Linae wrote:Right now as is, most groups prefer WP and RP ( on order side anyway) over AM's in general. They can heal substantially faster in group heals and single target heals than an AM, have more insta's allowing healing on the run, and have greater survivability ( especially with the WP's). For that matter, good WP's can do as much healing as a pure healing AM AND manage to also put out the same amount of damage. Right now, WP> RP > AM ( I'm sure this is the same for destro ) .
What I find is AM's biggest detriment is they can't heal on the move and they have slow cast times. There are many times I'm shooting off a 2.5 sec heal and the party member is dead before I even get the chance to cast it off, or they've run out of range within that time and die. What I would like to see is the cast times just slightly reduced to make it more in line with RP's and WP's.
Linae wrote:Right now as is, most groups prefer WP and RP ( on order side anyway) over AM's in general. They can heal substantially faster in group heals and single target heals than an AM, have more insta's allowing healing on the run, and have greater survivability ( especially with the WP's). For that matter, good WP's can do as much healing as a pure healing AM AND manage to also put out the same amount of damage. Right now, WP> RP > AM ( I'm sure this is the same for destro ) .
What I find is AM's biggest detriment is they can't heal on the move and they have slow cast times. There are many times I'm shooting off a 2.5 sec heal and the party member is dead before I even get the chance to cast it off, or they've run out of range within that time and die. What I would like to see is the cast times just slightly reduced to make it more in line with RP's and WP's.
Yupp. this is the problem with Shamans to. Even tho they got an extra Hot the ticks are just to damn slow to make an impact and not forget how much of a AP hog they are. Imo the best change to these 2 classes would be to instead of waiting 2-3 secs to get a heal of would be to split up the channel into 3 ticks of heals over the cast time. Instead of having 1 big burst at the end. This would even make em much viable and much better survival imo.
I would also like the to see the 40% Heal increase if low hp tactic worked into their mechanic instead of a tactic.As i think they have no healing mechanic atm.