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(SW) Skirmisher rotation and spec?

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Manatikik
Posts: 1249

Re: (SW) Skirmisher rotation and spec

Post#21 » Tue Oct 24, 2017 6:43 pm

dansari wrote:
Shing wrote:I'm glad you mentioned it was a joke. I was about to go around jump-shooting destro. Thought it was a time-of-flight thing or something to make it tic on the same timestamp.

How have these builds changed since the rkd & skirmish tree change? I've been running scout w/ fester as easily having 1k+ BS due to bolster has made for some nice burst, but I fear that will decrease as I level more and may want to try out skirmish more as new tactics come in.
:D no worries. Don't want to spread misinformation, although I'm sure destro would fear the jumping shadow ninja.

Scout with fester is fine for lower levels. You're missing some key tactics to make Skirmish shine (bullseye and IA aren't till 30s), but honestly it's tough to argue for other trees at the moment. My build is just full skirmish, pick up Powerful Draw, heal debuff, and rkd, then Scout enough to get Glass Arrow. I'm mainly playing orvr or I may try out Assault, but Assault also feels like I would need to invest talismans into some defensive stats. Assault also really locks you into a playstyle. You need at least 3 tactics to make it successful (Sinister Assault and Merciless Soldier are essential.. then your other could be Bullseye, No Respite, etc.) I think the fourth should always be IA because it provides so much of a stat boost. But that's very different from an orvr Skirmish playstyle, which tends to be very linear: IA, PD, Expert Skirm, and Bullseye.

Unfortunately the draw (pun intended) of Skirmish tree is just too great right now (for me) to really think about other builds. Powerful Draw is essential for max-range application of dots, Eye Shot is one of the best abilities in the game, and the heal debuff is added utility that everyone will expect you to have because of its 100% uptime.
With the DoT nerfs winds might be changing for SW. Last night i was joke-testing a Scout buidl and I kept top DPS and DBing SC's... Gonna keep playing around with it but it seems if you play a certain way it makes you more effective than Skirmish atm (for SC's nothing will beat LA for ORvR ofc)
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Shing
Posts: 23

Re: (SW) Skirmisher rotation and spec

Post#22 » Tue Oct 24, 2017 6:55 pm

dansari wrote:
Shing wrote:I'm glad you mentioned it was a joke. I was about to go around jump-shooting destro. Thought it was a time-of-flight thing or something to make it tic on the same timestamp.

How have these builds changed since the rkd & skirmish tree change? I've been running scout w/ fester as easily having 1k+ BS due to bolster has made for some nice burst, but I fear that will decrease as I level more and may want to try out skirmish more as new tactics come in.
:D no worries. Don't want to spread misinformation, although I'm sure destro would fear the jumping shadow ninja.

Scout with fester is fine for lower levels. You're missing some key tactics to make Skirmish shine (bullseye and IA aren't till 30s), but honestly it's tough to argue for other trees at the moment. My build is just full skirmish, pick up Powerful Draw, heal debuff, and rkd, then Scout enough to get Glass Arrow. I'm mainly playing orvr or I may try out Assault, but Assault also feels like I would need to invest talismans into some defensive stats. Assault also really locks you into a playstyle. You need at least 3 tactics to make it successful (Sinister Assault and Merciless Soldier are essential.. then your other could be Bullseye, No Respite, etc.) I think the fourth should always be IA because it provides so much of a stat boost. But that's very different from an orvr Skirmish playstyle, which tends to be very linear: IA, PD, Expert Skirm, and Bullseye.

Unfortunately the draw (pun intended) of Skirmish tree is just too great right now (for me) to really think about other builds. Powerful Draw is essential for max-range application of dots, Eye Shot is one of the best abilities in the game, and the heal debuff is added utility that everyone will expect you to have because of its 100% uptime.
At 31 atm. When I get the tactics for skirmish I 100% am going to go solo, jump-shooting, falling from the skies shadow ninja.

Thanks for the info. Never sure how many people use Glass Arrow but I think it's great and probably underused. As for assault I liked the changes, but I mostly use it defensively atm. Maybe one day that'll change and my SW will join that melee train.

dansari
Posts: 2524

Re: (SW) Skirmisher rotation and spec

Post#23 » Tue Oct 24, 2017 6:56 pm

Manatikik wrote:With the DoT nerfs winds might be changing for SW. Last night i was joke-testing a Scout buidl and I kept top DPS and DBing SC's... Gonna keep playing around with it but it seems if you play a certain way it makes you more effective than Skirmish atm (for SC's nothing will beat LA for ORvR ofc)
That's just cuz you're a boss mate 8-)
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Manatikik
Posts: 1249

Re: (SW) Skirmisher rotation and spec

Post#24 » Tue Oct 24, 2017 7:06 pm

dansari wrote:
Manatikik wrote:With the DoT nerfs winds might be changing for SW. Last night i was joke-testing a Scout buidl and I kept top DPS and DBing SC's... Gonna keep playing around with it but it seems if you play a certain way it makes you more effective than Skirmish atm (for SC's nothing will beat LA for ORvR ofc)
That's just cuz you're a boss mate 8-)
Apparently BiS does help, who da thunk it.
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dansari
Posts: 2524

Re: (SW) Skirmisher rotation and spec

Post#25 » Tue Oct 24, 2017 7:17 pm

Manatikik wrote:Apparently BiS does help, who da thunk it.
Do you find having to stand still to get off Fester opens you up to threats more? Or are you running a No Quarter build?
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Manatikik
Posts: 1249

Re: (SW) Skirmisher rotation and spec

Post#26 » Tue Oct 24, 2017 7:26 pm

dansari wrote:
Manatikik wrote:Apparently BiS does help, who da thunk it.
Do you find having to stand still to get off Fester opens you up to threats more? Or are you running a No Quarter build?
I tried both. No Quarter just isn't worth the AP investment for the little damage and with new dodge changes your spammable skill gets dodged a lot and isn't that spammable with NQ. Just gotta play smart with Fester when to cast and what not; Focused Mind helps a lot. I'm kind of playing like my WL but from ranged and its working better than trying to fit the Skirmish playstyle with Scout skills; currently the biggest issue is Flame Arrow's 80 ft range (why Explodin Errer on SH is 100 ft idk...)
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dansari
Posts: 2524

Re: (SW) Skirmisher rotation and spec

Post#27 » Tue Oct 24, 2017 7:31 pm

Spoiler:
Manatikik wrote:
dansari wrote:
Manatikik wrote:Apparently BiS does help, who da thunk it.
Do you find having to stand still to get off Fester opens you up to threats more? Or are you running a No Quarter build?
I tried both. No Quarter just isn't worth the AP investment for the little damage and with new dodge changes your spammable skill gets dodged a lot and isn't that spammable with NQ. Just gotta play smart with Fester when to cast and what not; Focused Mind helps a lot. I'm kind of playing like my WL but from ranged and its working better than trying to fit the Skirmish playstyle with Scout skills; currently the biggest issue is Flame Arrow's 80 ft range (why Explodin Errer on SH is 100 ft idk...)
Interesting. Are you running FtW or Eye Shot? EA, IA, Bullseye, PD?
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Manatikik
Posts: 1249

Re: (SW) Skirmisher rotation and spec

Post#28 » Tue Oct 24, 2017 7:36 pm

Spoiler:
dansari wrote:
Spoiler:
Manatikik wrote:
dansari wrote:
Do you find having to stand still to get off Fester opens you up to threats more? Or are you running a No Quarter build?
I tried both. No Quarter just isn't worth the AP investment for the little damage and with new dodge changes your spammable skill gets dodged a lot and isn't that spammable with NQ. Just gotta play smart with Fester when to cast and what not; Focused Mind helps a lot. I'm kind of playing like my WL but from ranged and its working better than trying to fit the Skirmish playstyle with Scout skills; currently the biggest issue is Flame Arrow's 80 ft range (why Explodin Errer on SH is 100 ft idk...)
Interesting. Are you running FtW or Eye Shot? EA, IA, Bullseye, PD?
Tactics: IA MA EA Pierce Defense. Only have SS in skirmish. Use Rapid Fire to bait PD Procs then go for Fester with GA and FTW for kills. More burst oriented. Throwing down FA and SS when i can; pretty much ignoring BHA atm. GA and Acid Arrow with FA are my "filler" attacks to prod at defenses and Rapid Fire does okayish damage vs squishies. I don't like Bullseye because it only lasts 5 seconds; if it was 10 it might be worth taking over PD but with PD my filler attacks can also bring some utility so i see it as a plus.
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dansari
Posts: 2524

Re: (SW) Skirmisher rotation and spec

Post#29 » Tue Oct 24, 2017 7:41 pm

Spoiler:
Manatikik wrote:
dansari wrote:
Manatikik wrote:
I tried both. No Quarter just isn't worth the AP investment for the little damage and with new dodge changes your spammable skill gets dodged a lot and isn't that spammable with NQ. Just gotta play smart with Fester when to cast and what not; Focused Mind helps a lot. I'm kind of playing like my WL but from ranged and its working better than trying to fit the Skirmish playstyle with Scout skills; currently the biggest issue is Flame Arrow's 80 ft range (why Explodin Errer on SH is 100 ft idk...)
Interesting. Are you running FtW or Eye Shot? EA, IA, Bullseye, PD?
Tactics: IA MA EA Pierce Defense. Only have SS in skirmish. Use Rapid Fire to bait PD Procs then go for Fester with GA and FTW for kills. More burst oriented. Throwing down FA and SS when i can; pretty much ignoring BHA atm. GA and Acid Arrow with FA are my "filler" attacks to prod at defenses and Rapid Fire does okayish damage vs squishies. I don't like Bullseye because it only lasts 5 seconds; if it was 10 it might be worth taking over PD but with PD my filler attacks can also bring some utility so i see it as a plus.
Makes sense... why do you need flame arrow to be 100ft when SS is only 65 without PD?
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Manatikik
Posts: 1249

Re: (SW) Skirmisher rotation and spec

Post#30 » Tue Oct 24, 2017 7:49 pm

dansari wrote:
Spoiler:
Manatikik wrote:
dansari wrote:
Interesting. Are you running FtW or Eye Shot? EA, IA, Bullseye, PD?
Tactics: IA MA EA Pierce Defense. Only have SS in skirmish. Use Rapid Fire to bait PD Procs then go for Fester with GA and FTW for kills. More burst oriented. Throwing down FA and SS when i can; pretty much ignoring BHA atm. GA and Acid Arrow with FA are my "filler" attacks to prod at defenses and Rapid Fire does okayish damage vs squishies. I don't like Bullseye because it only lasts 5 seconds; if it was 10 it might be worth taking over PD but with PD my filler attacks can also bring some utility so i see it as a plus.
Makes sense... why do you need flame arrow to be 100ft when SS is only 65 without PD?
With flight times its nice for it to land when i get in range of SS. Also I use it everytime its off CD (with EA it doesnt do horrible Damage and it layers for other people **** in Pugs) for extra oomph, procing PD, and it'd be nice for my Scout skills to all be Scout range; I find SS a little less necessary on every target when burst spec vs the sustain of skirmisher.
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