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Patch Notes 22/7/17

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Natherul
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Re: Patch Notes 22/7/17

Post#21 » Sat Jul 22, 2017 12:58 pm

Haojin wrote:
Natherul wrote:
Glorian wrote:Quick question.

The moral scaler was before on moral pumps AND basic moral gain?

Or only on moral pumps?

So which one isn't a scaller anymore?
Both, pump was scaled more heavily, and both are affected by todays patch, I will monitor it together with Torque and other members of staff and change both values as needed and see if we can get it to work more as we want.

Any news about DfV - YSMBD ?
They fall under the morale pump scaler (or what used to be scaler) and are one of the things Im looking at. As I hinted towards earlier, there are multiple variables for me to tweak here so small or big things may change over the few coming days in regards to morale gain

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Noobster
Posts: 7

Re: Patch Notes 22/7/17

Post#22 » Sat Jul 22, 2017 2:39 pm

hey

thanks for the patch
did you changed the range from sigmars grace and prayers?

regards

freshour
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Posts: 835

Re: Patch Notes 22/7/17

Post#23 » Sat Jul 22, 2017 2:50 pm

Am I the only one that is literally freaking out at the fact that NPC's disappear lol... do you even REALIZE how awesome that is for scavenging?!?!?!?!?!?!?!?!?!?

If this was the only thing done at all... I would still have tears of joy. I can now continue my quest for world farming domination.

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Grock
Posts: 918

Re: Patch Notes 22/7/17

Post#24 » Sat Jul 22, 2017 4:03 pm

- Added faction restriction to pocket items rewards for unlocks Spoils of War
Its those useless flavour items like "Endless list of grudges" or "Slayer hair comb"?
Orkni 85+ (in-game Grock is not me...)
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Grock
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Re: Patch Notes 22/7/17

Post#25 » Sat Jul 22, 2017 4:08 pm

Natherul wrote: Both, pump was scaled more heavily, and both are affected by todays patch, I will monitor it together with Torque and other members of staff and change both values as needed and see if we can get it to work more as we want.
if i had no pumps and no extra morale gain from gear, how am i affected by this change? will morale gain be slower or faster? :?
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Natherul
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Re: Patch Notes 22/7/17

Post#26 » Sat Jul 22, 2017 4:17 pm

Grock wrote:
Natherul wrote: Both, pump was scaled more heavily, and both are affected by todays patch, I will monitor it together with Torque and other members of staff and change both values as needed and see if we can get it to work more as we want.
if i had no pumps and no extra morale gain from gear, how am i affected by this change? will morale gain be slower or faster? :?
ALL morale is affected by this change, and its dependant, the scaler would be more or less of what we currently have but as stated its subject to change.

dansari
Posts: 2524

Re: Patch Notes 22/7/17

Post#27 » Sat Jul 22, 2017 4:57 pm

freshour wrote:Am I the only one that is literally freaking out at the fact that NPC's disappear lol... do you even REALIZE how awesome that is for scavenging?!?!?!?!?!?!?!?!?!?

If this was the only thing done at all... I would still have tears of joy. I can now continue my quest for world farming domination.
Bruh butchering was a breeze today. I shed a single manly tear for the fallen wildlife of Black Crag who never had the opportunity to share with me their mats.

#rememberthefallen
<Salt Factory>

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footpatrol2
Posts: 1093

Re: Patch Notes 22/7/17

Post#28 » Sat Jul 22, 2017 5:34 pm

Is morale gain still subject to increased gains to having a full group? In a full group in AoR morale gain was 36 morale per sec. Is this how it is working right now? Or did you remove the morale gain increaser to having a full group and we are operating at a flat base 10 morale gain per sec?

Do we have Right now AoR morale gain rates?

Super exciting patch btw.

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ToXoS
Posts: 671

Re: Patch Notes 22/7/17

Post#29 » Sat Jul 22, 2017 5:47 pm

Is it normal that I can't apply alternate appearances on my T4 epic quests weapons on my marauder? Same for T1 Lair boss weapon.
It works fine for my shammy and my SM tho.

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Glorian
Posts: 5002

Re: Patch Notes 22/7/17

Post#30 » Sat Jul 22, 2017 7:27 pm

@PQs:
I wrote two Bugreports. It seems some of the sound upgraded PQs don't reset after they have been completed.

Or it is that I haven't waited enough.

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