I agree that option 2 would be a solid change. It would provide unique group utility for the BO.
I'm assuming the effect wouldn't stack? So if you're running two BOs you couldn't get two separate wounds buffs?
At the risk of sounding ignorant, is that too strong though? If Dabbart is correct in that more points in middle tree grants a more effective Da Toughest, how high of a wounds buff can you expectedly get? In comparison to other wounds buffs for example, Sigmar's Grace for WP grants 50 wounds from the tooltip, is on a 2s cast and 5s cd, with 13 points invested in the tree. BO would be able to supply 18 less than that as a passive, base buff on twice the cooldown, with no cast time, albeit on a 25% proc. But one's actually a healer and the other is a tank.
I like option two, but I think it should be tweaked. Something like:
Decrease to 20 wounds
Or
Decrease proc chance to 10%
Or
Increase duration by 5s
[BO] Da Toughest
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Re: [Black Orc] Da Toughest
To answe your question on effect we would have to look at what an increase of wounds means in a group situation. With a guard for instance that wounds buff can be made to go twice as far most of the time. Something that also should be considered is the slightly increased resistance it provides to attacks that measure a targets hp like fell the weak, giloutine, ect.dansari wrote:I agree that option 2 would be a solid change. It would provide unique group utility for the BO.
I'm assuming the effect wouldn't stack? So if you're running two BOs you couldn't get two separate wounds buffs?
At the risk of sounding ignorant, is that too strong though? If Dabbart is correct in that more points in middle tree grants a more effective Da Toughest, how high of a wounds buff can you expectedly get? In comparison to other wounds buffs for example, Sigmar's Grace for WP grants 50 wounds from the tooltip, is on a 2s cast and 5s cd, with 13 points invested in the tree. BO would be able to supply 18 less than that as a passive, base buff on twice the cooldown, with no cast time, albeit on a 25% proc. But one's actually a healer and the other is a tank.
I like option two, but I think it should be tweaked. Something like:
Decrease to 20 wounds
Or
Decrease proc chance to 10%
Or
Increase duration by 5s
So there are a few other advantages to note when considering amounts of wounds.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-
- Collateral
- Posts: 1494
Re: [Black Orc] Da Toughest
If you go full toughest tree, which rarely anyone does for some obvious reasons that should also be discussed later, the bellow procs for 42 wounds. Or at least that's what I had when I specced into Can't Hit Me. I think this is still not a huge amount when you consider that kotbs debuffs wounds with aoe by 100.
Maybe consider this, the wounds buff applies only to BO, but it heals the party members by the same amount. If you do it like that, I think you should reduce the wound buff to perhaps 5 seconds, so that you get some utility out of the bellow, healing group members if not constantly at least not every 10 seconds, which means a lot in combat. But still I think this wouldn't be a whole lot of healing, every 5-10 seconds you heal for 420, it just seems meh but it can be tested.
Maybe consider this, the wounds buff applies only to BO, but it heals the party members by the same amount. If you do it like that, I think you should reduce the wound buff to perhaps 5 seconds, so that you get some utility out of the bellow, healing group members if not constantly at least not every 10 seconds, which means a lot in combat. But still I think this wouldn't be a whole lot of healing, every 5-10 seconds you heal for 420, it just seems meh but it can be tested.
Re: [Black Orc] Da Toughest
Thanks for that! Obviously playing a BO you have better insight into this than I do. I might actually suggest changing the scaling after reducing the base amount then -- say you start with 20 wounds, but you invest 15 points into the tree? Bump it up to 50 (or whatever is deemed appropriate by algebra). I like that better than getting a base 32 wounds with no investment in the tree. As to your wounds debuff point: fair, but is that with points invested in the tree for knight? Don't destro have their own strong wounds debuffs? Rhetorical questions -- I mainly mean to point out that debuffs are still active use abilities with a cooldown, whereas this is still a base buff to your group on a proc... there's a reason the debuff would be stronger.Collateral wrote:If you go full toughest tree, which rarely anyone does for some obvious reasons that should also be discussed later, the bellow procs for 42 wounds. Or at least that's what I had when I specced into Can't Hit Me. I think this is still not a huge amount when you consider that kotbs debuffs wounds with aoe by 100.
Edit: Sorry -- saw your edit. I really disagree. It's not just a 320/420 heal. It'd be a group heal (so you're healing for a total of 1920-2520 with 6 groupmates), as a tank, on a 10s "cooldown" (call it 12-14s to account for rngesus).
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Re: [Black Orc] Da Toughest
Spoiler:
Last edited by Bozzax on Fri Aug 04, 2017 5:45 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: [Black Orc] Da Toughest
Spoiler:
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-
Re: [Black Orc] Da Toughest
Bare in mind 120 ini/tough and willpower from da biggest over the 10/12/14 seconds da toughest procs will provide a greater benefit and outshine it anyway (mitigation,less crits on your group and the increase healing).dansari wrote:
Edit: Sorry -- saw your edit. I really disagree. It's not just a 320/420 heal. It'd be a group heal (so you're healing for a total of 1920-2520 with 6 groupmates), as a tank, on a 10s "cooldown" (call it 12-14s to account for rngesus).
Spoiler:
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
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- footpatrol2
- Posts: 1093
Re: [Black Orc] Da Toughest
Spoiler:
Da toughest bellow wasn't always at 48 wounds buff at max 15 point da toughest tree. It used to be 96 wounds buff when you had max 15 points in da toughest tree. This got changed early in this games history because community perception at the time was that BO's were unkillable with that bellow and mythic responded to the community outcry by nerfing the bellow by 50%. NOTE: This bellow was considered SO STRONG that it was nerfed. I don't think the SM bubble was nerfed when they nerfed da toughest bellow. But I could be wrong on that.
I suggest to return Da toughest bellow back to its 96 wounds buff.
Have da toughest bellow with zero spec points base raised to 64 instead of the current 32 wounds buff and top end to 96 wounds buff instead of 48 wounds buff at max 13 point da toughest.
The boring math on why base 64 from 96
Spoiler:
Last edited by footpatrol2 on Sat Aug 05, 2017 2:19 pm, edited 1 time in total.
Re: [Black Orc] Da Toughest
This was the point I was trying to makeMorf wrote:Bare in mind 120 ini/tough and willpower from da biggest over the 10/12/14 seconds da toughest procs will provide a greater benefit and outshine it anyway (mitigation,less crits on your group and the increase healing).dansari wrote:
Edit: Sorry -- saw your edit. I really disagree. It's not just a 320/420 heal. It'd be a group heal (so you're healing for a total of 1920-2520 with 6 groupmates), as a tank, on a 10s "cooldown" (call it 12-14s to account for rngesus).
Spoiler:
"Why a group buff (wounds/heal?) that never willl be used?"
@250 base ini a 100 buff/debuff provides 4% less crits for you and 9% more crits for your enemy
@1000 incoming dps 4% less crits alone = 400 less damage over 10s (average).
Spoiler:
Last edited by Bozzax on Fri Aug 04, 2017 6:25 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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