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AM/Shammy Healing

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Nameless
Posts: 1410

Re: AM/Shammy Healing

Post#21 » Tue Jan 19, 2016 5:33 am

roadkillrobin wrote:For AM and Shammy to be viable to WB situations they need a better groupheal. I mean look at WP/DoK with 3 times the armor and by the time AM/Shaman have cast 1 group heal they have casted 3 and healed group for around 500-600 more-Or RP/Zealot wich have proced absorbs, healbuffs and probobly doubled it's healing with 2 groupheals in comparision on the same cast times Something is really off here. Imo these classes either need a BIG AoE hot. And by that I mean a Hot that ticks for 500/sec in t3 wich and is reaplyeble on end. Or something i sugested in my first post.
shamans/AMs are viable for WB. Insta ress + puddle some toughness buff /from shaman/, shrug it off and etc. The thing is that wp/doks are so much more superior and rp/zealot make them even better so there is no place for shamans/ams exept at half empty group 4 with dps wp, wls etc
The lack of synergy and the soloplay focus on both classes hurt them most for group play. Anyway with tuning wp/dok' healing down and 2-3 tweaks for shaman/ams they could become much more competative
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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#22 » Tue Jan 19, 2016 7:23 am

Nameless wrote:
roadkillrobin wrote:For AM and Shammy to be viable to WB situations they need a better groupheal. I mean look at WP/DoK with 3 times the armor and by the time AM/Shaman have cast 1 group heal they have casted 3 and healed group for around 500-600 more-Or RP/Zealot wich have proced absorbs, healbuffs and probobly doubled it's healing with 2 groupheals in comparision on the same cast times Something is really off here. Imo these classes either need a BIG AoE hot. And by that I mean a Hot that ticks for 500/sec in t3 wich and is reaplyeble on end. Or something i sugested in my first post.
shamans/AMs are viable for WB. Insta ress + puddle some toughness buff /from shaman/, shrug it off and etc. The thing is that wp/doks are so much more superior and rp/zealot make them even better so there is no place for shamans/ams exept at half empty group 4 with dps wp, wls etc
The lack of synergy and the soloplay focus on both classes hurt them most for group play. Anyway with tuning wp/dok' healing down and 2-3 tweaks for shaman/ams they could become much more competative
I dissagree, have you tried to 1x Shaman Heal a 6man were you are slightly outnumbered??? It takes 1 WL/WH and your group is dead. While a DoK or Zealot easily can do it. Even with guard and 3 detaunts it's not viable due to setbacks and CC etz. RP/Zealots can pop their shield and don't be effected by setbacks, and WP/DoK's don't care to much about it due to faster cast times. Thing is. it's a healer class, but a much worse healing class then the other choises due to not having any working mechanic or nothing to help keep group up between group heal casts.
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Scrilian
Posts: 1570

Re: AM/Shammy Healing

Post#23 » Tue Jan 19, 2016 7:44 am

The biggest advantage is that AM/Shammy can support their team with wide array of debuffs in the situations where direct healing not that highly required.
AP drain, heal debuff, silence, -tough, -main stat, -crit and puddle are somehow having a second detaunt can be overlooked.
They are not that bad and definitely viable, but might not be as strong as the WP-RP/DoK-Ze combos.
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Sulorie
Posts: 7461

Re: AM/Shammy Healing

Post#24 » Tue Jan 19, 2016 7:50 am

It's not the mechanic why you don't play hybrid, it's the stat distribution, which only allows you to be good at either healing or damaging. The mechanic itself, with only 3 properly affected skills is the icing on the cake.
Lifetapping works to some extend but it isn't using the mechanic at all and its healing works best the better the damage is.
Last edited by Sulorie on Tue Jan 19, 2016 8:58 am, edited 1 time in total.
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Linae
Posts: 28

Re: AM/Shammy Healing

Post#25 » Tue Jan 19, 2016 8:58 am

Right now as is, most groups prefer WP and RP ( on order side anyway) over AM's in general. They can heal substantially faster in group heals and single target heals than an AM, have more insta's allowing healing on the run, and have greater survivability ( especially with the WP's). For that matter, good WP's can do as much healing as a pure healing AM AND manage to also put out the same amount of damage. Right now, WP> RP > AM ( I'm sure this is the same for destro ) .

What I find is AM's biggest detriment is they can't heal on the move and they have slow cast times. There are many times I'm shooting off a 2.5 sec heal and the party member is dead before I even get the chance to cast it off, or they've run out of range within that time and die. What I would like to see is the cast times just slightly reduced to make it more in line with RP's and WP's.
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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#26 » Tue Jan 19, 2016 9:31 am

Linae wrote:Right now as is, most groups prefer WP and RP ( on order side anyway) over AM's in general. They can heal substantially faster in group heals and single target heals than an AM, have more insta's allowing healing on the run, and have greater survivability ( especially with the WP's). For that matter, good WP's can do as much healing as a pure healing AM AND manage to also put out the same amount of damage. Right now, WP> RP > AM ( I'm sure this is the same for destro ) .

What I find is AM's biggest detriment is they can't heal on the move and they have slow cast times. There are many times I'm shooting off a 2.5 sec heal and the party member is dead before I even get the chance to cast it off, or they've run out of range within that time and die. What I would like to see is the cast times just slightly reduced to make it more in line with RP's and WP's.
Linae wrote:Right now as is, most groups prefer WP and RP ( on order side anyway) over AM's in general. They can heal substantially faster in group heals and single target heals than an AM, have more insta's allowing healing on the run, and have greater survivability ( especially with the WP's). For that matter, good WP's can do as much healing as a pure healing AM AND manage to also put out the same amount of damage. Right now, WP> RP > AM ( I'm sure this is the same for destro ) .

What I find is AM's biggest detriment is they can't heal on the move and they have slow cast times. There are many times I'm shooting off a 2.5 sec heal and the party member is dead before I even get the chance to cast it off, or they've run out of range within that time and die. What I would like to see is the cast times just slightly reduced to make it more in line with RP's and WP's.
Yupp. this is the problem with Shamans to. Even tho they got an extra Hot the ticks are just to damn slow to make an impact and not forget how much of a AP hog they are. Imo the best change to these 2 classes would be to instead of waiting 2-3 secs to get a heal of would be to split up the channel into 3 ticks of heals over the cast time. Instead of having 1 big burst at the end. This would even make em much viable and much better survival imo.
I would also like the to see the 40% Heal increase if low hp tactic worked into their mechanic instead of a tactic.As i think they have no healing mechanic atm.
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Scrilian
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Re: AM/Shammy Healing

Post#27 » Tue Jan 19, 2016 9:46 am

roadkillrobin wrote: I would also like the to see the 40% Heal increase if low hp tactic worked into their mechanic instead of a tactic.As i think they have no healing mechanic atm.
Might result in shammy being nearly unkillable outside the knockdown with their the extra toughness hot and the arsenal of kiting tools. :(
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Eldunae
Posts: 17

Re: AM/Shammy Healing

Post#28 » Tue Jan 19, 2016 9:57 am

Well, im not Shammy AM expert, but if i remnber right some Shamans where complaining that trowing hots in t4 was bad for the team because the 3 blessing shatter tactic from the Kotbs. I odnt think the chosen has that, so thats another point agaisnt the shammy as a pvp healer. Dont know how important it si. but i tought it might be worth saying, neither i am saying the AM doesnt face that kind of problem.
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Sulorie
Posts: 7461

Re: AM/Shammy Healing

Post#29 » Tue Jan 19, 2016 10:14 am

I can't hear anymore this myth about WP having more powerful healing than other healers. They actually heal significantly less per cast and can't even cast more often and cast time reduce has little effect.
The fact that they usually top healing charts and perform more reliable has other reasons.
Last edited by Sulorie on Tue Jan 19, 2016 1:28 pm, edited 2 times in total.
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roadkillrobin
Posts: 2773

Re: AM/Shammy Healing

Post#30 » Tue Jan 19, 2016 12:13 pm

Sulorie wrote:I can hear this myth about WP having more powerful healing than other healers. They actually heal significantly less per cast and can't even cast more often and cast time reduce has little effect.
The fact that they usually top healing charts and perform more reliable has other reasons.

Well you're wrong, WP 1 sec cast heals for around 500 while Shaman 2,5 cast heals for arund 900. Do the math.
Also WP got group hot ticking perma for another 300 hp. So it's basicly 800/sec for WP. Shaman/AM 400/Sec

To put it into perspective, RP/Zealot procing on avrege 1 Absorb and 2 BoG per groupheal. Around 850/sec over the time of 2 groupheals, With MoA it's close to 1k/sec for RP/Zealot
And Shaman/AN still stuck at 400/sec. And thats just counting groupheals.
Last edited by roadkillrobin on Tue Jan 19, 2016 12:34 pm, edited 1 time in total.
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