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Re: XP rate

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RyanMakara
Posts: 1563

Re: XP rate

Post#21 » Tue Feb 16, 2016 4:01 pm

Kaori1 wrote:
RyanMakara wrote:No, there's 2 kill quests per pairing. Currently the T2 kill quests award a lowered amount of silver, but this will be increased with the next patch. T3 will have 8 killquests in total for all zones with a warcamp next to the RvR lake (Talabecland/High Pass (different for both destro and order), Avelorn (both realms), Black Fire Pass/The Badlands (both realms)). T2 currently has 6 kill quests; 2 in Troll Country/Ostland, 2 in The Shadowlands, and 2 shared between Marshes of Madness and Barak Varr.
Could you guys just combine all the quests and just have 1 per tier?
We already have quests like that. One in the T2 Empire/Chaos warcamp, requires you to kill 50 of each enemy race, gives you 75 silver, 20k experience and 5 Scout's Medallions, and one in the T3 Empire/Chaos warcamp, same objective, gives 1.50 gold, 60k experience and 5 Soldier's Medallions.
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gobbito
Posts: 68

Re: XP rate

Post#22 » Tue Feb 16, 2016 4:09 pm

Wait a sec, penril is moderator?????

Gratz man, well deserved.

Felicitaciones señor penril!!!!

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Kaori1
Posts: 87

Re: XP rate

Post#23 » Tue Feb 16, 2016 4:11 pm

RyanMakara wrote:
Kaori1 wrote:
RyanMakara wrote:No, there's 2 kill quests per pairing. Currently the T2 kill quests award a lowered amount of silver, but this will be increased with the next patch. T3 will have 8 killquests in total for all zones with a warcamp next to the RvR lake (Talabecland/High Pass (different for both destro and order), Avelorn (both realms), Black Fire Pass/The Badlands (both realms)). T2 currently has 6 kill quests; 2 in Troll Country/Ostland, 2 in The Shadowlands, and 2 shared between Marshes of Madness and Barak Varr.
Could you guys just combine all the quests and just have 1 per tier?
We already have quests like that. One in the T2 Empire/Chaos warcamp, requires you to kill 50 of each enemy race, gives you 75 silver, 20k experience and 5 Scout's Medallions, and one in the T3 Empire/Chaos warcamp, same objective, gives 1.50 gold, 60k experience and 5 Soldier's Medallions.
Right, but I feel like the purpose of those is to help people get medallion s faster. Just saying that flying to 2 or 3 areas after every SC is not fun...one could also say that it slows down the queues as well.

Just my opinion though, sorry for going a bit off topic.

Lordcrist
Posts: 10

Re: XP rate

Post#24 » Tue Feb 16, 2016 4:21 pm

I'd like to throw an idea out there...

How about another event like these Skaven quests that give you the ability to purchase an Xp pocket item, like they had towards the end of Live. This way if someone wants to increase their xp rate they can and those that don't, don't have too.

Regards,

Penril
Posts: 4441

Re: XP rate

Post#25 » Tue Feb 16, 2016 4:24 pm

gobbito wrote:Wait a sec, penril is moderator?????

Gratz man, well deserved.

Felicitaciones señor penril!!!!
Thanks, although i'm not a moderator per se. Not on these threads at least, but i will help moderate the future Balance Discussion threads.

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Xaun
Posts: 230

Re: XP rate

Post#26 » Tue Feb 16, 2016 4:35 pm

handofsam wrote:
Caffeine wrote:Since the thread migrated apparently:

I think rested XP gain should be 10x faster in capitals with no upper limit. Keep everything else as is. This way people who want to enjoy T1-T2 can do so at their normal pace while people who want a toon in T3 as soon as possible can do so much faster.

My 2c
This idea would indeed be acceptable from my perspective anyway, spend more time offline than online so rested xp gains would be lovely if they were uncapped.

This has scope to level guilds up very quickly (depending on the contribution from leveling up), and whilst not particularly important right now could have implications later when different guild benefits are implemented

Turning off rested xp if parked anywhere but capital cities would allow the people not wanting to level out of a tier to have slightly better control whereas altoholics can still park all their alts in IC/Altdorf

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Kurama
Posts: 154

Re: XP rate

Post#27 » Tue Feb 16, 2016 5:10 pm

Is there a RvR kill quest in T1? If so , where?
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Scrilian
Posts: 1570

Re: XP rate

Post#28 » Tue Feb 16, 2016 5:14 pm

handofsam wrote: Obviously you have some issues with increasing XP rates, by all means take your issues to your grave, my opinion matters as much as yours, remember that :)

It's not about the current year its the fact this game has been around for so long now that XPing is just not what most people will want to play it for(if you like leveling by all means carry on) but I don't so I'm asking questions.

Your attitude is extremely bad please do not reply to this thread again if you want to continue to just make off-topic replies, thank you.
You obviously fail at logic, clearly by not presenting any valid arguments to present your case, thus you opinion on what year it is now invalid and has nothing to do with exp rates and how they affect the game.

Please refrain from posting in this forum section until you are able to answer a simple question. At least have some valid reasonable points why the leveling experience should fastened, massive streamlining the leveling experience of other games as an example is not one of them, because one could argue that it done them more harm then good.

My attitude is of one who is concerned with what bad could this change bring and I specifically mock you on your unsubstantial "its 2016 and this what masses want" notion, being childish fallacy :^)
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magicthighs
Former Staff
Posts: 717

Re: XP rate

Post#29 » Tue Feb 16, 2016 5:22 pm

Kurama wrote:Is there a RvR kill quest in T1? If so , where?
No, there isn't one for tier 1.
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Jaycub
Posts: 3130

Re: XP rate

Post#30 » Tue Feb 16, 2016 5:33 pm

Why not just embrace the beta state of the game and allow you to instantly level to 22? Temporarily until things on the server are fleshed out and population allows for the lower tiers to be constantly populated along with changes to streamlined leveling for those who choose.

I understand the devs want all aspects of the game to be functioning and playable, but adding something like unlimited rested XP or anything that removes people from low level PvP is essentially no different than a free level 22 in terms of the impact it will have on low tier population.

People can also currently just PL to 22 in about 2 hours with just 2 people, getting a more organized party together you can do it in just over 30 minutes.
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