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WE/WH Idea

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Danielle
Posts: 206

Re: WE/WH Idea

Post#21 » Mon Jul 25, 2016 5:30 pm

grumcajs wrote:WE and WH are fine. They provide high ST spike dmg.

Only problem = other mdps classes

Mara can have high crit too, crit dmg and top of that very nasty debuffs while still have more survivability
Slayer - SL. way too good ability + thanks to ID + berserk + high WS they do not fall back compared to WH dmg

You do not need to give mdps classes more grp utility. You should just improve their standing compared to other classes.

Also about that dragon gun....**** its horrible example. can it work - sure. but for that you need 1 WH in wb. so in typical 2/2/2 grps its optimal to make 1 spot open for DG WH (1 out of 8). Its same as AM puddle. Its good but for that you need just 1 AM per warband...
There are 12 different classes per realm that would make it 2 of each class in a warband. However, if you have core roles and utility roles in a warband of 24 I don't see it as unreasonable that some utility classes will be represented only once (ie.: for a specific utility). Some classes will always be better at simply dealing the most damage than others, in this case better fulfilling the core role of damage dealer. However, utility roles have to exist and be viable. I haven't played organized large scale since live, but imo the game was always broken even in terms of utility in large scale. I haven't played competitive organized large scale since live but it seems to me like way too many classes had no role at all back then. Just from order mdps there was no reason to run a WH or a WL, the only viable mdps were Slayers, the Engi magnet spec was underwhelming to even run one (but that's opinion only, we can agree to disagree there) SW were not viable so the only viable rdps were BWs. However I would make the case that each class should have a possible viability in a large scale setup as a combination of fulfilling their core role and providing utility. Having clear class specific utilities prevents classes from becoming obsolete due to being worse at performing the core role - you can argue for having a magnet engi for instance, there is no argument for using a whirling blade WL.

For 6v6 balance it's a different thing altogether I agree, there everyone needs to be competitive at fulfilling the core role, however the same is not necessary for wb scale balance.
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Charon
Posts: 297

Re: WE/WH Idea

Post#22 » Mon Jul 25, 2016 7:39 pm

Renork wrote:
Lileldys wrote:
Edit: And to everyone else who keeps saying LOLHIGHDPSWH. Uh, you're not on live. Also, you don't have LOTD nor do you have warp gear here. You will never see a WH pump out the same damage that was done on live on this server, ever. LoL M4, good luck building dat morale here.
You are not 100% correct. In fact (if we care about pure numbers) WH can be quite successful spec for extensive dmg in group play. Maybe it never hits level of aoe slayer but especially in larger SC you are able to take top dog position in this category. However, in such situation you have to forget about abilities to create single target large burst dmg (also scoring deathblows) and rather accept role similar to engi debuffer/dot-er (aoe debuff of 80 ini or healdebuff + high chance to set up JE dot + 10% chances to debuff 800 armor or snare enemies + RoF every 60 sec). I'm not going debate about overall effectiveness of such build. I'm just mentioning such possibility.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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