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Old Renown rank system

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Daknallbomb
Posts: 1781

Re: Old Renown rank system

Post#21 » Tue May 23, 2017 4:59 am

Someone has screens of the System?
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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wargrimnir
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Re: Old Renown rank system

Post#22 » Tue May 23, 2017 5:26 am

Daknallbomb wrote:Someone has screens of the System?
I posted an image in the last Dev Diary if you wanted to look it up. Should be in the News section not too far down.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

Daknallbomb
Posts: 1781

Re: Old Renown rank system

Post#23 » Tue May 23, 2017 6:14 am

Found it ty
As i understand it you have to put 20 points to get the next Level and so on...
That would be rly cool
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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roadkillrobin
Posts: 2773

Re: Old Renown rank system

Post#24 » Tue May 23, 2017 6:30 am

Im working on a renown system sugestion wich is basicly a hybrid of the two. Will post later.
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roadkillrobin
Posts: 2773

Re: Old Renown rank system

Post#25 » Tue May 23, 2017 8:12 am

So here's my suggestion to a renown system thats a hybrid of the two. It's based on Archetypes playstyles
Each step costs 1 renown point and you have to go from left to right.

Melee power (Crit = Melee crit, Defend = reduced to be defended)
Spoiler:
2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR
2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR
Spend 20 points in T1 to unlock T2

2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR + 1% Crit,
2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR, 2STR + 1% crit,
Spend 20 points in T2 to unlock t3

2STR, 2STR, 2STR, 2STR, 2STR + -1% defend, 2STR, 2STR, 2STR, 2STR, 2STR + 1% Crit
2STR, 2STR, 2STR, 2STR, 2STR + -1% defend, 2STR, 2STR, 2STR, 2STR, 2STR + 1% Crit
Spend 20 points in T3 to unlock t4

1STR, 1STR, 1STR, 1STR, 1STR + -2% defend , 1STR, 1STR, 1STR, 1STR, 1STR + 1% crit
1STR, 1STR, 1STR, 1STR, 1STR + -2% defend , 1STR, 1STR, 1STR, 1STR, 1STR + 1% crit
Magic power (Crit = Magic Crit, Defend = reduced to be defended)
Spoiler:
2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT
2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT
Spend 20 points in T1 to unlock t2

2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT + 1% Crit
2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT, 2INT + 1% crit
Spend 20 points in T2 to unlock t3


2INT, 2INT, 2INT, 2INT, 2INT + -1% defend, 2INT, 2INT, 2INT, 2INT, 2INT + 1% Crit
2INT, 2INT, 2INT, 2INT, 2INT + -1% defend, 2INT, 2INT, 2INT, 2INT, 2INT + 1% Crit
Spend 20 points in T3 to unlock t4

1INT, 1INT, 1INT, 1INT, 1INT + -2% defend , 1INT, 1INT, 1INT, 1INT, 1INT + 1% crit
1INT, 1INT, 1INT, 1INT, 1INT + -2% defend , 1INT, 1INT, 1INT, 1INT, 1INT + 1% crit
Ranged Power (Crit = Ranged Crit, Defend = Reduced to be defended)
Spoiler:
2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS
2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS
Spend 20 points in T1 to unlock t2

2 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS + 1% Crit
2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS + 1% Crit
Spend 20 points in T2 to unlock t3

2BLS, 2BLS, 2BLS, 2BLS, 2BLS + -1% defend, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS + 1% Crit
2BLS, 2BLS, 2BLS, 2BLS, 2BLS + -1% defend, 2BLS, 2BLS, 2BLS, 2BLS, 2BLS + 1% Crit
Spend 20 points in T3 to unlock t4

1BLS, 1BLS, 1BLS, 1BLS, 1BLS + -2% defend, 1BLS, 1BLS, 1BLS, 1BLS, 1BLS + 1% Crit
1BLS, 1BLS, 1BLS, 1BLS, 1BLS + -2% defend, 1BLS, 1BLS, 1BLS, 1BLS, 1BLS + 1% Crit
Healing Power (Crit = Healing crit, TBCrit = Chance to be crit)
Spoiler:
2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL
2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL
Spend 20 points in T1 to unlock t2

2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL + 1% Crit
2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL + 1% Crit
Spend 20 points in T2 to unlock t3

2WIL, 2WIL, 2WIL, 2WIL, 2WIL + -1% TBCrit, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL + 2% Crit
2WIL, 2WIL, 2WIL, 2WIL, 2WIL + -1% TBCrit, 2WIL, 2WIL, 2WIL, 2WIL, 2WIL + 2% Crit
Spend 20 points in T3 to unlock t4

1WIL, 1WIL, 1WIL, 1WIL, 1WIL + -2% TBCrit, 1WIL, 1WIL, 1WIL, 1WIL, 1WIL + 2% Crit
1WIL, 1WIL, 1WIL, 1WIL, 1WIL + -2% TBCrit, 1WIL, 2WIL, 1WIL, 1WIL, 1WIL + 2% Crit
Armor peircing (Crit = Ranged and Melee Crit)
Spoiler:
2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES
2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES, 2WES
Spend 20 points in T1 to unlock t2

2WES, 2WES, 2WES, 2WES, 2WES + 2% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 1% Crit
2WES, 2WES, 2WES, 2WES, 2WES + 2% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 1% Crit
Spend 20 points in T2 to unlock t3

2WES, 2WES, 2WES, 2WES, 2WES + 2% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 1% Crit
2WES, 2WES, 2WES, 2WES, 2WES + 2% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 1% Crit
Spend 20 points in T3 to unlock t4

2WES, 2WES, 2WES, 2WES, 2WES + 5% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 2% Crit
2WES, 2WES, 2WES, 2WES, 2WES + 5% Parry, 2WES, 2WES, 2WES, 2WES, 2WES + 2% Crit
Melee mage (Crit = Magic and Ranged Crit)
Spoiler:
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU
Spend 20 points in T1 to unlock t2

2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Crit
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Crit
Spend 20 points in T2 to unlock t3

2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 20WOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Crit
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 20WOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Crit
Spend 20 points in T3 to unlock t4

2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 40WOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Crit
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 40WOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Crit
Dodgy (TBCrit = Chance to be crit)
Spoiler:
2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI + 1% Dodge/Parry/Disrupt
2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI, 2INI + 1% Dodge/Parry/Disrupt
Spend 20 points in T1 to unlock t2

2INI, 2INI, 2INI, 2INI, 2INI + 20 WOU, 2INI, 2INI, 2INI, 2INI, 2INI + 2% Dodge/Parry/Disrupt
2INI, 2INI, 2INI, 2INI, 2INI + 20 WOU, 2INI, 2INI, 2INI, 2INI, 2INI + 2% Dodge/Parry/Disrupt
Spend 20 points in T2 to unlock t3

2INI, 2INI, 2INI, 2INI, 2INI + 20WOU, 2INI, 2INI, 2INI, 2INI, 2INI + 3% Dodge/Parry/Disrupt
2INI, 2INI, 2INI, 2INI, 2INI + 20WOU, 2INI, 2INI, 2INI, 2INI, 2INI + 3% Dodge/Parry/Disrupt
Spend 20 points in T3 to unlock t4

1INI, 1INI, 1INI, 1INI, 1INI + -2% TBCrit, 1INI, 1INI, 1INI, 1INI, 1INI + 3% Dodge/Parry/Disrupt
1INI, 1INI, 1INI, 1INI, 1INI + -2% TBCrit, 1INI, 1INI, 1INI, 1INI, 1INI + 3% Dodge/Parry/Disrupt
Tanky (Arp = Armor piercing)
Spoiler:
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Parry, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2 Block
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Parry, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2 Block
Spend 20 points in T1 to unlock t2

2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Parry, 2TOU, 2TOU, 2TOU, 2TOU + 2 Block
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 1% Parry, 2TOU, 2TOU, 2TOU, 2TOU + 2 Block
Spend 20 points in T2 to unlock t3

2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Parry, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2 Block
2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2% Parry, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 2 Block
Spend 20 points in T3 to unlock t4

2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 5% Parry, 2TOU, 2TOU, 2TOU, 2TOU + -5% Arp
2TOU, 2TOU, 2TOU, 2TOU, 2TOU, 2TOU + 5% Parry, 2TOU, 2TOU, 2TOU, 2TOU + -5% Arp
If i forgot any Archtype playstyle please remind me.
Last edited by roadkillrobin on Tue May 23, 2017 9:07 am, edited 1 time in total.
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Valfaros
Posts: 260

Re: Old Renown rank system

Post#26 » Tue May 23, 2017 8:43 am

The problem with this thing besides from having to skill for stuff you don't need, is that high rr people will have an even bigger advantage over low rr guys because they can skill the actually useful things. I think too high crit changes are a problem but mostly on just some classes (esp. does with crit dmg tactics) and not all of them. Balancing the overperforming classes when they have to much crit would be the better option in my opinion.

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roadkillrobin
Posts: 2773

Re: Old Renown rank system

Post#27 » Tue May 23, 2017 8:53 am

Well having higher renown should give more effects if min maxing. If you make the good stuff the cheapeast, and scale it down as you rank up just, means the higher rank players are able to get both the good offensive and defensive tools wich is basicly the system we have now.

And I don't understand whats you mean with "Skill for what you don't need" or what you consider usefull in the first place.
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Daknallbomb
Posts: 1781

Re: Old Renown rank system

Post#28 » Tue May 23, 2017 9:38 am

The only Thing that rly is a wish from me is that you Cant go for 9% crit Bonus + reselute defenses + cleansing Winds + ( forget The Name) faster run proc at the Same time
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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th3gatekeeper
Posts: 952

Re: Old Renown rank system

Post#29 » Tue May 23, 2017 12:31 pm

Daknallbomb wrote:Found it ty
As i understand it you have to put 20 points to get the next Level and so on...
That would be rly cool
Yeah this would be really cool if you play RDPS... if you play melee classes, youll feel the brunt of that one - being unable to pick up disrupt/dodge via renown
roadkillrobin wrote:Well having higher renown should give more effects if min maxing. If you make the good stuff the cheapeast, and scale it down as you rank up just, means the higher rank players are able to get both the good offensive and defensive tools wich is basicly the system we have now.

And I don't understand whats you mean with "Skill for what you don't need" or what you consider usefull in the first place.
Actually I think it should all be diminishing returns. So the first points spent give the greatest advantage. Issues arise when you have linear or increasing returns.

I dont understand why we are advocating for MORE restrictions in this game.... There already isnt very much diversity. We have a handful of "sets" that largely everyone wears... There isnt much diversity with gear choice. We have 1 "BIS" jewelry set (Genesis) that beats out almost any other combination. We have a handful of small weapon options... We have 3 Mastery trees that we can (generally) get almost 2 of the 3...

"Choice" is already limited. Now we want to restrict renown so people have to waste 20 points on some bull stats?!? Why.....


This goes back to what I said in another thread. There is only ONE way to make someone do anything. They have to WANT to do it. Now, we can force people to buy stats - be blocking off everything and anything good until they blow 20 points on stats.... OR.... Why not look at the underlying reason people dont buy stats and instead jump to "all the good stuff".

Well it seems obvious to me. People dont buy stats because stats give a HORRIBLE return for investment. Not just that, but its completely linear 4:1....

If you create a diminishing return system - JUST like there is for things like Parry or Block or Crit.... People have more legit options.

We didnt "force" anyone to do anything, but now people will (of their own free will) choose stats, because they believe the return for those points are a better investment.....

You didnt add more stats, you merely made earlier points, give a higher return per 1 RR. This wouldnt mess with anyones current build, but now we start to open up more OPTIONS....

If you asked me... Things like "sets" and "set bonuses" are really lame and should be removed IMO. They are too restricting. Each piece should merely give stats and that is all. You start to mix and match stats on gear, for your desired build. So just like we have now, some pieces would be crit focused, some "parry" or "block", etc. Some would have Melee Power or other various stats. This is off topic a little but we need more choice, not less..

TLDR: Trying to "force" people to buy stats with renown is a bad idea. Why not look at "why" people dont buy stats and instead modify the return, so stats are as viable an investment as anything else. We need to promote choice and diversity, not remove it!
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Daknallbomb
Posts: 1781

Re: Old Renown rank system

Post#30 » Tue May 23, 2017 12:36 pm

th3gatekeeper wrote:
Daknallbomb wrote:Found it ty
As i understand it you have to put 20 points to get the next Level and so on...
That would be rly cool
Yeah this would be really cool if you play RDPS... if you play melee classes, youll feel the brunt of that one - being unable to pick up disrupt/dodge via renown
roadkillrobin wrote:Well having higher renown should give more effects if min maxing. If you make the good stuff the cheapeast, and scale it down as you rank up just, means the higher rank players are able to get both the good offensive and defensive tools wich is basicly the system we have now.

And I don't understand whats you mean with "Skill for what you don't need" or what you consider usefull in the first place.
Actually I think it should all be diminishing returns. So the first points spent give the greatest advantage. Issues arise when you have linear or increasing returns.

I dont understand why we are advocating for MORE restrictions in this game.... There already isnt very much diversity. We have a handful of "sets" that largely everyone wears... There isnt much diversity with gear choice. We have 1 "BIS" jewelry set (Genesis) that beats out almost any other combination. We have a handful of small weapon options... We have 3 Mastery trees that we can (generally) get almost 2 of the 3...

"Choice" is already limited. Now we want to restrict renown so people have to waste 20 points on some bull stats?!? Why.....


This goes back to what I said in another thread. There is only ONE way to make someone do anything. They have to WANT to do it. Now, we can force people to buy stats - be blocking off everything and anything good until they blow 20 points on stats.... OR.... Why not look at the underlying reason people dont buy stats and instead jump to "all the good stuff".

Well it seems obvious to me. People dont buy stats because stats give a HORRIBLE return for investment. Not just that, but its completely linear 4:1....

If you create a diminishing return system - JUST like there is for things like Parry or Block or Crit.... People have more legit options.

We didnt "force" anyone to do anything, but now people will (of their own free will) choose stats, because they believe the return for those points are a better investment.....

You didnt add more stats, you merely made earlier points, give a higher return per 1 RR. This wouldnt mess with anyones current build, but now we start to open up more OPTIONS....

If you asked me... Things like "sets" and "set bonuses" are really lame and should be removed IMO. They are too restricting. Each piece should merely give stats and that is all. You start to mix and match stats on gear, for your desired build. So just like we have now, some pieces would be crit focused, some "parry" or "block", etc. Some would have Melee Power or other various stats. This is off topic a little but we need more choice, not less..

TLDR: Trying to "force" people to buy stats with renown is a bad idea. Why not look at "why" people dont buy stats and instead modify the return, so stats are as viable an investment as anything else. We need to promote choice and diversity, not remove it!

Dont get me wrong there. Rd + cw + run should be awaible But not together with crit offensiv deffed Things what ever you like. That has nothing to So with rdps . One of These Things or mayb two avaible is okay But not all three + full crit or so
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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