Grenade Engi is actually the SC killer.
Riflemen is just for old men with carpal syndrome who don't like to run around a lot around.

And if you are a grenadier you don't take a lvl 13 ability from rifle tree.
Grenade Engi is actually the SC killer.
That last for 12 seconds. Engi even has WS tactics. Most engi probably run 700 plus WS. So if WS reduces armor by 40 percent, they get a 25 percent buff and now at 65...turret reduces armor....so I am down to 500 armor now? AM and Engi are topping the dmg charts and have great burst. Not sure why this change was made.
It doesn't seem to be in the forum patch notes as well though. Most likely a bug?
It was made because Rifleman lacks a worthwhile 13-pter. It was made as a test, while we gather feedback from people on the Engineer thread in proposals concerning other potential 13-pters. It's on a one-minute CD.Unstoppable1776 wrote: ↑Tue Sep 18, 2018 10:28 amThat last for 12 seconds. Engi even has WS tactics. Most engi probably run 700 plus WS. So if WS reduces armor by 40 percent, they get a 25 percent buff and now at 65...turret reduces armor....so I am down to 500 armor now? AM and Engi are topping the dmg charts and have great burst. Not sure why this change was made.
I did suspect this was the case.
Yea and could you comment on comming changes to SW because its lackluster at best especialy scout line need a major dps boost.Senlui wrote: ↑Tue Sep 18, 2018 10:08 am Flame arrow has been taken back out of the Skirmish Stance of SWs and put back into Scout only. Are there some tweaks to SWs that are missing from the patch notes? I'm looking at the changelog in game but am not sure how accurate they are as there's nothing on this in the notes.
Rapid fire was previously Skirmish and Scout stance, but was removed in a recent patch out of Skirmish and replaced with Flame arrow. Feels like I'm missing an ability now in Skirmish. I guess rotating stances more frequently will be necessary.
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