Changelog 28/10/16

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Zaccar20
Posts: 83

Re: Changelog 28/10/16

Post#21 » Fri Oct 28, 2016 12:53 pm

Awesome patch, greate work!
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ORDER

Elvo 40/41 WL
Raschweg 36/35
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DESTRO

Zaccar 40/50 Zealot
Aeedys 40/63 WE
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BarbaPapa
Posts: 14

Re: Changelog 28/10/16

Post#22 » Fri Oct 28, 2016 12:55 pm

th3gatekeeper wrote: I love this change, maybe people will stop being lazy and anti-social and join guilds so it encourages more population in the game.

Nothing is more demoralizing than getting online to 5 people online in your guild, and supposedly being in the most active NA guild...

It encourages people to play together. 110% behind this change
I deny being anti-social because i dont want to join a Guild:-). I´m more like a casual Gamer and play with my Wife. Nothing anti-social about it.

CrimsonX
Posts: 33

Re: Changelog 28/10/16

Post#23 » Fri Oct 28, 2016 12:59 pm

Fixed some remaining incorrect AoE ranges. All fixed ranges have been reduced by 10 feet. Guard is affected in this patch.
I'm possibly interpreting this wrong, but does this mean the effective range of guard has been reduced to 20ft? Or that the ability cast range has been reduced by 10ft?

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Ezella
Posts: 83

Re: Changelog 28/10/16

Post#24 » Fri Oct 28, 2016 1:14 pm

Just Great! Especially the ORvR changes. Keep Rank, Supplies, Active Front, ... more Strategy/Tactics ftw! :D

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drmordread
Suspended
Posts: 916

Re: Changelog 28/10/16

Post#25 » Fri Oct 28, 2016 1:16 pm

Awesome update. I loved reading all the stuff you had done. Then I got to this ...

With the greater distribution of players within a single zone, it no longer makes sense to allow players to duck fights by running to other zones. It's now one front or nothing.

I thought you guys (the devs) hated zerg mechanics? Congrats .... you just insured that the game gets boring and stagnant and that zergs will always be the way any realm does anything! What you and others call ducking fights is a most of the time a ploy to get the enemy to commit to another zone while you take a different one.

Now there is no strategy, no tactics. Spawn, run to center BO, fight, Die, Respawn, Rinse and repeat. Yawnfest!!! Yeah, I know, everyone should always be in one zone fighting.... BLAHHHHH ... Boring IMO. That is for people without the imagination to think of tactics to get the enemy away to one place while you take another.
You took an MMO that actually had some semblance of thinking in it, and turned it into something boring and lame like Call of Duty, or any other fighting over one one objective, first person shooter. Shame on you all!

I MISS The REAL WAR!!!! Thank god we still have SC's
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(and eight more to keep you guessing)

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Rebuke
Posts: 388

Re: Changelog 28/10/16

Post#26 » Fri Oct 28, 2016 1:18 pm

Lots of content, thanks!

Must say I am rather worried about the montro buff since in RvR (24v24 or larger) it actually is the meta spec for mara.

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geraldtarrant
Posts: 254

Re: Changelog 28/10/16

Post#27 » Fri Oct 28, 2016 1:45 pm

Nice work!
Muschroom / Gloom / Iznoogood
Orz Guild
Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group
Retired

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Marsares
Posts: 368

Re: Changelog 28/10/16

Post#28 » Fri Oct 28, 2016 2:26 pm

Rebuke wrote:Lots of content, thanks!

Must say I am rather worried about the montro buff since in RvR (24v24 or larger) it actually is the meta spec for mara.
Agree. Buffing Wrecking Ball coupled with the Armour Debuff tactic may be a bit too much. WL doesn't have such a tactic, plus WL loses effectiveness quickly in AOE fights as his pet just melts.

RvR changes are very interesting. Just had a dry run in the lakes with a WB and we got the keep to R2 and then started hitting their keep with cannons (don't need any BOs or your keep at R3 for this). There were fights all over the zone, and attacking a keep was much more interesting as Destro side-swiped us on our cannons rather than funnelling. We defended them, moved to the inner and then they hit from behind to take out our cannons.

So far so good!
Karak-Norn /// Asildur - RR100 WL /// Marsares - RR95 AM /// Nirnaeth - RR64 SW

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dadlyj
Posts: 101

Re: Changelog 28/10/16

Post#29 » Fri Oct 28, 2016 2:46 pm

t4 dwarf inf item "bloodfist longbow"

lost 3% critical -> 1% .

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coldnegative
Posts: 31

Re: Changelog 28/10/16

Post#30 » Fri Oct 28, 2016 2:51 pm

'Great' patch!
Azarael declined this topic because
Azarael wrote:1) Appealing to your mirror
2) Failing to propose any solutions
but I've just wanted to see thoughts of other players before suggesting any 'solution'

And now I find out that mDPS characters become even more useless because you nerfed Critical Chance weapons. So every mDPS lose damage but not getting something in exchange. There is no point to play mDPS (esspecially Choppa/Slayer).

P.S. 3 cannons destroy outer door in 2 minutes => no need in ram => oil useless too, you can cut off Oil from the game
P.P.S. Keep buffing Engis please, they are still too weak and can't win a SC without other classes help
Spoiler:
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And nice range nerf!
Spoiler:
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dadlyj wrote:t4 dwarf inf item "bloodfist longbow"

lost 3% critical -> 1% .
not only this! SC weapon too as well as weapon drop from Gutslime T4 lair

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