Patch Notes 15/9/2017
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Re: 15/9/2017 Patch Notes
Unintended nerf: SW/SH/Engi don't get a M2 till level 20 now. (for the time being) If its easy maybe switch FM up to 12 so newbies don't get effected that badly? Idk just thought of that cause of a level 12 SW in my guild
<Montague><Capulet>
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Re: 15/9/2017 Patch Notes
Annihilate - BWTorquemadra
Extended the Radius of the following ground target abilities to match VFX radius -
Napalm Grenade
Sticky Feetz
Rain of Fire
Dissolving Mist
Tzeentch's Firestorm
Mistress of the Marsh
Pit of Shades
Disasterous Cascade - Sorc
these abilities range is bugged aswell. nice change anyways.
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
Re: 15/9/2017 Patch Notes
H3h3Haojin wrote:@Glorian
open your eyes my vertically challanged friend.
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Re: 15/9/2017 Patch Notes
Another note: Hold the Line! isn't working [friendly buff]
https://github.com/WarEmu/WarBugs/issues/10145
If HTL fixed, UF wouldn't be so cancerous imho.
https://github.com/WarEmu/WarBugs/issues/10145
If HTL fixed, UF wouldn't be so cancerous imho.
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
Re: 15/9/2017 Patch Notes
Thanks for the RvR patch, nice test procedure, I really enjoy to try differents RvR possibilities; To see how it work now with open zones... More strategy or nothing, more players or less, more skirmish and more posibility for solo players...
How many time you let us try and see ?
Next RvR patch are you trying two pairings open and one open when we close the both, like on the RvR T1 ?
How many time you let us try and see ?
Next RvR patch are you trying two pairings open and one open when we close the both, like on the RvR T1 ?
Last edited by flintboth on Fri Sep 15, 2017 8:00 am, edited 2 times in total.
monkey 079 (test failure - escaped)
Re: 15/9/2017 Patch Notes
It is actually quite the opposite.Grobbok wrote:for me it looks like very bad ideawargrimnir wrote: - Proximity Flags from T1 are now implemented in T2, T3 and T4.
completely destroy small scale rvr
now all who want join zerg just teleport to BO where zerg is
We have tried to lock Dwarf T1 in the past with a warband. 18 Dwarfs.
Destro had 12 Players in the Zone.
When we roll in our mini Zerg all together through the zone, everytime we kill a sixman at a Flag it is captured behind us after we moved to the next. So we were never close to capturing the zone. Only after we split up to positioning 6 at two flags and 6 in the middle to react.
That T1 System is the golden age for small scale RvR in small groups. Even with more zones open.
So yes, you can jump to the teleport to join the Zerg. For what? Riding from BO to BO to get nothing?

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
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Re: 15/9/2017 Patch Notes
Something that is worked on but it's a tricky one.Haojin wrote:Another note: Hold the Line! isn't working [friendly buff]
https://github.com/WarEmu/WarBugs/issues/10145
If HTL fixed, UF wouldn't be so cancerous imho.
Also my fix for this week got added late to the notes
Re: 15/9/2017 Patch Notes
Err I could be wrong here but wasn't HTL workin properly at some stage in the distant past?Natherul wrote:Something that is worked on but it's a tricky one.Haojin wrote:Another note: Hold the Line! isn't working [friendly buff]
https://github.com/WarEmu/WarBugs/issues/10145
If HTL fixed, UF wouldn't be so cancerous imho.
Also my fix for this week got added late to the notes
Halhammer - Gundoom - Vewywong et al. of DoE
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Re: 15/9/2017 Patch Notes
Idk, it works visually but not in the server and I know the issue I just haven't found a fix yet for itHalhammer wrote:Err I could be wrong here but wasn't HTL workin properly at some stage in the distant past?Natherul wrote:Something that is worked on but it's a tricky one.Haojin wrote:Another note: Hold the Line! isn't working [friendly buff]
https://github.com/WarEmu/WarBugs/issues/10145
If HTL fixed, UF wouldn't be so cancerous imho.
Also my fix for this week got added late to the notes
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Re: 15/9/2017 Patch Notes
Did you read the sentence '3 zones open at a time'?Grobbok wrote:for me it looks like very bad ideawargrimnir wrote: - Proximity Flags from T1 are now implemented in T2, T3 and T4.
completely destroy small scale rvr
now all who want join zerg just teleport to BO where zerg is
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