T4: Some feedback on keeps.

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Luicetarro
Posts: 193

Re: T4: Some feedback on keeps.

Post#21 » Mon Jun 20, 2016 9:16 am

Maldach wrote:Spent 2 hours today sieging the destro keep in Dragonwake. My WP healed for millions of hp's and ended up with a bugged bag. I won't waste my time on that **** again. Ever.
You got no bag.
Check the scoreboard next time. You were messaged you scored first, but didn't.
All that was bugged, was the message itself, not the bag, or chest.

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roamro
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Re: T4: Some feedback on keeps.

Post#22 » Mon Jun 20, 2016 9:41 am

My personal feeling is that, in t4 there is alot of uncordiantion or cumminication, atleast during my timezine, becouse of the leveling experience to t4, people are solo grinding mobs to get there, and by the time they get there, they have had no experiance with proper group play. im almost sure that there is a huge amount of people, again during my timezone, that dont actually make it, they came for WaR they got a nasty grind instead, and left never to return, on top of that the pve quest dont have proper rewards, or duplicate rewards over and over, the decent gear needed to make the grind better or faster isent there, i voiced this concern in chat, and a GM told me to get rvr gear, there were 11 peopel on that tier at the time, by the time i made it to t4, i had renown rank of 19.....there is a seriously bad curve here, its probly much better during peak time.

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Collateral
Posts: 1494

Re: T4: Some feedback on keeps.

Post#23 » Mon Jun 20, 2016 10:17 am

@flintboth You are wrong on so many levels. Have you ever even played with a ts premade warband? I played without ts before joining a great guild (first pestilence, now phalanx), and it was more frustrating than not.

We don't want you as 'cannon foder'. What are you talking about? We just want to get organized. And it's so much more fun and purposeful. If some of the leaders are getting mad in /t4, it's for a reason. And that reason is that people don't listen, and then you lose battles. That's why talking and coordinating in /2 or /t4 is key. If you ask me that's what RoR is about (and pretty much every MP game, people working together), not zergs. You have to remember that we are a small comunity. If everyone did whatever the hell they wanted, it would be utter chaos.

I don't understand why you hate premades so much. You must have gotten rekt a lot in scs and rvr. Don't get me wrong, I did too, but then I joined an organized guild and it's so much more fun.

'A real player can see who needs healing'. That's all good, but there are not so many real players in zergs. Especially tanks. Do you ever pay attention to them? See how many use guard next time you are pugging. I was in t3 yesterday, trying to take a keep with a zerg (which failed miserably), and more than half of the tanks weren't even guarding. I had to constantly remind them to do what they are supposed to. Even in scs. And when those people come in t4, they will get annihilated by the premades, and then they will post threads here saying that premades are OP.

I understand that people can't know everything about their class instantly, and I wasn't rude about it. But if you are palying a game (especially a game like WAR) I think you should spend a bit more time researching your calss, it's abilities and utility in battle. And you don't need a lot of time for that. Classes in WAR are pretty straight forward if you ask me, and there are meta builds that are easy to do and can make you a good player even if you don't want to be a pro.

Dajciekrwi
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Re: T4: Some feedback on keeps.

Post#24 » Mon Jun 20, 2016 10:21 am

Problem is not a bags or rewards on defence.
We need to make a attack easy as defend, or maybe even a easier then defence.
Why?
Because we should have a many ways to defence- next wall defence we should bos retaking, ganking, killing ram carriers etc.
And attack is linear in fact - live enough to banging a door/oil - just all.
So we need give chance to ingenuity and individuality, instead forming zombie horde as a only one way to play.

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drmordread
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Re: T4: Some feedback on keeps.

Post#25 » Mon Jun 20, 2016 12:18 pm

One other thing....
Guild WB's are over rated. I can take a wb of pugs, in a pvt wb and without TSpeak or anything other comm program, make that WB a lot of RR.

You do not need guild wb's
You do not need alliance wb's
You do not need communication programs.

They can be fun to do, yes, I agree, but you do not need them.
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Tiggo
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Posts: 1948

Re: T4: Some feedback on keeps.

Post#26 » Mon Jun 20, 2016 12:27 pm

drmordread wrote:One other thing....
Guild WB's are over rated. I can take a wb of pugs, in a pvt wb and without TSpeak or anything other comm program, make that WB a lot of RR.

You do not need guild wb's
You do not need alliance wb's
You do not need communication programs.

They can be fun to do, yes, I agree, but you do not need them.

prbly. all depends on composition. enough healers, guards for dds and a leader who manages the groups and gives comprehendable order and any pug is prbly. as good as a guild wb.
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Lileldys
Posts: 666

Re: T4: Some feedback on keeps.

Post#27 » Mon Jun 20, 2016 12:41 pm

Communication is what puts guild warbands/groups ahead of any pug warband/groups. Also guild groups/warbands are way more focused. Saying that a Guild Party/Warband is as good as a pug is rediculous.

Tier3 was a good example, Tempest Wolves Guild Leader leading pugs on their TS, they still struggled for weeks to beat Kings Own, even with higher numbers in their warbands. Kings Own had more focus, better communication, and more reliable players.

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roadkillrobin
Posts: 2773

Re: T4: Some feedback on keeps.

Post#28 » Mon Jun 20, 2016 4:50 pm

Moast of Tempest Wolfs players were completly new to the game and didn't know how to arrange groups properly or what classes that worked well together etz While Kings Own been playing the game on and off for 8 years. I bet with KO's experience it would been a completly different situation. So it's a pretty bad example as they were still learning the basics.
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ursvamp
Posts: 29

Re: T4: Some feedback on keeps.

Post#29 » Mon Jun 20, 2016 4:53 pm

put def tick only if a door goes down

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drmordread
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Re: T4: Some feedback on keeps.

Post#30 » Mon Jun 20, 2016 5:39 pm

Lileldys wrote:Communication is what puts guild warbands/groups ahead of any pug warband/groups. Also guild groups/warbands are way more focused. Saying that a Guild Party/Warband is as good as a pug is rediculous.

Tier3 was a good example, Tempest Wolves Guild Leader leading pugs on their TS, they still struggled for weeks to beat Kings Own, even with higher numbers in their warbands. Kings Own had more focus, better communication, and more reliable players.
The only thing that makes Guild wb's better is that they have better gear. (AND GOOD FOR THEM). Guildies help each other out to gear up. We do the same in my guild and alliance as well.

Also, as mentioned, KO has a lot of WAR vets that not only know their class well, but know what their teammates can do and can, have fought together before and lots more. It is not communication, it is training. If the same group of people play together for an extended period of time they learn each other's habits, abilities etc.

Still a crafty pug wb leader can and will defeat you.
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