Post#24 » Fri Jun 10, 2016 6:54 pm
A RvR for Players, a PVE for Farmers;
Regarding how fun are other Tiers I m thinking RvR T4 is dead because too much difference between players, too much gear, high gear, high weapons, up is character is too expensive (time and gold...) on lower Tiers is only one thing we all thinking for fun, there is only REALM vs REALM no guild interest... just take the keep.
Finally RvR t4 is the End of the game.
You deal a great work on all that things but is probably too much things that contribute to make too much difference between players on T4.
Currently the RvR is too borrowing from the spirit of farming, that's racing, the stuff is placed too far forward it may put too much difference between the players, it ' is racing stuff, medallions, emblems, silver / gold ...
I am a player seeking fun playing and I guess we are just players who are looking for a place to have fun;
Only PvP mechanical , RvR mechanical, Scenario mechanical should only sufficed to cheer the players.
Financial mechanical on the battlefield and arms race are present in the online games for Pay to Win only;
It's good to have some mechanical to acquire siege weapons but if it's from RvR mechanical and not a financial aspect only accessible for farmers and big guild.
Currently, only defense are favored despite many encouragements from certain person, it would be well to evaluate the difficulty Keep/Zone lock made based on the average game time of a normal gamer.
Probably that can be a good thing to make the Battle Objectives more vulnerable to increase roaming, to have more players everywhere on the RvR lake, and if it is not already accounted make the BO attacks and defends in the account of rewards for BO/Keep/Zone.
Remove all the Non-Player-Characters from the RvR lake for the players take control and complete holdings.
Players + NPC VS Players look frustrating and boring in regards of RvR promises.
The scenarios are pleasant despite certain player over-stuffed and attended, RvR still requires him balancing siege weapons and refine the own mechanical Bo/keep...
I hope I understand the goal you set out on a RvR otherwise ignore this post.
I'm sorry if I was not clear enough for some but they can find in themselves the strength to understand my point of view as a whole;
I hope as usual to have upset anyone especially among the most vocal defenders of RoR that surely brings great support but are sometimes not very constructive and that my return that seems interesting but which may seem uninteresting for other bring some thing positive for the good RvR development.
monkey 079 (test failure - escaped)