[DoK] Request for information on dps DoK.

Black Guard, Sorceress, Witch Elf, Disciple of Khaine
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Your topic MUST start with your class name between hooks (IE : [Shaman] blablabla)
User avatar
Unstoppable1776
Banned
Posts: 596

Re: [DoK] Request for information on dps DoK.

Post#21 » Wed Aug 01, 2018 6:31 am

Uleleos1 wrote: Wed Aug 01, 2018 5:01 am Well in my eyes is the Backlinke heal dok way to boring idk what others ppl think about it but i dont think that fits into the lore of the dok

And you can choose a zealot, rp, shaman, AM..for more involved classes. Not everyone can handle complex classes. Its good to have easier classes to play. No one force anyone to role a dok or WP, but its good to have an easy to handle option. Lets try to make this game welcoming to all.
Image

Ads
User avatar
Azarael
Posts: 5332

Re: [DoK] Request for information on dps DoK.

Post#22 » Wed Aug 01, 2018 6:46 am

I can't make it any more clear than that the existing specs will remain. If that's "trying to push it away" then I'm sorry, but I don't think I can reason with you. If you can play your current spec,and I can play full heal with melee and casted heals or be a stronger dps and be viable in small scale doing so, then we don't have anything to disagree about.

As for ease of play - if a class is easy to play AND better than the others, that's imbalance. Easy to play classes must either be difficult to master or unviable in better play.

User avatar
Unstoppable1776
Banned
Posts: 596

Re: [DoK] Request for information on dps DoK.

Post#23 » Wed Aug 01, 2018 8:08 am

.
Last edited by Unstoppable1776 on Wed Aug 01, 2018 8:12 am, edited 1 time in total.
Image

User avatar
Unstoppable1776
Banned
Posts: 596

Re: [DoK] Request for information on dps DoK.

Post#24 » Wed Aug 01, 2018 8:10 am

. I give

I fought the good fight dok/WP for set diversity for us. For those that like the current spec we will have 1 set to play.
Image

Uleleos1
Posts: 17

Re: [DoK] Request for information on dps DoK.

Post#25 » Wed Aug 01, 2018 11:04 am

The set diversity is kind of bad but that is not only for the doks/wp sone other classes have the same problems but the just combine few sets to get the result.

And if the healer part would be a little bit harder to play to get the best results more dps/melee heal doks would go for it.

User avatar
peterthepan3
Posts: 6509

Re: [DoK] Request for information on dps DoK.

Post#26 » Wed Aug 01, 2018 11:13 am

Unstoppable1776 wrote: Wed Aug 01, 2018 6:29 am
peterthepan3 wrote: Tue Jul 31, 2018 7:24 pm DoK is fine, but WP dmg is still lacklustre against equally-skilled premades/in any environment outside of pug encounters.

A dok can function as a dps, but a WP really cannot.
because they are not pure mirrors nor should they be. a dps WP can out heal a dps dok any day. They can also perform almost insta rezes which is really nice. Guilty soul is also a really good tactic.
So you agree that dps wp can't function as a dps, while a dok can. I play a wrath wp to dps; I don't care for higher healing numbers if I am still rendered unable to fill in as a dps.
Image

User avatar
catholicism198
Posts: 1092

Re: [DoK] Request for information on dps DoK.

Post#27 » Wed Aug 01, 2018 8:35 pm

Unstoppable1776 wrote: Wed Aug 01, 2018 6:27 am There is already fear to be had about the current playstyle. You guys are already trying to push it out or give less choices. take the fact that beastlord and ruin, and even redeye gear have mix match stats. This is setting it up so only people who use the new playstyle can enjoy, instead of just doing the less work and less involved just tweaking a class that is already good.

And hybrid specs are what make some classes unique. SH and SW are not even pure range dmg dealers anymore.

SH: have pounce, knock down, knock back, charge, and a 5 sec cooldown in melee spec


As far as Chosens and KOTBS I hope they don't change much either. They are a simple tank, and there needs to be a simple tank class for people that don't have hotkeys, 12 button mouse, game pad etc. If people want to play a more involved tank class there are options out there. but there should also be an option for a still effective tank but simpler for people to grasp...like the chosen and KOTBS. The harder and less friendly we make this game the less chance of new comers to join.
Ruin was created long before the changes were introduced, thus were most likely meant to be the hybrid set- other hybrid classes (Shaman+Archmage) have a similar set stats, and need talismans to add/bolster the missing stats. No one is pushing you away from a certain play style. Hybrids sets exists- the problem is that people feel that talismans slots should only be occupied by +armor.
Unstoppable1776 wrote: Wed Aug 01, 2018 6:27 am And hybrid specs are what make some classes unique. SH and SW are not even pure range dmg dealers anymore.

SH: have pounce, knock down, knock back, charge, and a 5 sec cooldown in melee spec
Azarael wrote: Tue Jul 31, 2018 7:39 pm Yes. I have no interest whatsoever in hybrid specs. I view this game as favouring pures.
If you're trying to push people away from hybrids then going the 15 route is start. However, you have to make it so that the 15 ability is essential to the mastery's core game play style. That said, you also cannot neglect the beefing up the other abilities and tactics in the mastery.

Take "Outta My Way!" for example, this ability looks good on paper but is very situational and not essential for a Path of Da Squig Squig Herder- Squig Leap is. In the instances that it is use, it's used as a second flee and not a charge/funnel buster.

Then there's the DoK's 15 point ability, which is essential for them to excel at their role, but the other abilities/tactics in the mastery: Sanguinary Extension- Wracking Agony- Fell Sacrifice (unless you're going for mass wb heal debuff)- Bloodthirst (due to proc nerf- aren't essential for them to excel in their DPS role- so that frees up several mastery points for them to invest in Devour Essence, which helps hybridizes the class.

Zxul
Posts: 1890

Re: [DoK] Request for information on dps DoK.

Post#28 » Wed Aug 01, 2018 8:49 pm

Azarael, to clarify some posts here, the concern is that while the "null" state will technically remain, the new armor sets will require non "null" states to use efficiently, similar to BL set currently- as such practically disabling the possibility to play in "null" state, without explicitly doing so.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Ads
User avatar
catholicism198
Posts: 1092

Re: [DoK] Request for information on dps DoK.

Post#29 » Wed Aug 01, 2018 8:53 pm

Zxul wrote: Wed Aug 01, 2018 8:49 pm Azarael, to clarify some posts here, the concern is that while the "null" state will technically remain, the new armor sets will require non "null" states to use efficiently, similar to BL set currently- as such practically disabling the possibility to play in "null" state, without explicitly doing so.
No they don't.

User avatar
Unstoppable1776
Banned
Posts: 596

Re: [DoK] Request for information on dps DoK.

Post#30 » Thu Aug 02, 2018 6:17 am

Zxul wrote: Wed Aug 01, 2018 8:49 pm Azarael, to clarify some posts here, the concern is that while the "null" state will technically remain, the new armor sets will require non "null" states to use efficiently, similar to BL set currently- as such practically disabling the possibility to play in "null" state, without explicitly doing so.
Glad someone gets what I am saying.
Image

Who is online

Users browsing this forum: No registered users and 7 guests