Engi Meta
Re: Engi Meta
"Finally the time has come! Finally we will reveal ourselves!"

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
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Howto - Reduce Lag, Crashes, Disconects.
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- GodlessCrom
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Re: Engi Meta
This will only encourage the order rdps meta. Ah well. I will just hide my Ironbreaker behind all the engis and let them duke it out with riftbeardz and nuke tater :p
Rush in and die, dogs - I was a man before I was a king!
Re: Engi Meta
If he doubles you he loses the bonus.
Re-invoke the turret, wait for the stack 32% .... I can tell you we're not ready to move forward: p
Re-invoke the turret, wait for the stack 32% .... I can tell you we're not ready to move forward: p
Re: Engi Meta
That's the plan for this evening.GodlessCrom wrote:This will only encourage the order rdps meta. Ah well. I will just hide my Ironbreaker behind all the engis and let them duke it out with riftbeardz and nuke tater :p
Also we have an t1 Event brewing in our whatsapp group.

The guild will be named: "Hufflepuff Havocs"

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
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- Posts: 146
Re: Engi Meta
The ammount of dodge/disrupt in both sides is not op. A bonus of 15% is op. 32% is a nightmare for enemy casters. Please are we thinking about this with logic?? That ammount should be only obtenaible by a tank holding the line. This is... i have no words.
Re: Engi Meta
Ok, school time: pay attention to what turret the Engineer has up. If it has two cisterns on top, they have the dodge/disrupt bonus but their range is reduced SEVERELY Solution? Move out of their range (60 feet on most abilities), they will be unable to hit you with ANY ability, not even with detaunt. Now you can decide whether to waste your time with trying to kill the Engi or just straight up ignore him and kill his team since he can't do much to you. CONGRATZ, you have successfuly countered a Tinkerer Engineer.jorgemarco wrote:The ammount of dodge/disrupt in both sides is not op. A bonus of 15% is op. 32% is a nightmare for enemy casters. Please are we thinking about this with logic?? That ammount should be only obtenaible by a tank holding the line. This is... i have no words.
If it doesn't have cisterns on top you can treat him similarly to pre-patch - he will not have any dodge/disrupt bonuses, they are exclusive to the Flame Turret. The only new bonuses are on the Bombardment Turret (the one that looks like a Gun Turret but bulkier and with less range) is that they can cast some abilities while moving, those of Grenadier line (grenades mostly) and their dots will hurt a bit more and affect more people. Their range however, is less than it was with the last patch, they no longer gain increased range with the Bombardment Turret. To counter a grenadier Engineer you'll need to either stay out of 80 feet range or spread out, or just nuke him, ya know, same as before.
Not that difficult. Stop whining about **** you haven't even properly tested. Adapt and go test, then come back with constructive criticism.
Last edited by blaqwar on Thu Dec 08, 2016 5:07 pm, edited 1 time in total.
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- Posts: 146
Re: Engi Meta
You dont need to give me any school lesson. This boost to dodge and disrupt is out of any sense. Anyway im sure this will be changed to recover the logic in the game.
Re: Engi Meta
I guess you didn't really read my post at all. Well, good luck with reverting the changes!
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Re: Engi Meta
Dude have you evern tested the changes? Why complain before doing so? How many engies are even tinker spec? I see a lot going for ST spec, which is rifleman Iirc. Same with magus. It's a buff to an underused spec that does significantly less dmg than the other specs, and is very short ranged compared to them as well
Rush in and die, dogs - I was a man before I was a king!