Scrilian wrote:The main issue, aside the already mentioned DW vs 2H, superb healdebuff tactic and overwhelming amonts of dots - is the lack of the Covenant of Celerity.
It is THE thing, that provides so much utility. It enables for DoK to kite some of the damage in melee range, avoiding and denying the opposing melee train the chance to hold on the target.
Thou its true that you can just put a tank slow on him, but its not that simple to run through the wild chopping Choppa, affecting everyone with 20% slow, just to see your Crippling Blow to be parried.
It enables for DoK and his group to catch up the ranged and healers with an ease. Plus spams the target with constant debuff, which wastes some of the healers cleanse, meaning that important debuffs like Crippling Strikes and Word of Pain are that much harder to remove.
So in my opinion, if the equality is the thing, before the DoK gets that sweet detaunt mirrored to his dps spec, shouldn't we address the more important issue here?
1. Overwhelming DotsScrilian wrote:The main issue, aside the already mentioned DW vs 2H, superb healdebuff tactic and overwhelming amonts of dots - is the lack of the Covenant of Celerity.
It is THE thing, that provides so much utility. It enables for DoK to kite some of the damage in melee range, avoiding and denying the opposing melee train the chance to hold on the target.
Thou its true that you can just put a tank slow on him, but its not that simple to run through the wild chopping Choppa, affecting everyone with 20% slow, just to see your Crippling Blow to be parried.
It enables for DoK and his group to catch up the ranged and healers with an ease. Plus spams the target with constant debuff, which wastes some of the healers cleanse, meaning that important debuffs like Crippling Strikes and Word of Pain are that much harder to remove.
So in my opinion, if the equality is the thing, before the DoK gets that sweet detaunt mirrored to his dps spec, shouldn't we address the more important issue here?
I'm not sure what overwhelming dots you're taking about... DPS DoK's have 2, possibly 3 at best. Not too overwhelming.
2. WP v DoK
I've addressed the different heal debuff tactic several times but I'll do it once again (and address Celerity at the same time). Bring these buffs to Warrior Priests. They would be good changes to bring up the power level of WP and put them on par with DoKs. This, however, is no reason why DPS DoKs don't need this change. Please take your suggestions about WP buffs to the WP forums.
I will be convinced that this buff is unnecessary if you can explain to me why, from a high level perspective, DPS DoK doesn't need this change to free up a single tactic slot that brings it closer to be on par with literally every other MDPS.
3. Mirror Discussions
It seems to me that the majority of balance discussion that has gone on so far has been mostly concerned with balance between mirrors. This approach does not seem ideal, where ultimately you may have balance between mirrors, but have those classes significantly better than others. That isn't balance, or at least the balance we should be aiming for. While it can be used as some indication of balance, it certainly should not be the exclusive criteria for whether a change goes through. As it stands, our hard working devs have limited time capital to invest into perfectly balancing the classes, whilst also improving the game and bringing us other good things (t4, dungeons, etc). If a change can be made for the two mirrors that will help bring both into being competitive then that change should be implemented, regardless of whether it brings the power level of one of the pair higher than the other (so long as it is a good step towards overall balance). Obviously in an ideal world we would be able to make rapid and accurate balance changes, but we cannot. The next best alternative is to make the most efficient changes to bring the game into balance, whilst also adapting the best we can to any changes that were short sighted or incorrect.
Given the subjective nature of the power level of classes, it of course makes balancing rather difficult, especially when balancing decisions will be derived from community input. The community will always tell you that certain aspects and/ or the enemy is stronger.
All I can tell you is that this buff is an easy one to make, not significant enough to be stupidly overpowered, and one that will bring consistency to the general game (DoK only melee DPS class without free aoe detaunt). If that's not convincing enough, then I am willing to accept that the change is warranted. But I would like to see more discussion as to why this change is incorrect when considering the whole game at large.