Thanks, I guess using this "generic" values you posted.... If you are at 50% mitigation, adding 15% doesnt just add 15%... It actually reduces their damage by 30%.roadkillrobin wrote:The cap from armor is 75%
But realisticly weaponskill gonna reduce somewere between 35-50%
At endgame on live tanks ran around with something like 110% armormigration without potions. Wich translate to an avrege of 60% mitigration before debuffs. Even with the worst armor debuff in the game and the averge weaponskill you'd still mitograte something like 50% of the physical dmg.
Maxing out on armor talismans gonna give you something like 15% more mitigtstion. after worst debuff and avregee WS. At that point you're looking at same mitigration vallues that stacking up on toughness talismans gonna give you. But toughness works against all types of dmg so it's just a better inevestment at that point. When exactly this turn around happens is hard to say considering how progressive toughness are. But i would guess it's between 80-90% armor mitigration.
100 damage - 50% mitigation = 50 damage.
Adding 15% mitigation = 35 damage.
50/35 = 30% difference...
So how much toughness would you need to reduce damage by 30%?
I get that it only applies to melee/physical damage. But considering a large % of the damage a tank takes IS physical damage... It may be worth skewing your defenses that way... Not to mention, I dont think anyone isgoing to be able to blow you up if you are WAY past soft cap on resists, stack atleast 20%+ disrupt/dodge... Chances are the only way youll go down is a huge focus fire from range, or more than likely a melee train - which then armor would help more?