 » Tue Apr 12, 2016 9:03 am

Glorian wrote:Good Read. I simply Substitute rift for magnet. :)

But the engie has no aoe knockdown.
Or better said none that comes to my mind.
Need to check abilities.

Self destruct on turret is 2 sec aoe knockdown
or Concussive mine which increases builuptimes for them.

Instability works the same way as self-destruct, but magi knockdown is 3 seconds. There are no other knockdowns. I would trade the 3 second knockdown for Unshakable Focus any day of the week :^)

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peterthepan3
Posts: 6509

Re: [Magus] How to rift effectively - guide

Post#28 » Tue Apr 12, 2016 12:02 pm

footpatrol2 wrote:You make disolving mists important in the open by stacking your group in the mists. If melee wants to attack you they are fighting in the mists. If range wants to AoE you down you've got hold the line. Its not just the change magus but the combination of the change magus plus the Rift magus that makes players melt. Your focusing a dumb amount of AoE in one small location.

I've done this in 12 man so please trust me in this.

The playstyle does shine at chokepoints thou.
1) only retards will fight in a mist. If i see a mist, I avoid it.
2) i reiterate: bombing needs hard pbaoe burst. Changing lacks this. Dots don't melt people. Stop spreading rubbish.
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footpatrol2
Posts: 1093

Re: [Magus] How to rift effectively - guide

Post#29 » Tue Apr 12, 2016 7:49 pm

Your not using mists offensively, your using mists defensively as a damage shield for your entire group. Otherwise mists is only good at chokepoints like you said. Your making mists important by placing your healers there. Your not placing mists aimlessly so a WP can stand in it and not get staggered. Since your using a rift magus in addition to the change magus, the opposition has to be weary of sending things forward in fear of being rifted into the mists.

1) if you avoid the mist, melee is not putting pressure on my healers because they are sitting in the mists. If you don't come close to me I'll take the objective.

2) The change magus is constant pressure at that location. You kill players with the rift magus pbaoe. There are other supporting dps classes in that mists also, choose your flavor.

3) You have access to hold the line at that location, and since everyone is close its very easy to switch guards around without chasing. Opposition Rdps can't reliably set up damage combo's due to hold the line.

4) A trick with hold the line in this group is have both magus's take lasting chaos tactic to feed the entire group 40 ap every 2 sec. By doing this you can perma hold the line. Or if taking chosen's HTL tanks take chaos advantage tactic. If there guarded target is taking damage the chosen's can perma HTL. If using chosen's your fully debuffing targets that get close due to aura's.

5) By commiting to this playstyle the magus's get full benefit of being close to their pets which gives them a 20% damage boost. You don't lose this because your not kiting or chasing down targets. Your making a Stand at that location and begging for players to come near you.

Sadly this playstyle only really picks up momentum at the 12 man setting and beyond. This is mainly due to the 3 tanks needed for HTL and that will gut your 6 man build on damage output.

I'll stop posting rubbish.

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peterthepan3
Posts: 6509

Re: [Magus] How to rift effectively - guide

Post#30 » Tue Apr 12, 2016 8:04 pm

1) You need the pet up to be making use of this AP. In a fast-paced environment - 6/12/24 or more people - you will not be able to keep it up a lot to make use of this. Take a zealot/chosen/dok for ap stuff.
2) Change magus relies on dots that are cleansed. Once the dots are cleansed, what does the Change magus bring?

Sorry but while I respect your committment, some of the stuff you post is simply impractical/false.
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