Unstoppable1776 wrote: Wed Aug 01, 2018 6:27 am
There is already fear to be had about the current playstyle. You guys are already trying to push it out or give less choices. take the fact that beastlord and ruin, and even redeye gear have mix match stats. This is setting it up so only people who use the new playstyle can enjoy, instead of just doing the less work and less involved just tweaking a class that is already good.
And hybrid specs are what make some classes unique. SH and SW are not even pure range dmg dealers anymore.
SH: have pounce, knock down, knock back, charge, and a 5 sec cooldown in melee spec
As far as Chosens and KOTBS I hope they don't change much either. They are a simple tank, and there needs to be a simple tank class for people that don't have hotkeys, 12 button mouse, game pad etc. If people want to play a more involved tank class there are options out there. but there should also be an option for a still effective tank but simpler for people to grasp...like the chosen and KOTBS. The harder and less friendly we make this game the less chance of new comers to join.
Ruin was created long before the changes were introduced, thus were most likely meant to be the hybrid set- other hybrid classes (Shaman+Archmage) have a similar set stats, and need talismans to add/bolster the missing stats. No one is pushing you away from a certain play style. Hybrids sets exists- the problem is that people feel that talismans slots should only be occupied by +armor.
Unstoppable1776 wrote: Wed Aug 01, 2018 6:27 am
And hybrid specs are what make some classes unique. SH and SW are not even pure range dmg dealers anymore.
SH: have pounce, knock down, knock back, charge, and a 5 sec cooldown in melee spec
Azarael wrote: Tue Jul 31, 2018 7:39 pm
Yes. I have no interest whatsoever in hybrid specs. I view this game as favouring pures.
If you're trying to push people away from hybrids then going the 15 route is start. However, you have to make it so that the 15 ability is essential to the mastery's core game play style. That said, you also cannot neglect the beefing up the other abilities and tactics in the mastery.
Take "Outta My Way!" for example, this ability looks good on paper but is very situational and not essential for a Path of Da Squig Squig Herder- Squig Leap is. In the instances that it is use, it's used as a second flee and not a charge/funnel buster.
Then there's the DoK's 15 point ability, which is essential for them to excel at their role, but the other abilities/tactics in the mastery: Sanguinary Extension- Wracking Agony- Fell Sacrifice (unless you're going for mass wb heal debuff)- Bloodthirst (due to proc nerf- aren't essential for them to excel in their DPS role- so that frees up several mastery points for them to invest in Devour Essence, which helps hybridizes the class.