Learn your class well, join/form a reasonable group or accept loosing to those who play much more and prepare better.Aurandilaz wrote: Should the state of "balance" show an imaginary middlefinger to the average PUG player and tell them straight "make a 6man or get wreckt son", or maybe some middleground could be found, and a balance achieved where the casual average players also might enjoy the game without being constantly farmed by teams that are balanced for 6v6 action.![]()
Did they go on like this forever?
Re: Did they go on like this forever?
Last edited by Bozzax on Tue Apr 18, 2017 1:11 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Did they go on like this forever?
I think that I have finally began to understand that RoR is a very hardcore game. Since I think Aurandilaz is on to something. It feels as of late that this game carters only to the Premade uber good players, which is a shame. Thought of course I mean no offence saying this.
Eldoir Duskoath SW 40/71 Shadowmaster of the Eternal Host
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- peterthepan3
- Posts: 6509
Re: Did they go on like this forever?
It caters to people who play their respective class well, within a group environment. This is indicative in RvR, where the majority of the time the bags are handed to those who play within a group setting, getting kills doing resources helping with the siege etc.Elftwin95 wrote:I think that I have finally began to understand that RoR is a very hardcore game. Since I think Aurandilaz is on to something. It feels as of late that this game carters only to the Premade uber good players, which is a shame. Thought of course I mean no offence saying this.
There is nothing uber about RoR, or inherently hard - all the more reason that it is normally a l2p issue. Games like LoL, Smite, CSGO are hardcore. Having said that, casual players can still enjoy the game: Rumba is BIS gear on his Slayer already from leading WBs. Anyone can do it, there's no excuse.

Re: Did they go on like this forever?
In any game/sport/competition that isn't 100% RNG based you really should expect to loose when going up vs someone that has spent months more practicing/preparing.Elftwin95 wrote:I think that I have finally began to understand that RoR is a very hardcore game. Since I think Aurandilaz is on to something. It feels as of late that this game carters only to the Premade uber good players, which is a shame. Thought of course I mean no offence saying this.
The only problem is when people expect to casually log on 30-60 min every other day and be on equal terms.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Did they go on like this forever?
You only need to play a choppa or we for 5 min to see that Mara is still way over the top. Even if you don't play them out to compare, you only have to look at 9/10 destro premades running single or dual mara to realize that they are just completely over the top.ToXoS wrote:WL and Mara have already been nerfed anyway.
WL with the modifications to pounce, and Mara with the CD of thunderous blow being raised from 5 sec to 10 sec.
So people should stop whining in chat/forum and realise that both classes are already nerfed. Or more precisely, that devs have already looked on these classes balance.
Instead of thinking that WL is a nightmare, maybe they should be grateful that pounce is no longer spammable, thanks to the devs.
WL is a beast only against pugs, which generally don't have the time to react to a WL burst. From my experience, being more aware of your environment and being close to your WB will be enough to deal with WL, if your healers and the entire WB are not sleeping on a BO.
Solo WL gets a lot of well deserved hate due to the pet, but in group play it is mediocre. Which can't be said about Mara. Mara just has way too much, way too many tools in the toolbox, and the buff everyone else argument is a bit silly now.
As far as overall balance goes I got no issue seeing things mirrored better between the factions. Give sorc a ranged knock down, give choppas rampage and shattered limbs. That's fine by me if your willing to see the wounds defuffs mirrored, and for SW / WL to get an equally good armor ignore tactic.
Re: Did they go on like this forever?
A clear indication that a class is to powerful is how many players playing the class are deadly and in the case of wl nearly all are deadly and a real threat, you wont say the same for any other class, there will only be a handful of players of each class that are a real threat and seen as good players, not the case for wl.
The problem and answer imo is pretty clear, the problem lies with the pet both for being overpowered and bad, bad as in 6v6 where the pet dies and you lose most of your damage and overpowered where the pet has skills that fire off so quickly they basically become uncleansable, mainly the perm snare factor, pet speed meaning it can catch players that are mounted and meaning that avoding the knockdown - pull combo becomes very difficult and that the aa haste and crit tactics affect the pet.
As for the answer nerf the pet by reducing its debuff durations, reducing its speed and not allowing aa haste and crit tactic to affect the pet and buffing the wl player by allowing pack synergy to work with or without your pet, opening up loner spec as a valid option.
Good players who play wl know exactly how good wl is and tbh the fact that they say nothing is pretty sad.
The problem and answer imo is pretty clear, the problem lies with the pet both for being overpowered and bad, bad as in 6v6 where the pet dies and you lose most of your damage and overpowered where the pet has skills that fire off so quickly they basically become uncleansable, mainly the perm snare factor, pet speed meaning it can catch players that are mounted and meaning that avoding the knockdown - pull combo becomes very difficult and that the aa haste and crit tactics affect the pet.
As for the answer nerf the pet by reducing its debuff durations, reducing its speed and not allowing aa haste and crit tactic to affect the pet and buffing the wl player by allowing pack synergy to work with or without your pet, opening up loner spec as a valid option.
Good players who play wl know exactly how good wl is and tbh the fact that they say nothing is pretty sad.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Did they go on like this forever?
Karast wrote: Solo WL gets a lot of well deserved hate due to the pet, but in group play it is mediocre. Which can't be said about Mara. Mara just has way too much, way too many tools in the toolbox, and the buff everyone else argument is a bit silly now.
Im sorry but this is rubbish, i know alot of good wl players who are always grouped and they are far from mediocre and infact the deadliest dps you will face.
As for mara the difference here is that you can react to the mara coming for you and cleanse its debuffs to negate some of its damage, wl doesnt work like this, you can be on top of your target before they have time to react and you dont need to use 3 skills to debuff your target but instead just burst them down before they can react, not disagreeing that mara has to much but mara isnt the same force it was on live.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
- Aurandilaz
- Posts: 1896
Re: Did they go on like this forever?
At least on live the boisbands would acknowledge that they play to farm scrubs, get maximum kill scores and then farm more pugs.Elftwin95 wrote:I think that I have finally began to understand that RoR is a very hardcore game. Since I think Aurandilaz is on to something. It feels as of late that this game carters only to the Premade uber good players, which is a shame. Thought of course I mean no offence saying this.
Here it's about so called "competitive" gameplay and some mysterious other unknown factors driving the "balance" or lack thereof.
As far as I understand, the majority of the playerbase does not participate in regular 6v6 action. So more or less forcing the vast majority of the playerbase to march according to the tune of the few remaining 6mans is pretty frustrating; at least from my perspective.
(I'm still not hating on 6mans, it's just that I've had enough of pugfarming from my days on live...)
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- altharion1
- Banned
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Re: Did they go on like this forever?
Balance the game for pugs? How would you do that?
Re: Did they go on like this forever?
I may apologize for me English too...but - I don't know how is now with new armour etc...Try to compare WL with BW. Only one difference in their defensive stats is medium armour of WL. So they both defeance is almost none. And BW in full ofensive build may hit you for any 2500 damages when WL for max 800-1000? Even AM may hit so strong that's why I don't know from where ppl take this stories with WL strong burst and his OP dps when slayer and WH hit much stronger on single target and AOE of WL on RVR is an joke because 70% of his damages are just mitigated by armour. It's my own experience and I played a lot as WL,SL and WH.
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