what with rvr?

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Tiggo
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Re: what with rvr?

Post#21 » Fri Jun 10, 2016 5:53 pm

Marsares wrote:Well, people play a game that has RvR at its core because they want to fight.

However, the current gear systems prevents people exactly from doing that as it forces them into PVE or Scenarios to get gear, and when they do hit RvR they encounter something that is not fun/rewarding/engaging and thus quit.

The way the game is setup at the moment is the opposite from what many players want.

just not true you can be truelly competitive just with the renown gear. only thing you should do is the epic weapon quest which is like 2-3h pve ...
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Grobbok
Posts: 420

Re: what with rvr?

Post#22 » Fri Jun 10, 2016 5:57 pm

problem is that, it was good, or old system form WAR was enough good to keep many ppl there to the end, why we all must sit quietly? when we it is going wrong direction.
a lot of people think that changing game is wrong, it should be the same game which we said goodbye 3 years ago.
What for change it and manipulate with rvr system.
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Pixie126
Posts: 156

Re: what with rvr?

Post#23 » Fri Jun 10, 2016 6:28 pm

Because not everything Mythic did was good for the game, and not listening to players when they asked for their ideas and concerns was one of those things. What the game was when it ended was not the best the game, particularly rvr, could be.
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flintboth
Posts: 440

Re: what with rvr?

Post#24 » Fri Jun 10, 2016 6:54 pm

A RvR for Players, a PVE for Farmers;

Regarding how fun are other Tiers I m thinking RvR T4 is dead because too much difference between players, too much gear, high gear, high weapons, up is character is too expensive (time and gold...) on lower Tiers is only one thing we all thinking for fun, there is only REALM vs REALM no guild interest... just take the keep.
Finally RvR t4 is the End of the game.
You deal a great work on all that things but is probably too much things that contribute to make too much difference between players on T4.

Currently the RvR is too borrowing from the spirit of farming, that's racing, the stuff is placed too far forward it may put too much difference between the players, it ' is racing stuff, medallions, emblems, silver / gold ...
I am a player seeking fun playing and I guess we are just players who are looking for a place to have fun;
Only PvP mechanical , RvR mechanical, Scenario mechanical should only sufficed to cheer the players.

Financial mechanical on the battlefield and arms race are present in the online games for Pay to Win only;
It's good to have some mechanical to acquire siege weapons but if it's from RvR mechanical and not a financial aspect only accessible for farmers and big guild.

Currently, only defense are favored despite many encouragements from certain person, it would be well to evaluate the difficulty Keep/Zone lock made based on the average game time of a normal gamer.

Probably that can be a good thing to make the Battle Objectives more vulnerable to increase roaming, to have more players everywhere on the RvR lake, and if it is not already accounted make the BO attacks and defends in the account of rewards for BO/Keep/Zone.

Remove all the Non-Player-Characters from the RvR lake for the players take control and complete holdings.
Players + NPC VS Players look frustrating and boring in regards of RvR promises.

The scenarios are pleasant despite certain player over-stuffed and attended, RvR still requires him balancing siege weapons and refine the own mechanical Bo/keep...

I hope I understand the goal you set out on a RvR otherwise ignore this post.

I'm sorry if I was not clear enough for some but they can find in themselves the strength to understand my point of view as a whole;
I hope as usual to have upset anyone especially among the most vocal defenders of RoR that surely brings great support but are sometimes not very constructive and that my return that seems interesting but which may seem uninteresting for other bring some thing positive for the good RvR development.
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Dalgrimar
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Re: what with rvr?

Post#25 » Fri Jun 10, 2016 7:53 pm

This afternoon my guild leader made like 2 warbands just to try take a keep.
Spend like more than an hour trying to get outer down, once outer was down we got whiped.
1 hour waste of playtime.
You can denie it, but current RvR system is broken as f***.
Dont blame it on the gear difference as its super easy to get gear and even renown gear will do when your grouped.
There is just no reason to go in RvR and roam/defend,take BO's or take a keep.
If you wont change it, RoR will die like AoR did.
Atleast in AoR i could spend last 2 years doing nothing than 100% RvR and have great fights.
Atm in RoR every RvR zone is death and only reason people go out is to maybe try there changes again in capturing a keep, wich takes a extremely long time and has a high change of failure.
So why would people keep bothering doing RvR trying to take a keep when the rewards are neglectable.
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wanna993
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Re: what with rvr?

Post#26 » Fri Jun 10, 2016 8:39 pm

Why are people blaming gear in t4? Unless you got t2 gear on, you barely notice it. The issue is how incredibly hard and tedious it is to capture a keep. You need 2 wbs with no opposition to get it in a timely fashion.

Defense is just so easy to the point where attackers need 3x the numbers to even dream of getting a keep. Which means that for you to get a reward you compete with around 70 people. Slashing door hp by a solid 1/3 and see what effect it has would go a long way.

Currently only t2 is enjoyable because maps swap and gt locked because you don't need the crazy numbers of t4 to gt things done. And usually its fairly balanced. Even 60/40 you can defend succesfully and on time.

Basically t2 you need one wb to get a keep. The pop is healthy so it happens. t3 you need 2wb to cap anything and it increases if there's opposition. Pop isn't very healthy so it doesn't happen all that much. And t4 you need 3 wb + since there's usually going to be opposition. And with the number of people taking a break the frequency of keep takes and zone locks are far and fez in between.

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Gachimuchi
Posts: 525

Re: what with rvr?

Post#27 » Fri Jun 10, 2016 9:30 pm

Kinda sad how the first few nights after T4 hit the NA population was at the highest I've seen it. Then came the gear wipe and the changes... fast forward to today. Dead game.

I believe I understood their intention of wiping gear and making it more difficult to acquire what is now 'end-game' gear, but they swapped people not playing because they already are maxed out for people not playing because of near impossible keep flips and pointless oRvR.

Or possibly they just implemented the bad system so people would stop playing for some time while they fix the things they didn't get to in time when they had to push T4 out the door. So when they do fix the RvR system rekindled interest will bring people in to test all the new stuff. Or maybe I'm overcomplicating things.
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Grobbok
Posts: 420

Re: what with rvr?

Post#28 » Fri Jun 10, 2016 9:59 pm

we need to Wind of Change blew again on the server
https://www.youtube.com/watch?v=n4RjJKxsamQ
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Lileldys
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Re: what with rvr?

Post#29 » Fri Jun 10, 2016 10:48 pm

I understand the no freebies, but RvR is in a really bad spot.

Instead of over-powered siege like oil, and cannon stacking, should look to encouraging people to make decent groups in guilds, instead of the pug warbands that are unorganised. This is something that live endgame was full of from what i saw.

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mursie
Posts: 674

Re: what with rvr?

Post#30 » Sat Jun 11, 2016 1:36 am

Mael wrote:Wow, so much melodrama, grumbling & self entitlement...
.
Game is dead. Being a fanboy for brownie points doesn't change that. Being a GM of a dead game won't mean a hill a beans either.

RVR is ruined. Especially in NA times where the comments made in this thread by members from guilds like Kings Own are only amplified to the extreme. At least in Euro you have the potential to have 3 wb's on line to possibly take a keep. NA does not even have this chance as #'s don't muster even one full warband.

RVR is dead at NA. guilds are leaving. Euro doesn't sound alot better based on comments herein.

This isn't an entitlement post. I really don't care if you ignore my comments. You're free to do so. I'm free to make them. The difference is, my comments have fact backing them up. #'s don't lie.

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