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20% slowdown if you jumping in combat?

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bloodi
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Posts: 1725

Re: 20% slowdown if you jumping in combat?

Post#21 » Fri Feb 19, 2016 7:30 pm

Torquemadra wrote:The change has been implemented and is on the servers, its only noticeable if you abuse the warp exploit.
You used this line so many times you seem to really believe it.

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saupreusse
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Posts: 2479

Re: 20% slowdown if you jumping in combat?

Post#22 » Fri Feb 19, 2016 7:33 pm

i still dont know what to say.
I am talking about the damn slow-debuff thingy that has been implemented, and all i am saying is that it cannot stay like this forever because often you have to jump twice to get around terrain.
and i just get the answer from everyone that it already has been changed and i should look in the patchnotes.
but f**k it!

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taccr
Posts: 114

Re: 20% slowdown if you jumping in combat?

Post#23 » Fri Feb 19, 2016 11:20 pm

Please explain how this is a client shortfall? I'm still running the exactly same client I ran back on live.
Kimy - KotBS/Chosen of Orz
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Blitz -> Elementz -> Orz

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Razid1987
Posts: 1295

Re: 20% slowdown if you jumping in combat?

Post#24 » Sat Feb 20, 2016 12:23 am

Sulorie wrote:Let's pray you never get stuck somewhere and are forced to jump.
It's a good thing the first jump is "free" then.

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HICKS1986
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Posts: 101

Re: 20% slowdown if you jumping in combat?

Post#25 » Sat Feb 20, 2016 12:43 am

I never retreat so meh

Sulorie
Posts: 7459

Re: 20% slowdown if you jumping in combat?

Post#26 » Sat Feb 20, 2016 10:37 am

Razid1987 wrote:
Sulorie wrote:Let's pray you never get stuck somewhere and are forced to jump.
It's a good thing the first jump is "free" then.
It's usually not done with 1 jump. You try to jump over an obstacle, like small walls or fences, and get stuck. Then you jump again to get free.


People who never learned to kite properly can't imagine how vital jumping is. On live you got no distance advantage with jumping.
Spamming the jump key is exploiting, when it warps you forward.
The made solution solves this issue but influences other aspects of the game too. This is why I hope it's just temporary.
Dying is no option.

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Razid1987
Posts: 1295

Re: 20% slowdown if you jumping in combat?

Post#27 » Sat Feb 20, 2016 11:26 am

Sulorie wrote: It's usually not done with 1 jump. You try to jump over an obstacle, like small walls or fences, and get stuck. Then you jump again to get free.

People who never learned to kite properly can't imagine how vital jumping is. On live you got no distance advantage with jumping.
Spamming the jump key is exploiting, when it warps you forward.
The made solution solves this issue but influences other aspects of the game too. This is why I hope it's just temporary.
And the people who learned to jump, got over the obstacle in one try ;)

Are you implying that I don't know how to kite? Because it's not exactly rocket science. Seriously though, I don't see the big problem. Most of the game is about ORvR, and you don't really kite there. At least not while jumping. Sure, it's not optimal. But I rather have a system that prevents exploiting and **** a few honest players over, than no system at all.

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saupreusse
Former Staff
Posts: 2479

Re: 20% slowdown if you jumping in combat?

Post#28 » Sat Feb 20, 2016 11:43 am

As a kiter it is (at a lot of spots) a pain in the ass not being able to jump twice.
Thats how it is. if you are a good kiter or a bad one doesnt matter.
Even if you are no kiter and just running away from a meelee train - it doesnt matter and is not the point of sulorie -.
It is a pain in the ass. and what makes it worse is, that the game likes to give you those random stucks, where you get stuck in a fence for example while jumping over it etc. and only can get free again if you jump.
"A good kiter won't take more then one jump to jump over a fence in the right way" -> this statement is just utter bullshit because everyone knows how freakin lovely the war-collision is. Add bad performance even on high end PC and lag and we have our perfect scenario in wich everyone would get stuck sometimes anywhere in the terrain.
Don't even try to deny it!
Often, you have to jump twice (or even a third time) and you know I am right!
And please dont say anything like: "bro, you just have to be a better player so you wont get stuck anymore"... or trash like that. I feel free to ignore such posts that dont lead anywhere.
Fact is that this slow is punishing the kiters in the hardest way possible by removing their mobilty.

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vove
Posts: 209

Re: 20% slowdown if you jumping in combat?

Post#29 » Sat Feb 20, 2016 7:14 pm

saupreusse wrote:
Destromagus wrote:it will be fun, when during the escape will have somewhere to jump.
yeah sometimes its just annoying because you have to jump 2 or 3 times in a row.
I really hope that bunnyhopping will be punished in another way in the future.(wich yet has to be found)
Especially when it is not possible to jump forward standing in place (you have to be running forward, otherwise you jump up), so yeah, not the best solution. I would just ban people who do that and eventually they would learn not to do it :twisted:

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Renork
Posts: 1208

Re: 20% slowdown if you jumping in combat?

Post#30 » Sat Feb 20, 2016 7:25 pm

It's a maximum of 10% which is applied gradually. If you hardwired your brain to jam the jump key, then it's on you to fix that.

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